The Defense Range stat (Defense Area of Effect in-game) determines the effective range of a hero's defenses.
Fixed Range Stats[]
- Some tower ranges are fixed, unaffected by this general defense stat:
- All Squire blockade attack ranges. The Slice N Dice's detection and (in Redux) suction radii are scalable though.
- Spider (Melee), Warrior Minion (Melee), Ogre and Spider Queen Minion attack ranges.
- Warrior Minion pursuit range (differs between Holding Defensive and Holding Offensive).
- Mage Minion healing range.
- Maximum beam defense lengths.
- Speed Totem (Range is always infinite).
Notes[]
- For Series EV, this stat is specified to increase the stun time of her Shock Beams, but it also affects the range boost given by Tower Buff Beams and the SAM Unit's attack range.
- For the Barbarian, this stat improves the effectiveness of Lightning Stance (and the Damage Totem's effective range in Redux).
- Having a Defense Area of Effect stat < 0 (negative) will be the same as if it was zero.
- The Jester's Move Tower ability treats a selected defense as if she was summoning it. The lower her Defense Range is, the more flexibility she has moving traps, auras and Damage Totems with large radii.
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