Dungeon Defenders Wiki
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By this wave your defences should be self sufficient, and can be safely ignored for the majority of the fight. However, in harder difficulties it's advised to check on the defences status in the later portion of the fight. The hero with the highest casting speed should do this, preferably right after the boss has just recovered from being stunned by the Tesla Coil combo. If your defence does give way at some point, shift all attention to the leak and rebuild the defences as quickly as possible.
 
By this wave your defences should be self sufficient, and can be safely ignored for the majority of the fight. However, in harder difficulties it's advised to check on the defences status in the later portion of the fight. The hero with the highest casting speed should do this, preferably right after the boss has just recovered from being stunned by the Tesla Coil combo. If your defence does give way at some point, shift all attention to the leak and rebuild the defences as quickly as possible.
   
The moment the four Tesla Coils become attackable (A large blue bar will pop up indicating it's health when this occurs), split up and take them down ASAP. While in harder difficulties the damage this causes is minimal, it will spare the heroes and their defenses of his attacks for 8~ seconds, effectively buying more time. Once the tesla combo has been triggored, they enter a cooldown mode for 30~ seconds, and cannot be attacked.
+
The moment the four Tesla Coils become attackable (A large blue bar will pop up indicating it's health when this occurs), split up and take them down ASAP. While in harder difficulties the damage this causes is minimal, it will spare the heroes and their defenses of his attacks for 8~ seconds, effectively buying more time. Once the tesla combo has been triggered, they enter a cooldown mode for 30~ seconds, and cannot be attacked.
   
Finally, if at all possible, place a healing aura and a strength drain aura (Or two pairs) down in the center, as this will negate a lot of the Demon Lords damage and keep your Heros in the fight.
+
Finally, if at all possible, place a healing aura and a strength drain aura (Or two pairs) down in the center, as this will negate a lot of the Demon Lords damage and keep your heroes in the fight.
   
 
==Loot==
 
==Loot==

Revision as of 23:57, 24 December 2011


The Demon Lord is the first boss that is encountered in Dungeon Defenders. Like every other boss, the Demon Lord does in fact have a weakness. By destroying the four generators found on the map, the Demon Lord will be shocked by electricity for a period of time. He will not only take damage, but will be held stationary, allowing players to freely attack him. The Demon Lord is encountered in the Alchemical Laboratory stage.

The Demon Lord has over 1 million hit points on insane difficulty.

Appearance

Demon Lord cutscene

The Demon Lord during its introductory cutscene

The Demon Lord appears as a flying demon who wields two swords, one in each hand. He's a very tall Devil like demon with horns and demonic wings. He bears a suit of armor that appears to have spaulders, bracers, and greaves all integrated. A distinct feature of the Demon Lord are the three horns on his chin.

Combat

The Demon Lord's combat abilities are mainly anti-tower related. His moves include summoning a line of fire that originates from beneath him, and persists for 5~ seconds, dealing damage over time; which is deadly for towers since they can't move out of the flame. He also has a special attack, which can only target towers. It has a very large swing timer, but deals massive ammounts of damage to the target; effectively one-shotting it.

However, the Demon Lord's basic Melee attack combo (Two seperate slashes with his two weapons, followed by a third dual slash) is deadly to any hero and should be avoided at all cost.

Finally, the Demon Lord can take to the air, flying around the crystal, bombarding towers and players alike with slow-moving fireballs.

Strategy

Try to keep behind the Demon Lord at all costs, as his basic Melee attack combo is a sweeping attack, and will damage any players infront of the Demon Lord. The fight should be treated as a damage race, as monsters are continuously spawning from all sides, and the Demon Lord will personally damage/destroy any Squire or Apprentice towers.

By this wave your defences should be self sufficient, and can be safely ignored for the majority of the fight. However, in harder difficulties it's advised to check on the defences status in the later portion of the fight. The hero with the highest casting speed should do this, preferably right after the boss has just recovered from being stunned by the Tesla Coil combo. If your defence does give way at some point, shift all attention to the leak and rebuild the defences as quickly as possible.

The moment the four Tesla Coils become attackable (A large blue bar will pop up indicating it's health when this occurs), split up and take them down ASAP. While in harder difficulties the damage this causes is minimal, it will spare the heroes and their defenses of his attacks for 8~ seconds, effectively buying more time. Once the tesla combo has been triggered, they enter a cooldown mode for 30~ seconds, and cannot be attacked.

Finally, if at all possible, place a healing aura and a strength drain aura (Or two pairs) down in the center, as this will negate a lot of the Demon Lords damage and keep your heroes in the fight.

Loot

When the Demon Lord is defeated, all players will received a Weapon that they can use, and an armour item. The weapon will be poison-based.

Notes

  • Towers will not directly attack any Tesla Coils, even if that is their only target in range/field of view. However, towers can still damage Tesla Coils, via splash/piercing damage meant for another target.
  • Pets can both target and damage Tesla Coils, and can even do so while the starting cinematic is being played out (Assuming you're close to a Tesla Coil).
  • Tesla Coils are attackable at the very start of the fight, leading to an early opportunity for uninterrupted damage.
  • ((UNCONFIRMED)) Towers attacking the Demon Lord seem to get his attention, and seem to be prioritized as targets. This would imply defences set up solely to damage the Demon Lord are not as effective, and that all defense points should be used to hold back the waves of enemies (Barring Healing/Strength Drain auras).

Video