Difficulties are settings that adjust the game's overall experience. In general, it affects the color, stats and quantity of enemies, the overall quality of loot and the amount of experience points heroes earn.
Players who are new to Dungeon Defenders should play through the Classic Campaign on Easy/Medium/Hard, then work their way up. Insane and above have additional changes beyond increasing enemy stats, loot quality and exp. earned.
|Nightmare (PC Only)|
|Insane+ (Console Only)|
- Eternia Crystals are not healed when a wave is reached. They still get healed prior to a boss fight, but not on some Lost Quest maps.
- The following two changes do not apply to Survival Mode or Pure Strategy:
- Each Build Phase is on a timer before the Combat Phase starts automatically.
- Hero Casting Rate is not increased during a Build Phase.
Main Article: Nightmare (Difficulty)
The differences between Insane and Nightmare are far greater than Hard vs. Insane. Ogres are significantly more common. Spiders, Djinn and Sharken will spawn on almost all maps. Goblin Copters spawn on maps that have wyverns. Hero weapons inflict less damage, but pets and defenses deal more damage. All heroes, physical defenses and Eternia Crystals have their maximum health scaled up.