Dungeon Defenders Wiki
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Apprentice

  • Magic Blockade Magic Blockade ‐ Blocks enemies, slowing their progress, while also stealing whatever elemental alignment the enemy has.
    • Cost: 20
    • DU: 1
  • Magic Missile Tower Magic Missile Tower ‐ Shoots rapid‐fire bolts of arcane magic. Although weak standing alone, they can be deadly in numbers.
    • Cost: 40
    • DU: 3
  • Fireball Tower Fireball Tower ‐ Erupts with slow but powerful balls of flame that splash enemies with fire damage.
    • Cost: 80
    • DU: 5
  • Lightning Tower Lightning Tower ‐ Blasts out bolts of lightning that links from target to target, temporarily stunning enemies with electrifying results.
    • Cost: 120
    • DU: 7
  • Deadly Striker Tower Deadly Striker Tower ‐ Unleashes deathly fast and accurate energy blasts over long distances and through walls, but with a slow rate of fire.
    • Cost: 150
    • DU: 8

Squire

  • Spike Blockade Spike Blockade - A Reinforced Blockade that is sure to cause a sharp pain to enemies who touch it.
    • Cost: 30
    • DU: 3
  • Bouncer Blockade Bouncer Blockade - This spiked blockade thrusts enemies back with ferocious force.
    • Cost: 40
    • DU: 4
  • Harpoon Turret Harpoon Turret - Penetrating its foes, this turret launches deadly arrows that damage rows of enemies at a time.
    • Cost: 80
    • DU: 6
  • Bowling Ball Turret Bowling Ball Turret - This stationary turret launches steel balls that bounce off of enemies and surfaces within its sights.
    • Cost: 100
    • DU: 7
  • Slice N Dice Blockade Slice N Dice Blockade - This monumental blockade takes time to spin up but it quickly cuts down waves of enemies with its whirling blades.
    • Cost: 40
    • DU: 8

Monk

  • 30px-Ensnare_Aura.png Ensnare Aura ‐ All enemies within this Aura become encumbered by their own weight, greatly slowing their movement and attack speed.
    • Cost: 30
    • DU: 3
  • 30px-Electric_Aura.png Electric Aura ‐ Feeling their souls slowly draining away, all enemies within this Aura take damage over time.
    • Cost: 50
    • DU: 4
  • 30px-Healing_Aura.png Healing Aura ‐ Within this Aura, friends are healed over time.
    • Cost:
    • DU: 5
  • 30px-Strength_Drain_Aura.png Strength Drain Aura ‐ All enemies within this Aura deal significantly less damage.
    • Cost: 60
    • DU: 6
  • 30px-Enrage_Aura.png Enrage Aura ‐ All enemies within this Aura become blind with rage, attacking and killing one another.
    • Cost: 100
    • DU: 5

Huntress

  • Gas Trap Gas Trap ‐ When activated, enemies become engulfed in coughing gas, stunning them for the duration. Poison Immune enemies are not effected.
    • Cost: 40
    • DU: 3
  • Proximity Mine Trap Proximity Mine Trap ‐ When activated, an explosive blast instantly devastates all nearby enemies.
    • Cost: 30
    • DU: 3
  • Inferno Trap Inferno Trap ‐ When activated, a blazing cloud of fire surrounds enemies and damages them over time. Flame Immune enemies are not effected.
    • Cost: 60
    • DU: 4
  • Ethereal Spike Trap Ethereal Spike Trap ‐ When activated, a single enemy is skewered for massive damage. Electric Immune enemies are not effected.
    • Cost: 70
    • DU: 6
  • Darkness Trap Darkness Trap ‐ When activated, enemies become consumed by darkness, rendering them unable to attack, and making them lose their current target.
    • Cost: 80
    • DU: 3
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