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|crystals = 3 |
|crystals = 3 |
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|waves = 14 |
|waves = 14 |
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− | |defense units = |
+ | |defense units = 140 |
|starting mana = 1040 |
|starting mana = 1040 |
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|mana per round = 1040 |
|mana per round = 1040 |
Revision as of 23:06, 12 May 2012
PC Only Content Information on this page is PC specific. |
The City in the Cliffs map was released on 13th April 2012, as part of the City in the Cliffs Mission Pack DLC. The map is a very large Moraggan desert outpost.
Moving away from traditional level design, the map allows for 6-player cooperative play.
Gameplay
The bonus campaign mission follows the pattern of the classic campaign levels, where players must defend all three Eternia Crystals while facing waves of increasing difficulty.
Waves
Unlike other classic campaign levels, there is no single set enemy pathway to each crystal. Instead players must defend all three crystals by placing several hero defenses to cover many different enemy pathways.
As there are eight waves in total, each wave will test the player's ability to efficiently utilize their defense units to cover all of the multiple enemy pathways towards each crystal. This may include a combination of Huntress traps (low DU), Harpoon Turrets (dual anti-air/ground role) and Magic Blockades for instance.
Similar to the Oasis, this Moraggan desert map features several multi-level pathways, making the Bowling Ball Turret a viable option against ground enemies.
Rewards
Items
Players are awarded 4 random items (Weapons, Armor or Familiars) for completing the campaign DLC map. The quality of the items depends on the level difficulty.
Costumes
Completing the campaign DLC map on at least Medium difficulty will unlock the Bounty Hunter Costume for the Series EV.
Notes
- Djinn and Mini Ogres will spawn on all difficulties on this map.
- Neither Djinn nor Spiders appear on Pure Strategy mode.
- Normal ground enemies will not move along the raised walkway on the right of the map.
- When taking a more condensed defensive approach; where players opt to placing defenses in very close proximity to both sides of all three crystals, players effectively have only 15-16 DU to allocate to each of the eight enemy pathways.
Media
Map Details
Map Information | |||||||||||||||
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Number of Crystals | Number of Waves | Defense Units | Starting Mana | ||||||||||||
14 | 140 | 1040 | |||||||||||||
Hazards | Mana Per Round | ||||||||||||||
Falling Off Ledges | 1040 | ||||||||||||||
Challenges | |||||||||||||||
N/A | |||||||||||||||
Spawn List | |||||||||||||||
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Bosses | |||||||||||||||
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Rewards | |||||||||||||||
PC | |||||||||||||||
Easy | Medium | Hard | Insane | Nightmare | |||||||||||
4 Random Items | 4 Random Items | 4 Random Items | 4 Random Items | 4 Random Items | |||||||||||
Survival Rewards | |||||||||||||||
N/A |