Challenges are missions that deviate from the standard gameplay rules of Campaign.
There are 13 challenges (19 on PC and more in Redux) that do not require any DLC to play. A list of all bonus DLC challenges can be found here.
List of Original Challenges[]
Challenge Name | Map | Map Pictures | Summary |
---|---|---|---|
No Towers Allowed | The Deeper Well | No defenses can be summoned. | |
Unlikely Allies | Foundries and Forges | A friendly Ogre replaces the Eternia Crystal. | |
Warping Core | Magus Quarters | The core teleports at random intervals during combat. | |
Raining Goblins | Alchemical Laboratory | Goblins fall onto the map, not spawn at the gates. | |
Wizardry | Servants Quarters | Only Dark Elf Mages spawn; all but 1-2 of them are invincible at any given time. | |
Ogre Crush | Castle Armory | Only Ogres spawn. | |
Zippy Terror | Hall of Court | Only Kobolds spawn.
No defenses can be summoned. | |
Chicken | The Throne Room | One player at a time becomes "The Chicken" temporarily.
They die in one hit and cannot jump. | |
Moving Core | Royal Gardens | The core slowly moves around the map. | |
Death From Above | The Ramparts | Many Wyverns of varying sizes spawn. | |
Assault | Endless Spires | Players must destroy all enemy cores within the time limit.
No defenses can be summoned, and heroes are handicapped. | |
Treasure Hunt | The Summit | Golden enemies drop a token when killed.
Each wave will not end until the player(s) collect enough tokens. | |
Monster Fest | Glitterhelm Caverns | There are no crystals to defend, but each wave must be completed within its time limit. |
Lost Quest Challenges[]
These challenges were added in free CDT content updates. They can be found under "The Lost Quests" tab.
Challenge | Map | Map Pictures | Summary |
---|---|---|---|
Pirate Invasion | Buccaneer Bay | An endless survival challenge.
Yields more mana and pirate accessories the longer players survive. Losing after wave 7 counts as a victory. | |
Flames of Rebirth | Embermount Volcano | The young Phoenix must be defeated multiple times during the waves before it regains its "true power." | |
Temple of Polybius | Temple of Water | A difficult three-part challenge consisting of an assault, core defense and boss gauntlet. | |
Crystalline Resurgence: Part 4 | Crystalline Dimension (Field 4) | Boss monsters spawn on every wave which must be killed to complete each wave.
The Genie King on the last wave is immune to generic/physical damage. | |
Crystal Escort: Spring Valley | Spring Valley | Players must escort an Easter Egg Basket back to the castle while defending it against hordes of enemies.
This Eternia Crystal is essentially invincible, until the final wave. | |
Tomb of Etheria | Tomb of Etheria | Boss monsters are fought outside the tomb over the first three waves, during which no defenses can be summoned.
Inside the tomb, more enemy pathways to the crystals open as players progress. |
Notes[]
- No challenge-exclusive map (ex: Temple O' Love, Silent Night, Tomb of Etheria) has a Survival or Pure Strategy mode available after completion.