Dungeon Defenders Wiki

The Apprentice is a mage hero class who utilizes staves. He is one of the four original heroes in Dungeon Defenders.

Official Description

Donning his robe and wizard hat, the Apprentice is eager to delve deeper into the world of the arcane. Under the guidance of the Grand Magus, the Apprentice has learned the art of conjuration. While summoning towers of mystical defense to aid him, he blasts his enemies with waves of magic from afar.


The Apprentice has strong traditional towers with below-average health. As such, they should be supported by defenses from other hero classes, such as Monk auras and Summoner minions.

Magic Missile Tower.png Magic Missile Tower (40 Mana and 4 Defense Units) ‐ Shoots rapid-fire bolts of arcane magic that hit a single enemy. Although weak standing alone, they can be deadly in numbers.
Magic Blockade.png Magic Blockade (20 Mana and 1 DU) ‐ Blocks enemies, slowing their progress, while also stealing whatever elemental alignment attackers have.
In Redux: ALL nearby enemies lose their element when this barrier is attacked.
Fireball Tower.png Fireball Tower (80 Mana and 5 DU) ‐ Erupts slow but powerful balls of flame that splash and knocks back weaker enemies with fire damage.
Lightning Tower.png Lightning Tower (120 Mana and 7 DU) ‐ Channels a bolt of lightning that links from target to target, briefing stunning weaker enemies with electrifying results.
Deadly Striker Tower.png Deadly Striker Tower (150 Mana and 8 DU) ‐ Unleashes deathly fast and accurate energy blasts over long distances and through walls, but at a slow rate of fire. Priorities certain enemy types over others.
IceTower Wheel.png Snowball Tower (150 Mana and 8 DU, Redux Only) - Throws high-damage snowballs at a very slow rate. Enemies hit are greatly slowed. Priorities Wyverns which will freeze and fall straight down if hit twice.


Overcharge Wheel.png Overcharge (15 Mana to activate) ‐ Dramatically reduces the time it takes to cast magical abilities. Drains mana overtime.
In Redux: Also increases the Apprentice's movement speed and attack damage, but drains mana at a faster rate and has a longer cooldown.
ManaBomb Wheel.png Mana Bomb (200 Mana) ‐ Unleashes a massive explosion of arcane energy, devastating all nearby enemies, even through terrain. Has a very long cooldown of 45 seconds (35 in Redux).
FireBomb WheeI Icon.png Fire Bomb (150 Mana, 10-second cooldown, Redux Only) - Casts a powerful and explosive slow-moving fireball.

Weapon Skills

Charge Speed.png Charge Attack ‐ The Apprentice can charge his staff with intense energy to release one or more extra‐powerful magic bolts that can damage multiple enemies within close proximity.
Knockback Bonus.png Knockback Attack (aka: Arcane Surge) ‐ The Apprentice charges his staff with kinetic energy to release a knockback shockwave that will send nearby small enemies flying. This attack can also be charged up to increase its damage and area of effect.

Apprentice's Costumes

Redux Costumes

  • Super Legendary Crystal Mage


  • When the primary and secondary attack buttons/keys are held down, the Apprentice will auto-fire at a consistent rate.
  • Both weapon attacks can be partially charged up.
    • With a high enough Charge Speed Bonus, partially-charged shots can inflict more DPS than auto-firing or even fully-charged bolts.

Version History


  • ?:
    • Added Fire Bomb ability.
    • Added Snowball Tower defense.
    • Added Super Legendary Crystalline Mage costume.
    • Damage scaling buffed to match that of the Jester.


  • Quest for the Lost Eternia Shards - Part 4: Added adult Legendary Mage costumes.


  • In the game's source code, a hidden function to auto-create characters was made, with 1 class for each class, the name for the apprentice class character is "SorcerorJeremy," which refers to Jeremy Stieglitz, who was a developer at Trendy Entertainment, found in DunDefHeroManager.uc.

See Also

Adept - The female counterpart.

Gameplay Trailer