An Aura is a hero defense type utilized by both the Monk and Initiate. Unlike other hero defenses, an aura has a variable lifespan dependent on the number of times or how long it can affect enemies or players before dying off.
Auras are non-physical hero defenses; they cannot be directly destroyed by enemies (except Djinn). They typically feature a fixed (but reducible on PC) radius and an attack/heal rate. For more strategic gameplay, auras can be placed on elevated positions to utilize their spherical nature.
Hero Defense Stat Effects[]
- Defense Health determines the aura's lifespan. This is lowered by 15% on Nightmare difficulty.
- Defense Base Damage increases the aura's potency.
- Defense Area of Effect determines the radius. Auras have 30% less range on Nightmare difficulty.
- Defense Attack Rate only affects the rate Electric and Healing Auras damage/heal enemies/players.
Notes[]
- An aura cannot be summoned where it would overlap with another aura of its kind. However, there are ways to make them intersect.
- A Jester moving an aura summoned by a hero with more Defense Range than her.
- Summoning the auras with stripped gear, then re-equipping it.
- A Tower Buff Beam.
- The lifespan of an aura is determined by Defense Health.
- The potency of an aura (attack rate/movement speed/strength reduction, heal amount, enrage chance or damage value) is determined by Defense Base Damage.
- The effective radius of an aura is determined by Defense Area of Effect. Auras have 30% less range on Nightmare difficulty.
- The attack/heal rate of an aura is determined by Defense Attack Rate.
- An Ensnare, Electric and Strength Drain Aura occupying roughly the same area is often called an "aura stack" by players. This is widely used combination for nearly all missions.
- It is possible to expand the radius of auras to cover dark energy areas. This can be done by either equipping a pet/armor/weapon that increases the Defense Area of Effect after placing the aura close to the dark energy. The same procedure can also be done to make two identical auras overlap.
Template:Towersmenu