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(Created page with "{{Infobox pet | image = Image:Archer.png | race = Dark Elf | attacktype = Ranged | special = None }} Dark Elf Archer uses range to his benefit.")
 
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{{Infobox pet
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{{Infobox creature
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| image = Image:Archer.png
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| image = Darkelfarcher.png
 
| race = Dark Elf
 
| race = Dark Elf
 
| attacktype = Ranged
 
| attacktype = Ranged
 
| special = None
 
| special = None
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| iconPrefix = DarkElfArcher
 
}}
 
}}
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The '''Dark Elf Archer''' is a basic ranged attacker. Their arrows travel slowly and deal relatively little damage upon impact, however they can interrupt a hero's channeling (e.g. placing or upgrading a tower). The archers take a few seconds to draw their bow back, and the action is interrupted if attacked or shoved in some way. They can have an [[Affinity|elemental affinity]] which protects them from certain defenses and damage.
   
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Archers may start attacking towers from quite a long range which scales with difficulty (Easy:750; Medium:1000; Hard:1250; Insane: 1500). They should be slain before they do serious damage to shorter ranged defenses.
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Dark Elf Archer uses range to his benefit.
 
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Archers will not target defenses or heroes without a line-of-sight, but their arrows are capable of passing through certain obstacles and walls.
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==Strategy==
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Archers are easily killed by splash damage and die very quickly in a similar manner to goblins. However, if the archers are at a distance from the target, it may take some time for retaliation due to other enemies and distance. This can eventually cause substantial damage if not dealt with; therefore, it is recommended to occasionally check on distance attacks.
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Dark Elf Archers can attack your crystals if you place your defenses too close to the crystals. This should be avoided, unless you want to build Reflection Beams to bounce back the arrows. You will lose score bonuses (and also experience) when your crystal gets attacked even once.<br />
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{{Creaturemenu}}
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[[Category:Creatures]]

Revision as of 20:34, 7 February 2020

The Dark Elf Archer is a basic ranged attacker. Their arrows travel slowly and deal relatively little damage upon impact, however they can interrupt a hero's channeling (e.g. placing or upgrading a tower). The archers take a few seconds to draw their bow back, and the action is interrupted if attacked or shoved in some way. They can have an elemental affinity which protects them from certain defenses and damage.

Archers may start attacking towers from quite a long range which scales with difficulty (Easy:750; Medium:1000; Hard:1250; Insane: 1500). They should be slain before they do serious damage to shorter ranged defenses.

Archers will not target defenses or heroes without a line-of-sight, but their arrows are capable of passing through certain obstacles and walls.

Strategy

Archers are easily killed by splash damage and die very quickly in a similar manner to goblins. However, if the archers are at a distance from the target, it may take some time for retaliation due to other enemies and distance. This can eventually cause substantial damage if not dealt with; therefore, it is recommended to occasionally check on distance attacks.

Dark Elf Archers can attack your crystals if you place your defenses too close to the crystals. This should be avoided, unless you want to build Reflection Beams to bounce back the arrows. You will lose score bonuses (and also experience) when your crystal gets attacked even once.