Released 1 November 2011
Patch Notes[]
- Squire
- Increased Squire Tower DPS by 30% from 7.06 (sorry about the over-nerf folks -- some reduction was necessary but that was too much)
- Increased Squire Harpoon, Bowling Ball, & Slicer HP ramps by 25%
- Slice & Dice Tower Z-check will only ignore stuff well above it, not below it (so it'll once again chop goblins and such approaching from below)
- Spike Blockades HP ramp reduced by about 15%
- Huntress
- Increased Huntress Piercing Shot Damage Ramp by 15%
- Apprentice
- Increased DST (Death Strike) Attack Rate Ramp by 10%
- Increased Lightning Tower AOE Ramp by 15%
- Increased Fireball Tower splash radius 33% and 25% projectile flight-speed increase
- Implemented exponential falloff to Mage Staff Knockback radius to prevent overlarge values
- Magic Blockades HP ramp reduced by about 10%
- Monk
- Increased Monk Electric & Ensnare Aura Longevity by 15%
- Fixed
- Fixed Private Match joining bug.
- All Elemental Towers & Traps & Auras will no longer trigger/target on enemies that are of that element type
- Increased repair speed vs Tower HP (higher HP towers will now repair significantly faster than before, as exponential falloff is applied to the repair time)
- Fixed bug where Auras weren't reporting Summoned to the status text area
- Spooktacular!
- Make Spooktacular a teensy bit more difficult: more simultaneous enemies and a slightly tougher enemy ramp. On the other hand, made Spooktacular loot drops (not rewards) better and more rare.
- UI
- More dropped items are allowed on the ground proportional to how many players are in the game
- Achievement
- You are now given the tutorial achievement in Ranked mode (again), so that you can progress towards Legendary Defender