Dungeon Defenders Wiki
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Tag: Visual edit
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The [[Apprentice]] can equip Staffs and Apprentice Swords. Both types of equipment use the standard Apprentice projectile attacks. As with all weapons and [[armor]]s, currently the maximum upgrade levels an individual weapon can have is 404 and the maximum upgradeable stat an item can reach is 600 (with armors reaching 840 with the 40% ≥ ultimate armor [[Armor#Set Bonuses|set bonus]]).
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The [[Apprentice]] can equip Staffs and Apprentice Swords. Both types of equipment use the standard Apprentice projectile attacks. As with all weapons and [[armor]]s, currently the maximum upgrade levels an individual weapon can have is 404 and the maximum upgradable stat an item can reach is 600 (with armors reaching 840 with the 40% ≥ ultimate armor [[Armor#Set Bonuses|set bonus]]).
   
   
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===Staves===
 
===Staves===
 
 
 
{{Template:Weapons
 
{{Template:Weapons
 
|name = Alternative Energy Core
 
|name = Alternative Energy Core
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|description = "Has the power to make the sun rise".
 
|description = "Has the power to make the sun rise".
 
|special = Greatly improves [[Overcharge]] and Hero Health.|Location = [[Chicken]] on ≥ Insane}}
 
|special = Greatly improves [[Overcharge]] and Hero Health.|Location = [[Chicken]] on ≥ Insane}}
{{Weapons|name = Crystal Staff|Location = [[Crystalline Dimension]], defeat the Old One as an Apprentice on Easy-Insane.}}{{Template:Weapons
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{{Weapons|name = Crystal Staff|Location = [[Crystalline Dimension]], defeat the Old One as an Apprentice on Easy-Insane.|description = --}}{{Template:Weapons
 
|name = Defense Reconstructor
 
|name = Defense Reconstructor
 
|image = image:quantumicon.png
 
|image = image:quantumicon.png
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|description = "Draco dormiens nunquam titillandus."
 
|description = "Draco dormiens nunquam titillandus."
 
|special = Fire Elemental Damage|image = file:dragonstafficon.png|Location = [[The Summit]] as an [[Apprentice]]}}
 
|special = Fire Elemental Damage|image = file:dragonstafficon.png|Location = [[The Summit]] as an [[Apprentice]]}}
{{Weapons|name = Elder Staff|Location = Temple of Water|description = What ancient powers lie within this one walking stick.|special = Shoots three sets of projectiles in a triangular formation. The shots spread out as they travel.}}{{Weapons|name = Eternian Staff|Location = Crystalline Dimension, defeat the Old One as an Apprentice on Nightmare Hardcore.}}{{Template:Weapons
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{{Weapons|name = Emerald Staff|Location = Emerald City|description = "Ding Dong the witch is dead."|special = Primary damage is poison instead of physical. Increases the hero's movement speed by 10%.}}{{Weapons|name = Elder Staff|Location = Temple of Water|description = "What ancient powers lie within this one walking stick?"|special = Shoots three sets of projectiles in a triangular formation. The shots spread out as they travel.}}{{Weapons|name = Eternian Staff|Location = Crystalline Dimension, defeat the Old One as an Apprentice on Nightmare Hardcore.}}{{Template:Weapons
 
|name = Genie King's Shardstaff
 
|name = Genie King's Shardstaff
 
|description = "A glowing crystal suspended in a shriveled tongue".
 
|description = "A glowing crystal suspended in a shriveled tongue".
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|name = Oculus of the Genie King
 
|name = Oculus of the Genie King
 
|description = -
 
|description = -
|special = Fire projectiles in a circular shape|image = File:Bloodshotstafficon.png|Location = [[Moraggo Desert Town]] on ≥ Insane as an [[Apprentice]]}}{{Template:Weapons
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|special = Fires projectiles in a hexagon shape. Elemental damage is always poison and scales with the user's Hero Damage stat.|image = File:Bloodshotstafficon.png|Location = [[Moraggo Desert Town]] on ≥ Insane as an [[Apprentice]]}}{{Template:Weapons
 
|name = Perpetual Motion
 
|name = Perpetual Motion
 
|image = file:Perpetualicon.png
 
|image = file:Perpetualicon.png
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|name = Serpent Staff
 
|name = Serpent Staff
 
|description = "Cleopatra's Weapon."
 
|description = "Cleopatra's Weapon."
|special = Fire gravity-affected shots that create damaging poison clouds on impact.|image = |Location = [[Tomb of Etheria]] as an Apprentice}} {{Template:Weapons
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|special = Fire gravity-affected shots that create damaging poison clouds on impact. The initial hit deals physical damage.|image =image:serpent_staff_icon.png |Location = [[Tomb of Etheria]] as an Apprentice}}{{Template:Weapons
 
|name = Spare Actuator
 
|name = Spare Actuator
 
|description = "Found in the goblin workshop".
 
|description = "Found in the goblin workshop".
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{{Template:Weapons
 
{{Template:Weapons
 
|name = Arch Mage's Blade Staff
 
|name = Arch Mage's Blade Staff
  +
|image =image:arch_mages_blade_staff_icon.png
|image =
 
 
|description = "Is it a blade or is it a staff?"
 
|description = "Is it a blade or is it a staff?"
 
|special = Fires shots in a hexagonal formation.
 
|special = Fires shots in a hexagonal formation.
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==Upgrade Notes==
 
==Upgrade Notes==
 
When upgrading for an apprentice a key factor is whether or not you wan't his stats to be in DPS(Damage Per Second) or Tower Apprentice(Someone who relies on their towers to carry them through the map) So weapons specialize in either in there Physical Damage and Elemental Damage. Or the towers AOE(Area Of Effect) ROF(Rate Of Fire)DPS(Damage Per Second)DHS(Defense Health Bonus).
 
 
===Physical Damage===
 
===Physical Damage===
   
Physical damage will increase by approximately 15% each level (with rounding errors). If the amount increased will be greater than 48, the damage amount added will be capped at 48.
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For most staffs, physical damage increases by ~15% per update level. If the increase would be greater than 48, the damage added will cap out at 48.
   
 
===Elemental Damage===
 
===Elemental Damage===
   
Elemental damage will increase by approximately 20% each level (with rounding errors). If the amount increased will be greater than 273.5, the damage amount added will be capped at 273.5.
+
Elemental damage increases by ~20% per level. If the amount increased would be greater than 273.5, the damage added will cap out at 273.5.
   
 
{{Weaponsmenu}}
 
{{Weaponsmenu}}

Revision as of 02:11, 26 June 2020


The Apprentice can equip Staffs and Apprentice Swords. Both types of equipment use the standard Apprentice projectile attacks. As with all weapons and armors, currently the maximum upgrade levels an individual weapon can have is 404 and the maximum upgradable stat an item can reach is 600 (with armors reaching 840 with the 40% ≥ ultimate armor set bonus).


The actual weapon size of both Squire and Monk weapons scales with their attack range, although weapon size is mostly cosmetic for Apprentice and Huntress weapons (however the ability to fire weapons from close range is affected).


A DPS weapon for the Apprentice should focus on additional projectiles and either the weapons base damage or elemental damage. A high charge rate can also be desired to allow burst attacks which can be stronger than the normal rate of fire (might not be the case if auto-fire is available).



Random Drops

There are many names for each graphical type of an Apprentice staff. All staves have the same type of attack, projectiles and AoE blast, but stats vary. Those stats are the determining factor of the strength of the staff; the staff's individual look is irrelevant to its strength.


These weapons are randomly dropped on some or all maps of the game.


Staves

Ancientsangericon
Ancient's Anger
Description: Usable by Apprentice. Where: Area 2
Special: None
Bloodshotstafficon
Bloodshot Staff
Description: Usable by Apprentice. Where: Moraggo Desert Town
Special: Fire projectiles in a circular shape
Bonestafficon
Bone Staff
Description: Usable by Apprentice. Where: Moraggo Desert Town
Special: None
Crimsonstafficon
Crimson Skull Staff
Description: Usable by Apprentice. Where: Area 1
Special: None
Perpetualicon
Crystal Fragment
Description: Usable by Apprentice. Where: Area 3
Special: None
Shardstafficon
Crystal Shard Staff
Description: Usable by Apprentice. Where: Moraggo Desert Town
Special: None
Deathshandicon
Death's Hand
Description: Usable by Apprentice. Where: Area 2
Special:
Demonicstafficon
Demonic Staff
Description: Usable by Apprentice. Where: Sky City
Special: None
Doomsgraspicon
Doom's Grasp
Description: Usable by Apprentice. Where: Area 1
Special: None
Dragonstafficon
Dragon Staff
Description: Usable by Apprentice. Where: Area 2
Special: None
Halfmoonicon
Half-moon
Description: Usable by Apprentice. Where: Area 1
Special: None
Hydrostafficon
Hydrostaff
Description: Usable by Apprentice. Where: Aquanos
Special: None
Illuminatoricon
Illuminator
Description: Usable by Apprentice. Where: Sky City
Special: None
Jeremysdevotionicon
Jeremy's Devotion
Description: Usable by Apprentice. Where: Area 2
Special: None
Mysticjavelinicon
Mystic Javelin
Description: Usable by Apprentice. Where: Area 1
Special: None
Northernstafficon
Northern Staff
Description: "A mighty stave forged deep within the Northern lands, adds Heroic Lightning Damage." Where: Template:HolidayWeaponLocations
Special: Flat Firing Pattern
Onyxrageicon
Onyx Rage
Description: Usable by Apprentice. Where: Area 1
Special: None
Orbstafficon
Orb Staff
Description: Usable by Apprentice. Where: Area 1
Special: None
Particlecollectoricon
Particle Collector
Description: Usable by Apprentice. Where: Area 2
Special: None
Quantumicon
Quantum Accelerator
Description: Usable by Apprentice. Where: Area 2
Special: None
Ragnarokicon
Ragnarok
Description: Usable by Apprentice. Where: Area 3
Special: None
Staffineticon
Staffinet
Description: Usable by Apprentice. Where: Sky City
Special: None
Tidalstafficon
Tidal Staff
Description: Usable by Apprentice. Where: Aquanos
Special: None
Wingedstafficon
Wing Staff
Description: Usable by Apprentice. Where: Area 1
Special: None
Woodenstafficon
Wooden Staff
Description: Usable by Apprentice. Where: Area 1
Special: Not available on Mobile version
Zealicon
Zeal
Description: Usable by Apprentice. Where: Area 1
Special: None


Swords

Magebladeicon
Mage's Sword
Description: Usable by Apprentice. Where: Area 3
Special: None


Reward Drops

These weapons can be obtained by completing boss maps or certain challenges at a specific difficulty.


Staves

Quantumicon
Alternative Energy Core
Description: "Maybe he should have gone with this one?". Where: The Throne Room as an Apprentice
Special: Lightning Damage
Ancientsangericon
Apocalypse
Description: "The end is near!". Where: Rumble in the Jungle as an Apprentice
Special: None
Tidalstafficon
Arronax
Description: "Named after an early explorer of Aquanos". Where: Aquanos on ≥ Insane as an Apprentice
Special: None
Incandesceneicon
Chanticleer's Chandelier
Description: "Has the power to make the sun rise". Where: Chicken on ≥ Insane
Special: Greatly improves Overcharge and Hero Health.
Placeholder weapon icon
Crystal Staff
Description: -- Where: Crystalline Dimension, defeat the Old One as an Apprentice on Easy-Insane.
Special: {{{special}}}
Quantumicon
Defense Reconstructor
Description: "When defenses get knocked down, bring them back up!". Where: No Towers Allowed on Medium or Hard
Special: Greatly increases hero cast speed.
Perpetualicon
Demonic Heirloom
Description: "Ransacked from the demon's private treasure". Where: Alchemical Laboratory on ≤ Hard as an Apprentice
Special: Poison Damage
Onyxrageicon
Destinarius
Description: - Where: Monster Fest (Mobile Only)
Special: +7 Bonus Projectiles
Dragonstafficon
Draconis Ignis
Description: "Draco dormiens nunquam titillandus." Where: The Summit as an Apprentice
Special: Fire Elemental Damage
Placeholder weapon icon
Emerald Staff
Description: "Ding Dong the witch is dead." Where: Emerald City
Special: Primary damage is poison instead of physical. Increases the hero's movement speed by 10%.
Placeholder weapon icon
Elder Staff
Description: "What ancient powers lie within this one walking stick?" Where: Temple of Water
Special: Shoots three sets of projectiles in a triangular formation. The shots spread out as they travel.
Placeholder weapon icon
Eternian Staff
Description: {{{description}}} Where: Crystalline Dimension, defeat the Old One as an Apprentice on Nightmare Hardcore.
Special: {{{special}}}
Shardstafficon
Genie King's Shardstaff
Description: "A glowing crystal suspended in a shriveled tongue". Where: War of the Djinn on ≥ Insane
Special: None
Deathshandicon
Goblin Overlord's Charge
Description: "Keep all your minions in check". Where: Raining Goblins on ≥ Insane
Special: Greatly increases tower speed and tower range
Chopchopicon
Hand of the Queen
Description: "A round of applause for the Queen". Where: Mistymire Forest on ≥ Insane as an Apprentice
Special: Adds heroic poison damage to each projectile.
Onyxrageicon
iGameshot's Reptilium
Description: "A powerful staff favored by many Apprentice." Where: Mobile Only
Special: None
Incandesceneicon
Incandescence
Description: "Contains the lava of the caverns". Where: Glitterhelm Caverns as an Apprentice
Special: None
Onyxrageicon
Lava Slinger
Description: "Burn evil creatures with some liquid hot magma!". Where: Volcanic Eruption as an Apprentice
Special: None
Madjackicon
Mad Jack
Description: "Used to ward off evil spirits... or to attract them?". Where: Halloween Spooktacular! on ≥ Insane as an Apprentice
Special: None
Bloodshotstafficon
Oculus of the Genie King
Description: - Where: Moraggo Desert Town on ≥ Insane as an Apprentice
Special: Fires projectiles in a hexagon shape. Elemental damage is always poison and scales with the user's Hero Damage stat.
Perpetualicon
Perpetual Motion
Description: "You can't explain it". Where: Moving Core on Medium and Hard
Special: Greatly increases movement speed and projectile speed.
Serpent Staff
Description: "Cleopatra's Weapon." Where: Tomb of Etheria as an Apprentice
Special: Fire gravity-affected shots that create damaging poison clouds on impact. The initial hit deals physical damage.
Particlecollectoricon
Spare Actuator
Description: "Found in the goblin workshop". Where: The Throne Room on ≤ Hard as an Apprentice
Special: Lightning Damage
Deathshandicon
Spinal Column
Description: "Ripped straight from the demon lord". Where: Alchemical Laboratory on ≥ Insane as an Apprentice
Special: Poison Damage
Staffineticon
Staffaphone
Description: "?". Where: Sky City on ≥ Insane as an Apprentice
Special: None
Shambalaicon
Staff of The High Archwizard
Description: "Dark energy once emanated from this staff". Where: Wizardry on Medium and Hard
Special: Greatly modifies Mana Bomb
Forestssorrowicon
The Forest's Sorrow
Description: "Retrieved from the deepest recesses of the forest." Where: Mistymire Forest on ≤ Hard as an Apprentice
Special: None
Bonestafficon
Undying Rod
Description: A rod in which is hard. Where: Moraggo Desert Town on ≤ Hard as an Apprentice
Special: None
Weisgramicon
Weisgram
Description: "It sees all, knows all". Where: Halloween Spooktacular! on ≤ Hard as an Apprentice
Special: None
Hydrostafficon
Xilent's Rhythm Staff
Description: "Pulse to the rhythm of the Deep". Where: Aquanos on ≤ Hard as an Apprentice
Special: None


Swords

Arch Mage's Blade Staff
Description: "Is it a blade or is it a staff?" Where: Magus Citadel as an Apprentice
Special: Fires shots in a hexagonal formation.
Magebladeicon
Spirit Champion's Mageblade
Description: "The long lost, corporeal consort". Where: Monster Fest on Medium and Hard
Special: Greatly increases tower attack
Magebladeicon
Tsuda's Final Creation
Description: "Blood, sweat, and tears finely tuned and crafted this creation". Where: Glitterhelm Caverns ≥ Insane as an Apprentice
Special: High Physical Base Damage and Charge Speed


Upgrade Notes

Physical Damage

For most staffs, physical damage increases by ~15% per update level. If the increase would be greater than 48, the damage added will cap out at 48.

Elemental Damage

Elemental damage increases by ~20% per level. If the amount increased would be greater than 273.5, the damage added will cap out at 273.5.

Mysticjavelinicon
Apprentice Weapons

Hyperclaymoreicon
Squire Weapons

Scorpionicon
Huntress Weapons

Glaiveunicornicon
Monk Weapons