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An Aura is a hero defense type utilised by both the Monk and Initiate. Unlike other hero defenses, an aura has a variable lifespan dependent on the number of times it affects enemies or players.

Auras are non-physical hero defenses which cannot be directly destroyed by enemies. They typically feature a fixed (but reducible on PC) radius and attack/heal rate. For more strategic gameplay, auras can be placed on elevated positions to utilise their spherical nature.

Notes

  • The lifespan of an aura is determined by Defense Health.
  • The potency of an aura (attack rate/movement speed/strength reduction, heal amount, enrage chance or damage value) is determined by Defense Base Damage.
  • The effective radius of an aura is determined by Defense Area of Effect.
  • The attack/heal rate of an aura is determined by Defense Attack Rate.
  • An Ensnare, Electric and Strength Drain Aura occupying roughly the same area is often referred to as an "aura stack" by players.
  • It is possible to expand the radius of auras to cover dark energy areas. This can be done by either equipping a pet/armor/weapon that increases the Defense Area of Effect after placing the aura close to the dark energy. The same procedure can also be done to make two identical auras overlap.
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