Dungeon Defenders Wiki
(Added attributes, basic movements, strategy)
Tag: Visual edit
 
(25 intermediate revisions by 13 users not shown)
Line 1: Line 1:
 
{{Infobox creature
 
{{Infobox creature
| image = Image:Archer.png
+
| image = Darkelfarcher.png
 
| race = Dark Elf
 
| race = Dark Elf
 
| attacktype = Ranged
 
| attacktype = Ranged
 
| special = None
 
| special = None
  +
| iconPrefix = DarkElfArcher
 
}}
 
}}
  +
The '''Dark Elf Archer''' is a basic ranged attacker. It fires one slow-moving arrow at a time that does relatively little damage to a single target. It takes them several seconds to draw back their bow. Any direct damage (from a projectile or melee weapon) or physical push will interrupt the archer's attack.
==Basic Characteristics==
 
 
The Dark Elf Archer uses his range to his benefit by attacking unsuspecting players from afar. However, these arrows travel slowly, and deal very little damage upon impact. Nevertheless, damage should be avoided. The archers take a few seconds to draw their bow back, and the action is interupted if attacked or shoved in some way. This is of great disadvantage to an archer, and once the archer has been attack, it is very unlikely he shall live to attack again.
 
===Attributes===
 
Archers may possess all defensive and offensive attributes. While one is locked on to an archer, they may view their attribute symbol next to health. If no symbol is present, no attribute is present. The higher level archers generally have a higher likelyhood of possessing an attribute
 
==Strategy==
 
===Basic Strategy===
 
Archers are easily killed by splash damage and die very quickly in a similar manner as the goblins. However, if the archers are attack a target from a distance, it may take some time for relation due to other enemies. This can eventually cause substantial damage if not dealt with; therefore, it is recommended to occaisally check on distance attacks.
 
 
Occasionally Dark Elf Archers will attack your crystals if you place your defenses too close to them. This should be avoided as you lose score (and also experience) when your crystal gets attacked, even if it is just one arrow flung by an archer who dies immediately afterwards.
 
 
 
 
 
 
[[File:Dark_Elf_Archer.png|thumb|left|Dark Elf Archer]]
 
 
 
 
 
   
  +
They can have an [[Affinity|elemental affinity]] which protects them from certain defenses and damage.
   
  +
Their firing range scales with the difficulty setting: (Easy:750; Medium:1000; Hard:1250; Insane: 1500). Archers will not target defenses or heroes without a line-of-sight, though their arrows will pass through certain obstacles and walls.
   
 
==Strategy==
  +
Archers are easily killed by splash damage (ex: by a Fireball Tower) and die very quickly in a similar manner to goblins. But, because they stop moving to attack, the archers give other enemies time to walk ahead of them, shielding the archers from the projectiles of the players' towers.
   
  +
Depending on the map and difficulty set, Dark Elf Archers can snipe a defense or Eternia Crystal, without anything to interrupt their shots. Players with a fully developed defense can still lose to a core getting hit by random archer arrows.
   
  +
...
   
  +
== Notes ==
  +
* Alongside [[Ogre|ogres]] and [[Dark Elf Mage|Dark Elf Mages]], enemy spawn points do not protect Dark Elf Archers from damage. They can be damaged as soon as they spawn.
   
  +
== See Also ==
  +
[[Archer Minion]]
   
  +
...
   
 
{{Creaturemenu}}
 
{{Creaturemenu}}

Latest revision as of 23:19, 17 September 2020

The Dark Elf Archer is a basic ranged attacker. It fires one slow-moving arrow at a time that does relatively little damage to a single target. It takes them several seconds to draw back their bow. Any direct damage (from a projectile or melee weapon) or physical push will interrupt the archer's attack.

They can have an elemental affinity which protects them from certain defenses and damage.

Their firing range scales with the difficulty setting: (Easy:750; Medium:1000; Hard:1250; Insane: 1500). Archers will not target defenses or heroes without a line-of-sight, though their arrows will pass through certain obstacles and walls.

Strategy[]

Archers are easily killed by splash damage (ex: by a Fireball Tower) and die very quickly in a similar manner to goblins. But, because they stop moving to attack, the archers give other enemies time to walk ahead of them, shielding the archers from the projectiles of the players' towers.

Depending on the map and difficulty set, Dark Elf Archers can snipe a defense or Eternia Crystal, without anything to interrupt their shots. Players with a fully developed defense can still lose to a core getting hit by random archer arrows.

...

Notes[]

  • Alongside ogres and Dark Elf Mages, enemy spawn points do not protect Dark Elf Archers from damage. They can be damaged as soon as they spawn.

See Also[]

Archer Minion

...