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Redux Only Content
Information on this page or section is specific to DD1 Redux for PC.
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Ascension is a difficulty level above Nightmare introduced in Dungeon Defenders Redux.

It aims to increase the difficulty and loot quality of nearly all maps to 'endgame levels,' whilst providing an even greater challenge for veteran players. Many of Redux's additions and changes are centered around Ascension.

Differences from Nightmare[]

Loot[]


Notes[]

Tips[]

Achievements[]

File:Ascended Defender.png Ascended Defender - Clear the original, classic campaign (Deeper Well-Glitterhelm) and those maps' challenges on Ascension Hardcore or Ruthless.

Trivia[]

  • Ascension used to be called "Insanity." Enemies were colored cobalt blue instead of white (light gray on the minimap).

Version History[]

  • 12.0.3:
    • Enemies spawn faster and have more consistent spawn schedules in any given wave.
  • ?: Renamed to "Ascension" and changed enemy colors to white.
  • ?: Introduced as "Insanity."

See Also[]

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