No edit summary |
m (cat) |
||
Line 79: | Line 79: | ||
**Cost: 80 |
**Cost: 80 |
||
**DU: 3 |
**DU: 3 |
||
+ | [[Category:Towers|*]] |
Revision as of 17:52, 25 November 2011
Apprentice
- Magic Blockade ‐ Blocks enemies, slowing their progress, while also stealing whatever elemental alignment the enemy has.
- Cost: 20
- DU: 1
- Magic Missile Tower ‐ Shoots rapid‐fire bolts of arcane magic. Although weak standing alone, they can be deadly in numbers.
- Cost: 40
- DU: 3
- Fireball Tower ‐ Erupts with slow but powerful balls of flame that splash enemies with fire damage.
- Cost: 80
- DU: 5
- Lightning Tower ‐ Blasts out bolts of lightning that links from target to target, temporarily stunning enemies with electrifying results.
- Cost: 120
- DU: 7
- Deadly Striker Tower ‐ Unleashes deathly fast and accurate energy blasts over long distances and through walls, but with a slow rate of fire.
- Cost: 150
- DU: 8
Squire
- Spike Blockade - A Reinforced Blockade that is sure to cause a sharp pain to enemies who touch it.
- Cost: 30
- DU: 3
- Bouncer Blockade - This spiked blockade thrusts enemies back with ferocious force.
- Cost: 40
- DU: 4
- Harpoon Turret - Penetrating its foes, this turret launches deadly arrows that damage rows of enemies at a time.
- Cost: 80
- DU: 6
- Bowling Ball Turret - This stationary turret launches steel balls that bounce off of enemies and surfaces within its sights.
- Cost: 100
- DU: 7
- Slice N Dice Blockade - This monumental blockade takes time to spin up but it quickly cuts down waves of enemies with its whirling blades.
- Cost: 40
- DU: 8
Monk
- Ensnare Aura ‐ All enemies within this Aura become encumbered by their own weight, greatly slowing their movement and attack speed.
- Cost: 30
- DU: 3
- Electric Aura ‐ Feeling their souls slowly draining away, all enemies within this Aura take damage over time.
- Cost: 50
- DU: 4 (5 as of 7.11)
- Healing Aura ‐ Within this Aura, friends are healed over time.
- Cost: 40
- DU: 5
- Strength Drain Aura ‐ All enemies within this Aura deal significantly less damage.
- Cost: 60
- DU: 6
- Enrage Aura ‐ All enemies within this Aura become blind with rage, attacking and killing one another.
- Cost: 100
- DU: 5
Huntress
- Gas Trap ‐ When activated, enemies become engulfed in coughing gas, stunning them for the duration. Poison Immune enemies are not effected.
- Cost: 40
- DU: 3
- Proximity Mine Trap ‐ When activated, an explosive blast instantly devastates all nearby enemies.
- Cost: 30
- DU: 3
- Inferno Trap ‐ When activated, a blazing cloud of fire surrounds enemies and damages them over time. Flame Immune enemies are not effected.
- Cost: 60
- DU: 4
- Ethereal Spike Trap ‐ When activated, a single enemy is skewered for massive damage. Electric Immune enemies are not effected.
- Cost: 70
- DU: 6
- Darkness Trap ‐ When activated, enemies become consumed by darkness, rendering them unable to attack, and making them lose their current target.
- Cost: 80
- DU: 3