Djinns (pronounced "Jinn") are a race of genies introduced with the Quest for the Lost Eternia Shards - Part 2: Moraggo Desert Town DLC.

Djinn, like Sharken and Goblin Copters, are announced upon arrival, though they are not considered a miniboss.

Promotional Description

"These dastardly fiends await you in the desert town of Moraggo. Wielders of fire, lightning and poison elements, the Djinn will warp your defenses to another plane of existence. But these crafty genies have another trick up their sleeve: enemy buffing."


Enemy Djinns hover above ground, often following other enemies. Occasionally, they will cast a golden beam from one of their hands onto a nearby enemy. Given enough time without interruption, the target will turn golden and gain buffs to all of its stats.

Djinns also possess the unique ability to destroy non-minion defenses instantly, regardless of health. However, this spell requires a long casting period to succeed and it can be interrupted by players, pets, or minions dealing at least 7.5% of the Djinn's max health in damage. This spell is indicated by a golden beam coming out of the Djinn's eyes. They are more likely to target upgraded defenses over those without upgrades.

While near a player, the Djinn will attack them with elemental magic.

  • Allied Djinn may upgrade hero defenses automatically.


  • Allied Djinn have a white turban and blue skin, whereas enemy Djinn have normal turban and skin coloring.
  • The casting animation of allied Djinns is colored green, whereas with enemy Djinns it is colored gold.
  • Djinn are never assigned an elemental affinity. They however take 20% reduced damage from all hero defenses.
  • Lighting Stance and Shock Beams can interrupt Djinn de-summoning attempts as if they were player damage and will leave the monster stunned for several seconds when they are interrupted.
  • Gas Traps can stun Djinns high above them while active. Though they can still de-summon them if the trap lacks range.
  • Djinn projectiles do not damage Eternia Crystals, only heroes and defenses.
  • Ranged towers will prioritize attacking Djinns over ground enemies.


  • Djinns (or Genies) are supernatural creatures from Arabic folklore.
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