- Magic Blockade ‐ Blocks enemies, slowing their progress, while also stealing whatever elemental alignment the enemy has.
- Magic Missile Tower ‐ Shoots rapid‐fire bolts of arcane magic. Although weak standing alone, they can be deadly in numbers.
- Fireball Tower ‐ Erupts with slow but powerful balls of flame that splash enemies with fire damage.
- Lightning Tower ‐ Blasts out bolts of lightning that links from target to target, temporarily stunning enemies with electrifying results.
- Deadly Striker Tower ‐ Unleashes deathly fast and accurate energy blasts over long distances and through walls, but with a slow rate of fire.
- Spike Blockade - A Reinforced Blockade that is sure to cause a sharp pain to enemies who touch it.
- Bouncer Blockade - This spiked blockade thrusts enemies back with ferocious force.
- Harpoon Turret - Penetrating its foes, this turret launches deadly arrows that damage rows of enemies at a time.
- Bowling Ball Turret - This stationary turret launches steel balls that bounce off of enemies and surfaces within its sights.
- Slice N Dice Blockade - This monumental blockade takes time to spin up but it quickly cuts down waves of enemies with its whirling blades.
- Ensnare Aura ‐ All enemies within this Aura become encumbered by their own weight, greatly slowing their movement and attack speed.
- Electric Aura ‐ Feeling their souls slowly draining away, all enemies within this Aura take damage over time.
- Healing Aura ‐ Within this Aura, friends are healed over time.
- Enrage Aura ‐ All enemies within this Aura become blind with rage, attacking and killing one another.
- Gas Trap ‐ When activated, enemies become engulfed in coughing gas, stunning them for the duration. Poison Immune enemies are not effected.
- Proximity Mine Trap ‐ When activated, an explosive blast instantly devastates all nearby enemies.
- Inferno Trap ‐ When activated, a blazing cloud of fire surrounds enemies and damages them over time. Flame Immune enemies are not effected.
- Ethereal Spike Trap ‐ When activated, a single enemy is skewered for massive damage. Electric Immune enemies are not effected.
- Darkness Trap ‐ When activated, enemies become consumed by darkness, rendering them unable to attack, and making them lose their current target.