Dungeon Defenders Wiki
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An Aura is a hero defense type utilized by both the Monk and Initiate. Unlike other hero defenses, an aura has a variable lifespan dependent on the number of times or how long it can affect enemies or players before dying off.

Auras are non-physical hero defenses; they cannot be directly destroyed by enemies (except Djinn). They typically feature a fixed (but reducible on PC) radius and an attack/heal rate. For more strategic gameplay, auras can be placed on elevated positions to utilize their spherical nature.

Hero Defense Stat Effects[]

Notes[]

  • An aura cannot be summoned where it would overlap with another aura of its kind. However, there are ways to make them intersect.
  • The lifespan of an aura is determined by Defense Health.
  • The potency of an aura (attack rate/movement speed/strength reduction, heal amount, enrage chance or damage value) is determined by Defense Base Damage.
  • The effective radius of an aura is determined by Defense Area of Effect. Auras have 30% less range on Nightmare difficulty.
  • The attack/heal rate of an aura is determined by Defense Attack Rate.
  • An Ensnare, Electric and Strength Drain Aura occupying roughly the same area is often called an "aura stack" by players. This is widely used combination for nearly all missions.
  • It is possible to expand the radius of auras to cover dark energy areas. This can be done by either equipping a pet/armor/weapon that increases the Defense Area of Effect after placing the aura close to the dark energy. The same procedure can also be done to make two identical auras overlap.

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