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+ | Fireball Tower.png|link=Fireball Tower |
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+ | Harpoon Turret.png|link=Harpoon Turret |
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⚫ | </gallery>Heroes use various '''Defenses''' |
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+ | Electric Aura.png|link=Electric Aura |
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+ | </gallery><gallery navigation="true"> |
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+ | Ethereal Spike Trap.png |
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+ | Archerminionicon.png|link=Archer Minion |
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⚫ | </gallery>Heroes use various '''Defenses''' to protect the [[Eternia Crystal]]s from the [[creatures]] of Etheria. [[Heroes]] like the [[Monk]] and [[Initiate]] use auras while the [[Huntress]] and [[Ranger]] use traps. The [[Squire]], [[Countess]], [[Apprentice]], and [[Adept]] all use towers and blockades. The [[Series EV]] lays down various beams, the [[Summoner]] can call forth crystalline Minions, and the [[Jester]] deploys blockades, towers, or [[Present|presents]]. The [[Barbarian]] does not have any physical defenses to summon but instead uses [[Barbarian#Battle Stances|stances]] that provide useful bonuses to his attacks. |
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− | Defenses start at level 0 and can be upgraded up to the max of level 5 at varying mana costs. Along with the normal damage, etc., increase they get a hidden bonus to the stat modifier. Level 0 gets none, level 1 gets 2, level 2 gets 5, level 3 gets 12, level 4 gets 22 and level 5 gets 36. There is a 33% bonus to damage when the hero that summoned the defense is active. |
+ | Defenses start at level 0 and can be upgraded up to the max of level 5 at varying [[mana]] costs. Along with the normal damage, etc., increase they get a hidden bonus to the stat modifier. Level 0 gets none, level 1 gets 2, level 2 gets 5, level 3 gets 12, level 4 gets 22 and level 5 gets 36. There is a 33% bonus to damage when the hero that summoned the defense is active. |
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− | | Blocks enemies, slowing their progress, while also stealing whatever elemental |
+ | | Blocks enemies, slowing their progress, while also stealing whatever elemental immunity the enemy has. |
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| [[File:Magic Missile Tower.png|30px]] |
| [[File:Magic Missile Tower.png|30px]] |
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− | | Blasts out bolts of lightning that |
+ | | Blasts out bolts of lightning that chain from target to target, temporarily stunning enemies with electrifying results. |
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| [[File:Deadly Striker Tower.png|30px]] |
| [[File:Deadly Striker Tower.png|30px]] |
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− | | Within this Aura, |
+ | | Within this Aura, [[Heroes]] are healed over time. |
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| [[File:Strength Drain Aura.png|30px]] |
| [[File:Strength Drain Aura.png|30px]] |
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| Summons a crystalline [[Ogre]]. |
| Summons a crystalline [[Ogre]]. |
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+ | |- |
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+ | ! colspan="5" | [[Jester]] |
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+ | |- |
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+ | ! colspan="2" | Name |
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+ | ! Cost |
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+ | ! [[Defense Units|DU]] |
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+ | ! Description |
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+ | |- |
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+ | | [[File:Jack_in_the_Box_icon.jpg|30px]] |
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+ | | [[Jack in the Box]] |
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+ | | style="text-align: center" | 40 |
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+ | | style="text-align: center" | 3 |
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+ | | A type of blockade: "A present box which contains a boxing glove which springs loose to send nearby foes flying!" |
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+ | |- |
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+ | | [[File:Party_Popper_icon.jpg|30px]] |
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+ | | [[Party Popper]] |
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+ | | style="text-align: center" | 50 |
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+ | | style="text-align: center" | 4 |
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+ | | Tower which randomly cycles through Magic Missiles, Archer Minion arrows, Fireballs, Djinn magic bolts, Deadly Striker bolts, and Ogre poison balls. |
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+ | |- |
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+ | | [[File:Small_Present.jpg|30px]] |
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+ | | [[Present#Small Present|Small Present]] |
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+ | | style="text-align: center" | 40 |
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+ | | style="text-align: center" | 2 |
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+ | | When opened may yield mana, loot, a low cost defense, or additional enemies. |
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+ | |- |
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+ | | [[File:Deluxe_Present.jpg|30px]] |
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+ | | [[Present#Deluxe Present|Deluxe Present]] |
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+ | | style="text-align: center" | 80 |
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+ | | style="text-align: center" | 3 |
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+ | | When opened may yield mana, loot, a medium cost defense, or additional enemies. |
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+ | |- |
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+ | | [[File:Extravagant_Present.jpg|30px]] |
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+ | | [[Present#Extravagant Present|Extravagant Present]] |
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+ | | style="text-align: center" | 120 |
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+ | | style="text-align: center" | 4 |
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+ | | When opened may yield mana, loot, a high cost defense, or additional enemies. |
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− | * |
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[[Category:Towers|*]] |
[[Category:Towers|*]] |
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[[Category:Content]] |
[[Category:Content]] |
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+ | [[Category:Squire defences]] |
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+ | [[Category:Apprentice Towers]] |
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+ | [[Category:Huntress Towers]] |
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+ | [[Category:Images - Monk Auras]] |
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+ | [[Category:Series EV]] |
Revision as of 03:22, 5 January 2019
Heroes use various Defenses to protect the Eternia Crystals from the creatures of Etheria. Heroes like the Monk and Initiate use auras while the Huntress and Ranger use traps. The Squire, Countess, Apprentice, and Adept all use towers and blockades. The Series EV lays down various beams, the Summoner can call forth crystalline Minions, and the Jester deploys blockades, towers, or presents. The Barbarian does not have any physical defenses to summon but instead uses stances that provide useful bonuses to his attacks.
Defenses start at level 0 and can be upgraded up to the max of level 5 at varying mana costs. Along with the normal damage, etc., increase they get a hidden bonus to the stat modifier. Level 0 gets none, level 1 gets 2, level 2 gets 5, level 3 gets 12, level 4 gets 22 and level 5 gets 36. There is a 33% bonus to damage when the hero that summoned the defense is active.
Map Specific Defenses
- The War Ballista is a built-in defense players can use on The Ramparts, The Summit, and the Boss Rush challenge.
Apprentice and Adept | ||||
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Name | Cost | DU | Description | |
Magic Blockade | 20 | 1 | Blocks enemies, slowing their progress, while also stealing whatever elemental immunity the enemy has. | |
Magic Missile Tower | 40 | 3 | Shoots rapid‐fire bolts of arcane magic. Although weak standing alone, they can be deadly in numbers. | |
Fireball Tower | 80 | 5 | Erupts with slow but powerful balls of flame that splash enemies with fire damage. | |
Lightning Tower | 120 | 7 | Blasts out bolts of lightning that chain from target to target, temporarily stunning enemies with electrifying results. | |
Deadly Striker Tower | 150 | 8 | Unleashes deathly fast and accurate energy blasts over long distances and through walls, but with a slow rate of fire. | |
Squire and Countess | ||||
Name | Cost | DU | Description | |
Spike Blockade | 30 | 3 | A Reinforced Blockade that is sure to cause a sharp pain to enemies who touch it. | |
Bouncer Blockade | 40 | 4 | This spiked blockade thrusts enemies back with ferocious force. | |
Harpoon Turret | 80 | 6 | Penetrating its foes, this turret launches deadly arrows that damage rows of enemies at a time. | |
Bowling Ball Turret | 100 | 7 | This stationary turret launches steel balls that bounce off of enemies and surfaces within its sights. | |
Slice N Dice Blockade | 140 | 8 | This monumental blockade takes time to spin up but it quickly cuts down waves of enemies with its whirling blades. | |
Monk and Initiate | ||||
Name | Cost | DU | Description | |
Ensnare Aura | 30 | 3 | All enemies within this Aura become encumbered by their own weight, greatly slowing their movement and attack speed. | |
Electric Aura | 50 | 5 | Feeling their souls slowly draining away, all enemies within this Aura take damage over time. | |
Healing Aura | 40 | 4 | Within this Aura, Heroes are healed over time. | |
Strength Drain Aura | 60 | 5 | All enemies within this Aura deal significantly less damage and are stripped of elemental affinity while affected. | |
Enrage Aura | 100 | 5 | Enemies within this Aura may become blind with rage, attacking and killing one another. | |
Huntress and Ranger | ||||
Name | Cost | DU | Description | |
Gas Trap | 40 | 3 | When activated, enemies become engulfed in coughing gas, stunning them for the duration. Poison Immune enemies are not effected. | |
Proximity Mine Trap | 30 | 3 | When activated, an explosive blast instantly devastates all nearby enemies. | |
Inferno Trap | 60 | 4 | When activated, a blazing cloud of fire surrounds enemies and damages them over time. Flame Immune enemies are not effected. | |
Darkness Trap | 70 | 3 | When activated, enemies become consumed by darkness, making them lose their current target and dispels their elemental affinity. | |
Ethereal Spike Trap | 80 | 3 | When activated, a single enemy is skewered for massive damage. Electric Immune enemies are not effected. | |
Barbarian | ||||
Name | Cost | Description | ||
Tornado Stance | 10 | Run faster, attack faster, jump higher, and push back enemies with a flurry of quick, low damage attacks. | ||
Lightning Stance | 15 | Use the power of lightning to stun your enemies as your attacks make contact, while halving your life with every hit. | ||
Siphon Stance | 40 | Sacrifice some of your resistances to steal life from your enemies as you damage them. | ||
Turtle Stance | 20 | Enter this protective stance to greatly increase your resistances, but reduce your movement speed and jump height. | ||
Hawk Stance | 120 | Summon the powers of the mighty hawk to deal a massive amount of damage in your next attack. | ||
Series EV | ||||
Name | Cost | DU | Description | |
Proton Beam | 40 | 3-5 | An intense beam that constantly zaps all ground enemies foolish enough to walk along its path | |
Physical Beam | 30 | 2-5 | Blocks the movement of ground enemies, slowing their progress. | |
Reflection Beam | 20 | 1-3 | Reflects both allied and enemy projectiles back at enemies | |
Shock Beam | 55 | 4-7 | A laser trip wire with a delayed detonation that stuns and damages ground enemies which pass it. | |
Tower Buff Beam | 70 | 4-6 | A beam which increases the effectiveness of other hero defenses by a percentage. | |
Summoner | ||||
Name | Cost | MU | Description | |
Archer Minion | 40 | 4 | Summons a crystalline Dark Elf Archer. | |
Spider Minion | 80 | 5 | Summons a crystalline Spider. | |
Orc Minion | 140 | 6 | Summons a crystalline Orc. | |
Mage Minion | 180 | 7 | Summons a crystalline Dark Elf Mage. | |
Warrior Minion | 300 | 8 | Summons a crystalline Dark Elf Warrior. | |
Ogre Minion | 600 | 13 | Summons a crystalline Ogre. | |
Jester | ||||
Name | Cost | DU | Description | |
Jack in the Box | 40 | 3 | A type of blockade: "A present box which contains a boxing glove which springs loose to send nearby foes flying!" | |
Party Popper | 50 | 4 | Tower which randomly cycles through Magic Missiles, Archer Minion arrows, Fireballs, Djinn magic bolts, Deadly Striker bolts, and Ogre poison balls. | |
Small Present | 40 | 2 | When opened may yield mana, loot, a low cost defense, or additional enemies. | |
Deluxe Present | 80 | 3 | When opened may yield mana, loot, a medium cost defense, or additional enemies. | |
Extravagant Present | 120 | 4 | When opened may yield mana, loot, a high cost defense, or additional enemies. |