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| image = File:Dragon.png
 
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| race = Dragon
 
| race = Dragon
| attacktype = Fire
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| special = Unknown
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| special = Fireballs, Fire Breath, Bite}}
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Like the other bosses, the Ancient Dragon does have a weakness. To get it to land, a player must use the ballista turrets placed around the Summit to hit the Dragon. Once hit, the Dragon will land, allowing the players to attack it. Be warned, the Dragon will still attack by launching fire balls, blowing fire and biting at you. The Dragon is encountered in the [[The Summit]].
 
Like the other bosses, the Ancient Dragon does have a weakness. To get it to land, a player must use the ballista turrets placed around the Summit to hit the Dragon. Once hit, the Dragon will land, allowing the players to attack it. Be warned, the Dragon will still attack by launching fire balls, blowing fire and biting at you. The Dragon is encountered in the [[The Summit]].

Revision as of 05:04, 6 January 2012

For the Familiar, see Dragon (Familiar).


Like the other bosses, the Ancient Dragon does have a weakness. To get it to land, a player must use the ballista turrets placed around the Summit to hit the Dragon. Once hit, the Dragon will land, allowing the players to attack it. Be warned, the Dragon will still attack by launching fire balls, blowing fire and biting at you. The Dragon is encountered in the The Summit.

Appearance

Ancientdragonicon

The Dragon is a grey, flying beast. He hangs over the edge of the Summit level. The player can see a collar around his neck which loosely resembles a gear. With a horn and fire eyes, he's a fierce beast. His teeth are also razor sharp, and horns line his chin.

The Summit

After nine difficult waves, the ultimate boss appears - the Ancient Dragon who soars around the castle walls. It must be shot down by the ballistas. Once it is down, he will appear hanging on to one of three sides and can now be attacked normally. This is a great level to farm mana and experience, especially on the insane difficulty.

Strategy

Ensure you have sturdy defenses protecting your crystals during the final boss wave. These defenses must require little to no repair maintenance as most of your attention must be directed towards the boss (this strategy applies to Nightmare as well).

In cooperative play, the best strategy would be to have one person stay behind to repair the defenses as needed, while the other player runs around the ramparts. A Squire is the best class for this job. His Blood Rage movement speed bonus and increased health pool make him the perfect class for this strategy. Watch the mini-map as you run around to know when the dragon is lined up for a good shot. If you manage to shoot it, the dragon will land and breathe fire. If you are a Squire, activate Blood Rage and attack it. Run away when the dragon breathes fire and heal if needed. Repeat this process until you defeat the dragon. If you are the Apprentice or Huntress, use ranged damage while standing on the ramp to avoid a pyroclastic death. As a Monk, you should melee him until the dragon breathes fire. While he does, run to the ramp and use your ranged attack. When the dragon is no longer breathing fire, return to hitting him with your melee attacks.

If you have the spare DU you can also set up ranged towers on the top of the steps pointing down to where the dragon will rest. In this way you can be damaging the dragon continualy and gives you some time to repair defences.

Nightmare Solo Strategy

Utilise a combination of ensnare and strength drain auras, magic blockades an

Summitnightmareattack

Safe Nightmare Attack Points in Yellow. Dragon Landing Points in Blue. Choke Points in Green.

d fireball towers to defend each choke point around the center stage. Position your auras so that each covers two of the four bottom choke points near the lava pits. Place backwards facing magic missile towers to protect towers from spiders. Place four deadly striker towers facing each direction on the lower stage with two crystals to protect from both spiders and wyverns. Do not devote any defense units to placing towers on the upper ramparts to combat the dragon, as either a combination of his fire breath, fireballs or spiders spawning will take them down easily.

To take down the dragon, shoot him down with the war ballista then quickly run the second closest tower rampart facing his landing point. It is ideal to use a ranged damage-dealing hero for this task. The dragon's fireballs are much more slow-moving and avoidable than his close-range fire breath.

Alternate jumping from each crenelation of the second tower rampart to easily dodge his fireballs, whilst ensuring any stray fireballs to pass safely above your defenses down below on the center stage. Depending on your damage dealing capacity, this may take up to an hour to take down the dragon, however your defenses should take little to no damage whilst withstanding the endless waves of enemies below.

Reward

Beating the Ancient Dragon will yield your class's legendary weapon and a familiar for your class. Glitterhelm Caverns will also be playable now.