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The Archer Minion
Attack: Ranged
Special: None
Introduced: Summoner Hero DLC

The Archer Minion is a Summoner structure. It summons a crystalline variant of the Dark Elf Archer to the battlefield. The Archer costs 40 mana and 4 MU to summon. Archers can shoot at a medium range and deal damage at one target per shot.


Similar to its enemy counterpart, the Archer Minion shoots arrows that deal damage upon impact, but can interrupt an enemy's channeling (e.g. Spider's web attack, Djinn's casting). Their vision at 360° give them the possibility to shoot enemy behind them and keep safe some area on your setup. Their low cost MU and Mana give them a huge potential on the battlefield in Nightmare difficulty.

Stats influence

Minions base stats :

  • HP : 193
  • Damage : 110
  • Speed attack : 1.00
  • Range : 8.53
  • Atk speed boost : 0.80

HP, Damage, and Range increase with your Tower stats but Tower Attack Speed does not seem to affect Archer Minions when tested on dummies. On others towers, e.g. Harpoons have a speed attack in seconds, that's not the case on summoned minion.

The attack speed of an archer based on stats. This example shows you on the dummy's tavern the attack speed of a archer minion with and without EV buff tower beam (almost +1000 speed atk tower-atk rate boost 1.72)

Speed tower stats

Speed atk/Atk speed bonus Real speed
Base (0) 1/0.80 2sec/shot
Base + buff at
TowerUpgraded 5

minion on buff beam

6.18/1.84 2sec/shot
180 6.61/2.47 1sec/shot
1121 13.87/4.40 1sec/shot
1121+buffed in beam 23.75/4.40 1sec/shot
1381 14.99/4.65


With this table, we could conclude the SPEED ATTACK BONUS influent on the fire rate of a minion and not the "speed atk" mentioned in the detail of the minion.

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