Dungeon Defenders Wiki
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There are various items to be found in the world of [[Dungeon Defenders]]. The quality of an item generally determines how good the item will be. The higher quality items have lower drop rates than the lower quality items. The '''armor''' types grow stronger the further down the table they are (below).
{{Stub}}
 
'''This page is a work in progress and information may or may not be the same in the final release'''
 
   
  +
With the introduction of [[Super Loot]], any armor class such as Leather, Mail, Chain, Plate and Pristine has the potential of having better stats than normal thus making all armor as equal to each other.
   
  +
As with all weapons and armors, currently the maximum upgrade levels an individual armor can have is 400 and the maximum upgradeable stat an item can reach is 600 (with armors reaching 840 with the 40% ultimate armor set bonus). The exception is Ultimate+ and Ultimate++ which can reach 700 and 999 respectively.
There are various items to be found in the world of dungeon defenders. Better the quality the better the item is, worn being the worst and godly being the best. The better grade items have lower drop rates than the lower grade items. The armor type affects to how good it is too, as for now pristine being the best armor type. So if you find a piece of armor that has a higher grade and a good type then that is comparably good item. For now the best armor you could find is Godly Pristine.
 
 
 
==Quality==
 
==Quality==
  +
''Main article: [[Quality]]''
Armor has a quality associated to it that determines how much defense and other stats it will have.
 
   
  +
The base quality associated with an armor type determines the maximum number it can attain in a given stat. The better the quality, the better the max stats can be. It is possible to have a lower quality item that is better than the next level quality due to overlapping. Quality is the first adjective in an armor's name.
*Worn
 
*Torn
 
*Solid
 
*Sturdy
 
*Polished
 
*Powerful
 
*Shining
 
*Amazing
 
*Legendary
 
*Epic
 
*Godly
 
   
  +
Sometimes, armor may have a secondary damage reduction quality, which increases resistance to one or more element. For details, see the [[quality]] article.
==Armor Types==
 
  +
{| border="1" cellpadding="0" cellspacing="0" style="width: 500px;"
 
  +
{| class="wikitable" border="1" cellpadding="1" cellspacing="1" style="width: 650px"
! Type
 
  +
! colspan="7" style="font-size:medium;" |'''Level Requirements'''
! Helm
 
! Chest
 
! Gloves
 
! Boots
 
 
|-
 
|-
  +
! colspan="7" |'''PC'''
|<big>Leather</big>
 
|[[File:LeatherHelm.jpg]]
 
|[[File:LeatherBody.jpg]]
 
|[[File:LeatherGloves.jpg]]
 
|[[File:LeatherBoots.jpg]]
 
 
|-
 
|-
  +
! style="text-align: center; " |
|<big>Chain</big>
 
  +
! style="text-align: center; " |'''Leather'''
|[[File:ChainHelm.jpg]]
 
  +
! style="text-align: center; " |'''Mail'''
|[[File:ChainBody.jpg]]
 
  +
! style="text-align: center; " |'''Chain'''
|[[File:ChainGloves.jpg]]
 
  +
! style="text-align: center; " |'''Plate'''
|[[File:ChainBoots.jpg]]
 
  +
! style="text-align: center; " |'''Pristine'''
 
|-
 
|-
  +
! style="text-align: center; " |'''Cursed'''
|<big>Mail</big>
 
  +
| style="text-align: center; " |0
|[[File:MailHelm.jpg]]
 
  +
| style="text-align: center; " |0
|[[File:MailBody.jpg]]
 
  +
| style="text-align: center; " |0
|[[File:MailGloves.jpg]]
 
  +
| style="text-align: center; " |0
|[[File:MailBoots.jpg]]
 
  +
| style="text-align: center; " |0
 
|-
 
|-
  +
! style="text-align: center; " |'''Torn'''
|<big>Plate</big>
 
  +
| style="text-align: center; " |0
|[[File:PlateHelm.jpg]]
 
  +
| style="text-align: center; " |0
|[[File:PlateBody.jpg]]
 
  +
| style="text-align: center; " |0
|[[File:PlateGloves.jpg]]
 
  +
| style="text-align: center; " |0
|[[File:PlateBoots.jpg]]
 
  +
| style="text-align: center; " |0
 
|-
 
|-
  +
! style="text-align: center; " |'''Worn'''
|<big>Pristine</big>
 
  +
| style="text-align: center; " |3
|[[File:PristineHelm.jpg]]
 
  +
| style="text-align: center; " |3
|[[File:PristineBody.jpg]]
 
  +
| style="text-align: center; " |3
|[[File:PristineGloves.jpg]]
 
  +
| style="text-align: center; " |3
|[[File:PristineBoots.jpg]]
 
  +
| style="text-align: center; " |3
  +
|-
  +
! style="text-align: center; " |'''Stocky'''
  +
| style="text-align: center; " |6
  +
| style="text-align: center; " |6
  +
| style="text-align: center; " |6
  +
| style="text-align: center; " |6
  +
| style="text-align: center; " |6
  +
|-
  +
! style="text-align: center; " |'''Solid'''
  +
| style="text-align: center; " |8
  +
| style="text-align: center; " |8
  +
| style="text-align: center; " |8
  +
| style="text-align: center; " |8
  +
| style="text-align: center; " |8
  +
|-
  +
! style="text-align: center; " |'''Sturdy'''
  +
| style="text-align: center; " |10
  +
| style="text-align: center; " |10
  +
| style="text-align: center; " |10
  +
| style="text-align: center; " |10
  +
| style="text-align: center; " |10
  +
|-
  +
! style="text-align: center; " |'''Polished'''
  +
| style="text-align: center; " |12
  +
| style="text-align: center; " |12
  +
| style="text-align: center; " |12
  +
| style="text-align: center; " |12
  +
| style="text-align: center; " |12
  +
|-
  +
! style="text-align: center; " |'''Shining'''
  +
| style="text-align: center; " |14
  +
| style="text-align: center; " |14
  +
| style="text-align: center; " |14
  +
| style="text-align: center; " |14
  +
| style="text-align: center; " |14
  +
|-
  +
! style="text-align: center; " |'''Powerful'''
  +
| style="text-align: center; " |20
  +
| style="text-align: center; " |20
  +
| style="text-align: center; " |20
  +
| style="text-align: center; " |20
  +
| style="text-align: center; " |20
  +
|-
  +
! style="text-align: center; " |'''Amazing'''
  +
| style="text-align: center; " |27
  +
| style="text-align: center; " |27
  +
| style="text-align: center; " |27
  +
| style="text-align: center; " |27
  +
| style="text-align: center; " |27
  +
|-
  +
! style="text-align: center; " |'''Epic'''
  +
| style="text-align: center; " |34
  +
| style="text-align: center; " |34
  +
| style="text-align: center; " |34
  +
| style="text-align: center; " |34
  +
| style="text-align: center; " |34
  +
|-
  +
! style="text-align: center; " |'''Legendary'''
  +
| style="text-align: center; " |45
  +
| style="text-align: center; " |45
  +
| style="text-align: center; " |45
  +
| style="text-align: center; " |45
  +
| style="text-align: center; " |45
  +
|-
  +
! style="text-align: center; " |'''Godly'''
  +
| style="text-align: center; " |60
  +
| style="text-align: center; " |60
  +
| style="text-align: center; " |60
  +
| style="text-align: center; " |60
  +
| style="text-align: center; " |60
  +
|-
  +
! style="text-align: center; " |'''Mythical'''
  +
| style="text-align: center; " |74
  +
| style="text-align: center; " |74
  +
| style="text-align: center; " |74
  +
| style="text-align: center; " |74
  +
| style="text-align: center; " |74
  +
|-
  +
! style="text-align: center; " |'''Transcendent'''
  +
| style="text-align: center; " |78
  +
| style="text-align: center; " |78
  +
| style="text-align: center; " |78
  +
| style="text-align: center; " |78
  +
| style="text-align: center; " |78
  +
|-
  +
! style="text-align: center; " |'''Supreme'''
  +
| style="text-align: center; " |83
  +
| style="text-align: center; " |83
  +
| style="text-align: center; " |83
  +
| style="text-align: center; " |83
  +
| style="text-align: center; " |83
  +
|-
  +
! style="text-align: center; " |'''Ultimate'''
  +
| style="text-align: center; " |90
  +
| style="text-align: center; " |90
  +
| style="text-align: center; " |90
  +
| style="text-align: center; " |90
  +
| style="text-align: center; " |90
  +
|-
  +
! style="text-align: center; " |'''Ultimate93'''
  +
| style="text-align: center; " |93
  +
| style="text-align: center; " |93
  +
| style="text-align: center; " |93
  +
| style="text-align: center; " |93
  +
| style="text-align: center; " |93
  +
|-
  +
! style="text-align: center; " |'''Ultimate+'''
  +
| style="text-align: center; " |100
  +
| style="text-align: center; " |100
  +
| style="text-align: center; " |100
  +
| style="text-align: center; " |100
  +
| style="text-align: center; " |100
  +
|-
  +
! style="text-align: center; " |'''Ultimate++'''
  +
| style="text-align: center; " |100
  +
| style="text-align: center; " |100
  +
| style="text-align: center; " |100
  +
| style="text-align: center; " |100
  +
| style="text-align: center; " |100
  +
|-
  +
! colspan="7" |'''Console and Mobile'''
  +
|-
  +
! style="text-align: center; " |
  +
! style="text-align: center; " |'''Leather'''
  +
! style="text-align: center; " |'''Mail'''
  +
! style="text-align: center; " |'''Chain'''
  +
! style="text-align: center; " |'''Plate'''
  +
! style="text-align: center; " |'''Pristine'''
  +
|-
  +
! style="text-align: center; " |'''Torn'''
  +
| style="text-align: center; " |0
  +
| style="text-align: center; " |0
  +
| style="text-align: center; " |0
  +
| style="text-align: center; " |0
  +
| style="text-align: center; " |0
  +
|-
  +
! style="text-align: center; " |'''Worn'''
  +
| style="text-align: center; " |3
  +
| style="text-align: center; " |3
  +
| style="text-align: center; " |3
  +
| style="text-align: center; " |3
  +
| style="text-align: center; " |3
  +
|-
  +
! style="text-align: center; " |'''Stocky'''
  +
| style="text-align: center; " |7
  +
| style="text-align: center; " |7
  +
| style="text-align: center; " |7
  +
| style="text-align: center; " |7
  +
| style="text-align: center; " |7
  +
|-
  +
! style="text-align: center; " |'''Solid'''
  +
| style="text-align: center; " |9
  +
| style="text-align: center; " |9
  +
| style="text-align: center; " |9
  +
| style="text-align: center; " |10
  +
| style="text-align: center; " |10
  +
|-
  +
! style="text-align: center; " |'''Sturdy'''
  +
| style="text-align: center; " |11
  +
| style="text-align: center; " |12
  +
| style="text-align: center; " |12
  +
| style="text-align: center; " |13
  +
| style="text-align: center; " |13
  +
|-
  +
! style="text-align: center; " |'''Polished'''
  +
| style="text-align: center; " |14
  +
| style="text-align: center; " |15
  +
| style="text-align: center; " |16
  +
| style="text-align: center; " |16
  +
| style="text-align: center; " |16
  +
|-
  +
! style="text-align: center; " |'''Shining'''
  +
| style="text-align: center; " |17
  +
| style="text-align: center; " |18
  +
| style="text-align: center; " |20
  +
| style="text-align: center; " |21
  +
| style="text-align: center; " |22
  +
|-
  +
! style="text-align: center; " |'''Powerful'''
  +
| style="text-align: center; " |22
  +
| style="text-align: center; " |22
  +
| style="text-align: center; " |24
  +
| style="text-align: center; " |27
  +
| style="text-align: center; " |28
  +
|-
  +
! style="text-align: center; " |'''Amazing'''
  +
| style="text-align: center; " |23
  +
| style="text-align: center; " |27
  +
| style="text-align: center; " |30
  +
| style="text-align: center; " |32
  +
| style="text-align: center; " |34
  +
|-
  +
! style="text-align: center; " |'''Epic'''
  +
| style="text-align: center; " |26
  +
| style="text-align: center; " |31
  +
| style="text-align: center; " |34
  +
| style="text-align: center; " |38
  +
| style="text-align: center; " |40
  +
|-
  +
! style="text-align: center; " |'''Legendary'''
  +
| style="text-align: center; " |29
  +
| style="text-align: center; " |35
  +
| style="text-align: center; " |38
  +
| style="text-align: center; " |44
  +
| style="text-align: center; " |50
  +
|-
  +
! style="text-align: center; " |'''Godly'''
  +
| style="text-align: center; " |32
  +
| style="text-align: center; " |40
  +
| style="text-align: center; " |40
  +
| style="text-align: center; " |50
  +
| style="text-align: center; " |60
 
|}
 
|}
  +
  +
==Types==
  +
  +
Armor can come in 5 different types, which affect their appearance and armor set bonus. Armor type is the second to last word of an armor's name, while the last is always the slot of the item. Armor type does '''not''' affect the armor's stats; Leather armor has the same chance of having good stats or a damage reduction quality as Pristine armor.
  +
  +
{| class="wikitable" style="width: 650px"
  +
!'''Type''' !!'''Helm''' !!'''Chest''' !!'''Gloves''' !!'''Boots'''
  +
|-
  +
! scope="row" style="text-align: center" | Leather
  +
| [[File:Leatherhelmicon.png|center|65px]]
  +
| [[File:Leatherbodyicon.png|center|75px]]
  +
| [[File:Leatherglovesicon.png|center|75px]]
  +
| [[File:Leatherbootsicon.png|center|75px]]
  +
|-
  +
! scope="row" style="text-align: center" | Mail
  +
| [[File:Mailhelmicon.png|center|65px]]
  +
| [[File:Mailbodyicon.png|center|75px]]
  +
| [[File:Mailglovesicon.png|center|75px]]
  +
| [[File:Mailbootsicon.png|center|75px]]
  +
|-
  +
! scope="row" style="text-align: center" | Chain
  +
| [[File:Chainhelmicon.png|center|65px]]
  +
| [[File:Chainbodyicon.png|center|75px]]
  +
| [[File:Chainglovesicon.png|center|75px]]
  +
| [[File:Chainbootsicon.png|center|75px]]
  +
|-
  +
! scope="row" style="text-align: center" | Plate
  +
| [[File:Platehelmicon.png|center|65px]]
  +
| [[File:Platebodyicon.png|center|75px]]
  +
| [[File:Plateglovesicon.png|center|75px]]
  +
| [[File:Platebootsicon.png|center|75px]]
  +
|-
  +
! scope="row" style="text-align: center" | Pristine
  +
| [[File:Pristinehelmicon.png|center|55px]]
  +
| [[File:Pristinebodyicon.png|center|75px]]
  +
| [[File:Pristineglovesicon.png|center|75px]]
  +
| [[File:Pristinebootsicon.png|center|75px]]
  +
|}
  +
  +
==Resistance==
  +
Resistance reduces damage taken from mobs or players in PvP, thus reducing the total damage taken.
  +
  +
Resistance comes in four types:<br />[[Image:Damage Resistance Generic.png|25px|General]] Reduces all Physical Damage from mobs, including the [[Ogre]] and [[Dark Elf Warrior]].<br />[[Image:Damage Resistance Fire.png|25px|Fire]] Reduces all Fire Damage from mobs, including the [[Wyvern]], [[Dark Elf Mage]], [[Kobold]]s and [[Ancient Dragon]].<br />[[Image:Damage Resistance Lightning.png|25px|Lightning]] Reduces all Lightning Damage from mobs.<br />[[Image:Damage Resistance Poison.png|25px|Poison]] Reduces all Poison Damage from mobs including the [[Ogre|Ogre's]] Poison Ball.
  +
  +
A guide is available for more information: [[Armor Resistance Guide]]
  +
  +
  +
==Names==
  +
Please note that armor names are purely cosmetic and have no relation to an item's strength.
  +
  +
{| class="wikitable"
  +
! Armor Location
  +
! Possible Names
  +
|-
  +
|Head
  +
|Helm, Helmet, Mask, Hood, Cap
  +
|-
  +
|Chest
  +
|Vest, Shirt, Coat
  +
|-
  +
|Hands
  +
|Gloves, Gauntlets, Mitts, Bracers, Grips, Handguards
  +
|-
  +
|Feet
  +
|Boots, Shoes, Cleats, Greaves, Stompers, Sabatons, Savattes
  +
|}
  +
  +
==Set Bonuses==
  +
  +
(PC, Mobile & Console) When you equip armor of all the same type in every slot, every piece gains a bonus in all stats on the armor. You will know this is in effect when you see a pulsing cyan square around the armor icon's border. Pets and weapons do not gain this bonus. All armor up to Godly item quality gains 25% boost on all stats. (The math for the bonus is 1+ an extra bonus point every 4 levels starting at level 5. So at 1=2, 5=7, 8=10, 9=12, etc.). For set bonuses for armor sets of greater than Godly item quality, refer to the table below.
  +
  +
{| class="wikitable"
  +
! Armor Set Quality
  +
! Set Bonus
  +
|-
  +
|Cursed - Godly
  +
|25%
  +
|-
  +
|Mythical
  +
|30%
  +
|-
  +
|Transcendent
  +
|33%
  +
|-
  +
|Supreme
  +
|36%
  +
|-
  +
|Ultimate
  +
|40%
  +
|}
  +
  +
===Notes===
  +
*In order to receive a set bonus, all four armor pieces have to be Godly and below, or Mythical and above. So mixing any Godly's with Mythical's will not get any set bonus.
  +
  +
*For example, if a hero has a '''Godly''' ''Pristine ''Helm, '''Cursed '''''Pristine ''Chestplate, '''Worn '''''Pristine ''Gloves and '''Godly '''''Pristine ''Boots equipped, they will gain the set bonus. But if they equip '''Mythical '''''Pristine ''Boots, the set bonus is lost.
  +
  +
*When equipping armor pieces of different quality, set bonuses are applied on an individual basis. So if mixing Mythical with Transcendent Armors, the mythical pieces will get 30% and Transcendents will get 33%.
  +
  +
==Upgrading Items==
  +
  +
First it is worth looking at the strength of the items (i.e. torn, worn, sturdy, etc.) to get a basic idea of how upgrade-able it is, and how long you will probably want to keep it.
  +
  +
Many items can have multiple levels to be upgraded (shown at the bottom of the item picture): this number will state how many times the item can be upgraded. It is also important to note that all of your characters share the lockbox items and money (mana).
  +
  +
Upgrading is not a cheap process, so spend your [[mana]] wisely.
  +
  +
==Tips (Console)==
  +
  +
There are two methods to upgrade items:
  +
  +
Method 1:
  +
  +
1. Enter the Defender's Forge
  +
  +
2. Click on Hero Info or press X
  +
  +
3. Click on an item
  +
  +
4. Press A
  +
  +
5. Hold down the right trigger to invest in it (cost is shown on lower right side), and press A to confirm
  +
  +
Method 2:
  +
  +
1. Enter the Defender's Forge
  +
  +
2. Click on Hero Info or press X
  +
  +
3. Click on an item
  +
  +
4. Press A
  +
  +
5. Check the <u>'''Pro Mode'''</u> box
  +
  +
6. Upgrade the desired stat
  +
[[Category:Content]]

Revision as of 09:25, 7 October 2018

There are various items to be found in the world of Dungeon Defenders. The quality of an item generally determines how good the item will be. The higher quality items have lower drop rates than the lower quality items. The armor types grow stronger the further down the table they are (below).

With the introduction of Super Loot, any armor class such as Leather, Mail, Chain, Plate and Pristine has the potential of having better stats than normal thus making all armor as equal to each other.

As with all weapons and armors, currently the maximum upgrade levels an individual armor can have is 400 and the maximum upgradeable stat an item can reach is 600 (with armors reaching 840 with the 40% ultimate armor set bonus). The exception is Ultimate+ and Ultimate++ which can reach 700 and 999 respectively.

Quality

Main article: Quality

The base quality associated with an armor type determines the maximum number it can attain in a given stat. The better the quality, the better the max stats can be. It is possible to have a lower quality item that is better than the next level quality due to overlapping. Quality is the first adjective in an armor's name.

Sometimes, armor may have a secondary damage reduction quality, which increases resistance to one or more element. For details, see the quality article.

Level Requirements
PC
Leather Mail Chain Plate Pristine
Cursed 0 0 0 0 0
Torn 0 0 0 0 0
Worn 3 3 3 3 3
Stocky 6 6 6 6 6
Solid 8 8 8 8 8
Sturdy 10 10 10 10 10
Polished 12 12 12 12 12
Shining 14 14 14 14 14
Powerful 20 20 20 20 20
Amazing 27 27 27 27 27
Epic 34 34 34 34 34
Legendary 45 45 45 45 45
Godly 60 60 60 60 60
Mythical 74 74 74 74 74
Transcendent 78 78 78 78 78
Supreme 83 83 83 83 83
Ultimate 90 90 90 90 90
Ultimate93 93 93 93 93 93
Ultimate+ 100 100 100 100 100
Ultimate++ 100 100 100 100 100
Console and Mobile
Leather Mail Chain Plate Pristine
Torn 0 0 0 0 0
Worn 3 3 3 3 3
Stocky 7 7 7 7 7
Solid 9 9 9 10 10
Sturdy 11 12 12 13 13
Polished 14 15 16 16 16
Shining 17 18 20 21 22
Powerful 22 22 24 27 28
Amazing 23 27 30 32 34
Epic 26 31 34 38 40
Legendary 29 35 38 44 50
Godly 32 40 40 50 60

Types

Armor can come in 5 different types, which affect their appearance and armor set bonus. Armor type is the second to last word of an armor's name, while the last is always the slot of the item. Armor type does not affect the armor's stats; Leather armor has the same chance of having good stats or a damage reduction quality as Pristine armor.

Type Helm Chest Gloves Boots
Leather
Leatherhelmicon
Leatherbodyicon
Leatherglovesicon
Leatherbootsicon
Mail
Mailhelmicon
Mailbodyicon
Mailglovesicon
Mailbootsicon
Chain
Chainhelmicon
Chainbodyicon
Chainglovesicon
Chainbootsicon
Plate
Platehelmicon
Platebodyicon
Plateglovesicon
Platebootsicon
Pristine
Pristinehelmicon
Pristinebodyicon
Pristineglovesicon
Pristinebootsicon

Resistance

Resistance reduces damage taken from mobs or players in PvP, thus reducing the total damage taken.

Resistance comes in four types:
General Reduces all Physical Damage from mobs, including the Ogre and Dark Elf Warrior.
Fire Reduces all Fire Damage from mobs, including the Wyvern, Dark Elf Mage, Kobolds and Ancient Dragon.
Lightning Reduces all Lightning Damage from mobs.
Poison Reduces all Poison Damage from mobs including the Ogre's Poison Ball.

A guide is available for more information: Armor Resistance Guide


Names

Please note that armor names are purely cosmetic and have no relation to an item's strength.

Armor Location Possible Names
Head Helm, Helmet, Mask, Hood, Cap
Chest Vest, Shirt, Coat
Hands Gloves, Gauntlets, Mitts, Bracers, Grips, Handguards
Feet Boots, Shoes, Cleats, Greaves, Stompers, Sabatons, Savattes

Set Bonuses

(PC, Mobile & Console) When you equip armor of all the same type in every slot, every piece gains a bonus in all stats on the armor. You will know this is in effect when you see a pulsing cyan square around the armor icon's border. Pets and weapons do not gain this bonus. All armor up to Godly item quality gains 25% boost on all stats. (The math for the bonus is 1+ an extra bonus point every 4 levels starting at level 5. So at 1=2, 5=7, 8=10, 9=12, etc.). For set bonuses for armor sets of greater than Godly item quality, refer to the table below.

Armor Set Quality Set Bonus
Cursed - Godly 25%
Mythical 30%
Transcendent 33%
Supreme 36%
Ultimate 40%

Notes

  • In order to receive a set bonus, all four armor pieces have to be Godly and below, or Mythical and above. So mixing any Godly's with Mythical's will not get any set bonus.
  • For example, if a hero has a Godly Pristine Helm, Cursed Pristine Chestplate, Worn Pristine Gloves and Godly Pristine Boots equipped, they will gain the set bonus. But if they equip Mythical Pristine Boots, the set bonus is lost.
  • When equipping armor pieces of different quality, set bonuses are applied on an individual basis. So if mixing Mythical with Transcendent Armors, the mythical pieces will get 30% and Transcendents will get 33%.

Upgrading Items

First it is worth looking at the strength of the items (i.e. torn, worn, sturdy, etc.) to get a basic idea of how upgrade-able it is, and how long you will probably want to keep it.

Many items can have multiple levels to be upgraded (shown at the bottom of the item picture): this number will state how many times the item can be upgraded. It is also important to note that all of your characters share the lockbox items and money (mana).

Upgrading is not a cheap process, so spend your mana wisely.

Tips (Console)

There are two methods to upgrade items:

Method 1:

1. Enter the Defender's Forge

2. Click on Hero Info or press X

3. Click on an item

4. Press A

5. Hold down the right trigger to invest in it (cost is shown on lower right side), and press A to confirm

Method 2:

1. Enter the Defender's Forge

2. Click on Hero Info or press X

3. Click on an item

4. Press A

5. Check the Pro Mode box

6. Upgrade the desired stat