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+ | '''Defense Units (DU)''' are a resource that limits the number of defenses players can summon. The amount of DU available varies between maps and challenge missions. |
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− | The goal of Dungeon Defenders is to prevent hordes of invading enemies from destroying the player's [[Eternia Crystal|Eternia Crystal(s)]] at the center of each map, and defeating all enemies within a wave to reach the next one. |
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− | One of the obstacles the player will face on each stage is '''Defense Units (DU)'''. Every [[Maps|Map]] the player encounters has a set number of Defense Units. These fictional units are used to limit the amount of towers the player/team can summon. Typically the stronger the tower, the more defense units required to summon it. You can click on the images to see more detailed specifications for each level. You can save DU by combining enemy paths, so you can deal with them seperately, but this has a cost; the defences will be closer to the crystal, so if the enemies, of which there are enemies from both combined paths, destroy them, you have less time to plug the gap before they reach the crystal. |
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+ | Each defense costs DU to summon. Typically the stronger the tower, the more defense units required to summon it. DU can be saved and used more efficiently by building where several paths meet. However, these intersections are often close to an Eternia Crystal, possibly within the attack range of an ogre or archer. |
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+ | Shown below is the DU capacities on a number of maps. You can click on the images to see more detailed specifications for each level. |
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==PC== |
==PC== |
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<gallery orientation="square" position="center" spacing="large" widths="100" captionalign="center" captiontextcolor="#ffffff" bordercolor="accent" bordersize="medium" captionsize="medium" captionposition="below"> |
<gallery orientation="square" position="center" spacing="large" widths="100" captionalign="center" captiontextcolor="#ffffff" bordercolor="accent" bordersize="medium" captionsize="medium" captionposition="below"> |
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− | The_Deeper_Well.png|The Deeper Well<br>60 DU|link=The Deeper Well |
+ | The_Deeper_Well.png|[[The Deeper Well]]<br>60 DU|link=The Deeper Well |
− | + | Foundries and Forge.png|[[Foundries and Forges]]<br>80 DU|link=Foundries and Forges |
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− | + | Magus Quarters.png|[[Magus Quarters]]<br>90 DU|link=Magus Quarters |
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− | + | Alchemical Laboratory.png|[[Alchemical Laboratory]]<br>85 DU|link=Alchemical Laboratory |
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− | + | Servants Quarters.png|[[Servants Quarters]]<br>85 DU|link=Servants Quarters |
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− | + | Castle Armory.png|[[Castle Armory]]<br>90 DU|link=Castle Armory |
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− | + | Hall of Court.png|[[Hall of Court]]<br>75 DU|link=Hall of Court |
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− | + | The Throne Room.png|[[The Throne Room]]<br>100 DU|link=The Throne Room |
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− | + | Royal Gardens.png|[[Royal Gardens]]<br>130 DU|link=Royal Gardens |
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− | The Ramparts.png|The Ramparts<br>110 DU|link=The Ramparts |
+ | The Ramparts.png|[[The Ramparts]]<br>110 DU|link=The Ramparts |
− | + | Endless Spires.png|[[Endless Spires]]<br>110 DU|link=Endless Spires |
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− | + | The Summit.png|[[The Summit]]<br>150 DU|link=The Summit |
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− | + | Glitterhelm Caverns.png|[[Glitterhelm Caverns]]<br>165 DU|link=Glitterhelm Caverns |
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− | Tree of Life.png|Tree of Life<br>110 DU|link=Tree of Life |
+ | Tree of Life.png|[[Tree of Life]]<br>110 DU|link=Tree of Life |
− | Mistymire Forest.png|Mistymire Forest<br> 140 DU|link=Mistymire Forest |
+ | Mistymire Forest.png|[[Mistymire Forest]]<br> 140 DU|link=Mistymire Forest |
+ | Moraggo Desert Town.png|[[Moraggo Desert Town]]<br> 160 DU|link=Moraggo Desert Town |
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+ | Aquanos.png|[[Aquanos]]<br> 160 DU|link=Aquanos |
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+ | Cityinthecliffs.png|[[City in the Cliffs]]<br> 140 DU|link=City in the Cliffs |
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+ | Karathiki Jungle.png|[[Karathiki Jungle]]<br> 155 DU|link=Karathiki Jungle |
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+ | Talay Mining Complex.png|[[Talay Mining Complex]]<br> 170 DU|link=Talay Mining Complex |
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+ | The_Kings_Game.png|[[The King's Game]]<br> 115 DU (125 DU)|link=The King's Game |
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+ | </gallery> |
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+ | |||
+ | ===Holiday DLC Maps=== |
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+ | <gallery orientation="square" position="center" spacing="large" widths="100" captionalign="center" captiontextcolor="#ffffff" bordercolor="accent" bordersize="medium" captionsize="medium" captionposition="below"> |
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+ | The Ramparts.png|[[Halloween Spooktacular!]]<br>150 DU|link=Halloween Spooktacular! |
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+ | Über Monster Fest.png|[[Etherian Holiday Extravaganza]]<br>90 DU|link=Etherian Holiday Extravaganza |
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+ | Sky of Love.png|[[Sky O' Love]]<br>90 DU|link=Sky O' Love |
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</gallery> |
</gallery> |
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Oakvale Crossing.png|Oakvale Crossing<br>75 DU|link=Oakvale Crossing |
Oakvale Crossing.png|Oakvale Crossing<br>75 DU|link=Oakvale Crossing |
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</gallery> |
</gallery> |
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+ | == See also == |
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Revision as of 19:17, 11 March 2020
Defense Units (DU) are a resource that limits the number of defenses players can summon. The amount of DU available varies between maps and challenge missions.
Each defense costs DU to summon. Typically the stronger the tower, the more defense units required to summon it. DU can be saved and used more efficiently by building where several paths meet. However, these intersections are often close to an Eternia Crystal, possibly within the attack range of an ogre or archer.
Shown below is the DU capacities on a number of maps. You can click on the images to see more detailed specifications for each level.