The Crystalline Dimension is a mysterious world located in another dimension, far from Etheria itself. It is the location of the captured legendary heroes, the heroes' parents, as well as the Old One.
Crystalline versions of every non-boss enemy that is regularly encountered on Nightmare spawn here, regardless of difficulty level. The world also features crystallized versions of the original four heroes and three bosses. In the Boss Rush challenge, two Spider Queens, a Genie King, and two Krakens are also fought in sequence.
The main mission is divided into five fields which all must be cleared in succession, within a time limit of 86:30 (86 minutes and 30 seconds) and a limited number of lives. If a player joins the game and then leaves, a life will be lost. Therefore, caution should be taken when hosting public games without hardcore mode enabled.
If at ANY point: a crystal is destroyed, the player(s) run out of lives or time runs out, they will lose and have to restart the mission from the very beginning.
After completing the Crystalline Dimension once, the first of three parts to the Crystalline Resurgence is unlocked. The second and third parts are unlocked after clearing the first. These three challenges take place solely on the first, second and third fields respectively from the original mission.
The Portal
The Crystalline Dimension is accessible once the player has acquired all four Lost Eternia Shards by clearing Mistymire Forest, Moraggo Desert Town, Aquanos, and Sky City, in any order. The mission may be played up to highest shared difficulty level all four maps were completed on. To enter the Crystalline Dimension on Nightmare Hardcore, the four previously mentioned maps must also be completed on Nightmare Hardcore.
When this criteria is met, a portal to the dimension will appear in the host's tavern. The Crystalline Dimension can be entered through the mission setup interface under "Challenges." The host can choose to hide the portal in their tavern from the Options menu. The portal does not have to be shown in order to enter the Crystalline Dimension.
Story
Full Story
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Intro Cinematic
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Rewards
On console, two completely random items are rewarded for clearing the mission.
On PC, the rewards for completing the Crystalline Dimension are given per account, per run. This means that a user cannot get more items by bringing multiple heroes that belong to the same account.
One special class weapon is awarded for completing the Crystalline Dimension as the corresponding class (or their counterpart). If a Series EV is used, either the Crystal Gun or Crystal Staff is given. If a Jester or Summoner is used, any one of these weapons will be given.
Class | Easy-Insane | Nightmare |
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Monk | Jade Spear | Eternian Spear |
Huntress | Crystal Gun | Eternian Energy Cannon |
Apprentice | Crystal Staff | Eternian Staff |
Squire or Barbarian | Crystal Blade | Eternian Greatsword |
A Legendary Costume is unlocked for completing the Crystalline Dimension for the first time as the specified class (or their counterpart). The Super Legendary Costume is also unlocked if the mission was done on Nightmare Hardcore.
Class | Easy-Nightmare | Nightmare Hardcore |
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Monk | Legendary Monk | Super Legendary Monk |
Huntress | Legendary Huntress | Super Legendary Huntress |
Apprentace | Legendary Apprentace | Super Legendary Apprentace |
Squire / Barbarian | Legendary Squire | Super Legendary Squire |
Exclusive crystalline accessories are also awarded for completing the mission.
Achievements
Notes
Which crystalline heroes spawn depend on the character classes each player uses during combat. Their ranged attacks can be bounced back with Reflection Beams.
Class | Antihero | Abilities |
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Apprentice / Adapt / Jester | Crystalline Apprentice | Mana Bomb, Self-Heal |
Squire / Countess / Barbarian | Crystalline Squire | Circular Slice, Self-Heal |
Huntress / Ranger / Series EV | Crystalline Huntress | Piercing Shot, Self-Heal |
Monk / Initiate / Summoner | Crystalline Monk | Melee and Ranged Attacks, Self-Heal |
- The crystalline heroes do not count towards wave completion. They will continue to spawn (and respawn periodically if destroyed) until the wave ends.
- Crystalline heroes cannot damage Eternia Crystals.
- Summoner minions will fight the crystallized enemies, despite him and his minions being native to the Crystalline Dimension.
Mission Progression and Map Details
On fields/stages 1-4, one of the Eternia Crystals contain a captured Legendary Hero. These crystals are taller and have less health than the other crystals. All four maps are vast and open; it is therefore impractical to build physical walls for every possible direction the ground enemies can approach the crystals.
Stage 1 - Legendary Huntress
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Stage 2 - Legendary Monk
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Stage 3 - Legendary Apprentice
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Stage 4 - Legendary Squire and Boss Gauntlet
This is arguably the hardest stage of Crystalline Dimension. Unlike the previous three stages, build time is limited. It is recommended to have multiple players build due to this time constraint. Once the countdown ends, two Demon Lords, two Goblin Mechs, and an Ancient Dragon will spawn, as well as endless enemies. Some of these endless enemies are "Super Orcs" which have much higher stats than regular orcs. On higher difficulties, they can destroy the Eternia Crystal instantly, even if weakened by a Strength Drain Aura or the Initiate's Enemy Drain.
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Stage 5 - Old One
The Old One is the final stage of the Crystalline Dimension. This boss fight is like no other. There are three stages to the boss fight: the feet, the chest, and the head. You are only able to damage him directly during the head phase.
Feet Stage
There are two orange crystals to destroy at this stage: one on each foot. Once both are destroyed, a smaller section of the stage will raise up to the chest stage.
Chest Stage
There are three orange crystals to destroy during this stage: one in the chest and one in each palm. These are harder to destroy than the feet crystals because they can only be damaged during certain times. All three crystals will be able to be damaged when the Old One is taunting. Apart from that, the hands may only be damaged in the period after the hand slam and the chest crystal may only be damaged during the chest lasers. Upon the destruction of all three crystals an even smaller section of the stage will be raised to the head section.
Head Stage
This is the stage you can attack the Old One directly. After taking 1/3 of his health in damage, the stage will reset back to the feet stage where you will need to repeat the process until the Old One is defeated. It is worthwhile to note that a strong, single-damage ability (ex: the Barbarian's Hawk Stance) can bypass the damage-per-stage limit allowing you to be able to defeat The Old One in one or two head stages instead of the usual three.
Map Information | |||||||||||||||
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Number of Crystals | Number of Waves | Defense Units | Starting Mana | ||||||||||||
1 | 8 | 0 | |||||||||||||
Hazards | Mana Per Round | ||||||||||||||
Falling Off Map and The Old One | 0 | ||||||||||||||
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Crystalline Dimension | |||||||||||||||
Spawn List | |||||||||||||||
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Bosses | |||||||||||||||
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Rewards | |||||||||||||||
PC | |||||||||||||||
Easy | Medium | Hard | Insane | Nightmare | |||||||||||
Squire & Countess Crystal Blade Apprentice & Adept Crystal Staff Huntress & Ranger Crystal Gun Monk & Initiate Jade Spear |
Squire & Countess Crystal Blade Apprentice & Adept Crystal Staff Huntress & Ranger Crystal Gun Monk & Initiate Jade Spear |
Squire & Countess Crystal Blade Apprentice & Adept Crystal Staff Huntress & Ranger Crystal Gun Monk & Initiate Jade Spear |
Squire & Countess Crystal Blade Apprentice & Adept Crystal Staff Huntress & Ranger Crystal Gun Monk & Initiate Jade Spear |
Squire & Countess Eternian Greatsword Apprentice & Adept Eternian Staff Huntress & Ranger Eternian Energy Cannon Monk & Initiate Eternian Spear | |||||||||||
Survival Rewards | |||||||||||||||
N/A |
Tips
- Defenses can be placed on top of terrestrial crystals. Some extend high enough to where ogres and antiheroes won't be able to reach or never target.
- Only Crystalline Apprentices will spawn if all players, including those who can't spawn in, use either Jesters, Apprentices, or Adepts in combat. Enemy Apprentices are relatively harmless to defenses. Their shots do neglectable damage under a Strength Drain Aura. They will also not cast Mana Bomb to attack defenses directly.
- Before you proceed to the fourth stage (the Boss Gauntlet), stock up the builders you're going to use with mana to save time dropping and picking up mana. This'll also prevent other players from taking the mana you need.