Dungeon Defenders Wiki
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One of the obstacles the player will face on each stage is '''Defense Units (DU)'''. Every [[Maps|Map]] the player encounters has a set number of Defense Units. These units impose limit on the amount of towers the player/team can summon. Typically the stronger the tower, the more defense units required to summon it. You can click on the images to see more detailed specifications for each level. DU can be saved by placing defenses where several paths meet, reducing the number of defenses built, but this has a cost; the defences will be closer to the crystal, so if the enemies, of which there are enemies from both combined paths, destroy them, which is more likely due to the larger crowds of attackers, you have less time to plug the gap before they reach the crystal.
The goal of Dungeon Defenders is to prevent hordes of invading enemies from destroying the player's [[Eternia Crystal|Eternia Crystal(s)]] at the center of each map, and defeating all enemies within a wave to reach the next one.
 
One of the obstacles the player will face on each stage is '''Defense Units (DU)'''. Every [[Maps|Map]] the player encounters has a set number of Defense Units. These fictional units are used to limit the amount of towers the player/team can summon. Typically the stronger the tower, the more defense units required to summon it. You can click on the images to see more detailed specifications for each level. You can save DU by combining enemy paths, so you can deal with them seperately, but this has a cost; the defences will be closer to the crystal, so if the enemies, of which there are enemies from both combined paths, destroy them, you have less time to plug the gap before they reach the crystal.
 
   
 
==PC==
 
==PC==
 
<gallery orientation="square" position="center" spacing="large" widths="100" captionalign="center" captiontextcolor="#ffffff" bordercolor="accent" bordersize="medium" captionsize="medium" captionposition="below">
 
<gallery orientation="square" position="center" spacing="large" widths="100" captionalign="center" captiontextcolor="#ffffff" bordercolor="accent" bordersize="medium" captionsize="medium" captionposition="below">
The_Deeper_Well.png|The Deeper Well<br>60 DU|link=The Deeper Well
+
The_Deeper_Well.png|[[The Deeper Well]]<br>60 DU|link=The Deeper Well
Alchemical Laboratory.png|Alchemical Laboratory<br>85 DU|link=Alchemical Laboratory
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Foundries and Forge.png|[[Foundries and Forges]]<br>80 DU|link=Foundries and Forges
Castle Armory.png|Castle Armory<br>90 DU|link=Castle Armory
+
Magus Quarters.png|[[Magus Quarters]]<br>90 DU|link=Magus Quarters
Foundries and Forges.png|Foundries and Forges<br>80 DU|link=Foundries and Forges
+
Alchemical Laboratory.png|[[Alchemical Laboratory]]<br>85 DU|link=Alchemical Laboratory
Hall of Court.png|Hall of Court<br>75 DU|link=Hall of Court
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Servants Quarters.png|[[Servants Quarters]]<br>85 DU|link=Servants Quarters
Magus Quarters.png|Magus Quarters<br>90 DU|link=Magus Quarters
+
Castle Armory.png|[[Castle Armory]]<br>90 DU|link=Castle Armory
Royal Gardens.png|Royal Gardens<br>130 DU|link=Royal Gardens
+
Hall of Court.png|[[Hall of Court]]<br>75 DU|link=Hall of Court
Servants Quarters.png|Servants Quarters<br>85 DU|link=Servants Quarters
+
The Throne Room.png|[[The Throne Room]]<br>100 DU|link=The Throne Room
The Throne Room.png|The Throne Room<br>100 DU|link=The Throne Room
+
Royal Gardens.png|[[Royal Gardens]]<br>130 DU|link=Royal Gardens
The Ramparts.png|The Ramparts<br>110 DU|link=The Ramparts
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The Ramparts.png|[[The Ramparts]]<br>110 DU|link=The Ramparts
The Summit.png|The Summit<br>150 DU|link=The Summit
+
Endless Spires.png|[[Endless Spires]]<br>110 DU|link=Endless Spires
Glitterhelm Caverns.png|Glitterhelm Caverns<br>165 DU|link=Glitterhelm Caverns
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The Summit.png|[[The Summit]]<br>150 DU|link=The Summit
Über Monster Fest.png|Über Monster Fest<br>120 DU|link=Über Monster Fest
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Glitterhelm Caverns.png|[[Glitterhelm Caverns]]<br>165 DU|link=Glitterhelm Caverns
Tree of Life.png|Tree of Life<br>110 DU|link=Tree of Life
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Tree of Life.png|[[Tree of Life]]<br>110 DU|link=Tree of Life
Mistymire Forest.png|Mistymire Forest<br> 140 DU|link=Mistymire Forest
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Mistymire Forest.png|[[Mistymire Forest]]<br> 140 DU|link=Mistymire Forest
 
Moraggo Desert Town.png|[[Moraggo Desert Town]]<br> 160 DU|link=Moraggo Desert Town
381px-Aquanos.png|Aquanos 160 DU
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Aquanos.png|[[Aquanos]]<br> 160 DU|link=Aquanos
Moraggo Desert Town.png|Morrago Desert Town 160 DU
 
 
Cityinthecliffs.png|[[City in the Cliffs]]<br> 140 DU|link=City in the Cliffs
Endless Spires.png|Endless Spires 110 DU
 
  +
Karathiki Jungle.png|[[Karathiki Jungle]]<br> 155 DU|link=Karathiki Jungle
Cityinthecliffs.png| City in the cliffs 140 DU
 
  +
Talay Mining Complex.png|[[Talay Mining Complex]]<br> 170 DU|link=Talay Mining Complex
  +
The_Kings_Game.png|[[The King's Game]]<br> 115 DU (125 DU)|link=The King's Game
  +
</gallery>
  +
  +
===Holiday DLC Maps===
  +
<gallery orientation="square" position="center" spacing="large" widths="100" captionalign="center" captiontextcolor="#ffffff" bordercolor="accent" bordersize="medium" captionsize="medium" captionposition="below">
  +
The Ramparts.png|[[Halloween Spooktacular!]]<br>150 DU|link=Halloween Spooktacular!
  +
Über Monster Fest.png|[[Etherian Holiday Extravaganza]]<br>90 DU|link=Etherian Holiday Extravaganza
  +
Sky of Love.png|[[Sky O' Love]]<br>90 DU|link=Sky O' Love
 
</gallery>
 
</gallery>
   
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</gallery>
 
</gallery>
 
[[Category:Content]]
 
[[Category:Content]]
[[Category:Maps]]
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[[Category:Definitions]]

Revision as of 22:24, 15 December 2013

One of the obstacles the player will face on each stage is Defense Units (DU). Every Map the player encounters has a set number of Defense Units. These units impose a limit on the amount of towers the player/team can summon. Typically the stronger the tower, the more defense units required to summon it. You can click on the images to see more detailed specifications for each level. DU can be saved by placing defenses where several paths meet, reducing the number of defenses built, but this has a cost; the defences will be closer to the crystal, so if the enemies, of which there are enemies from both combined paths, destroy them, which is more likely due to the larger crowds of attackers, you have less time to plug the gap before they reach the crystal.

PC

Holiday DLC Maps

Mobile Only