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|attacktype=Fire, Lightning, and Poison
 
|attacktype=Fire, Lightning, and Poison
 
|special=Instantly Destroy Hero [[Defenses]] <br>Buff Ally [[Creatures]]
 
|special=Instantly Destroy Hero [[Defenses]] <br>Buff Ally [[Creatures]]
|introduced = Patch [[7.20]] - [[Quest for the Lost Eternia Shards#Part 2: Moraggo Desert Town|Moraggo Desert Town]]}}
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|introduced = Patch [[7.20]] - [[Part 2: Moraggo Desert Town]]}}
The '''Djinn''' are a new race of creatures introduced with the [[Quest for the Lost Eternia Shards#Part 2: Moraggo Desert Town|Quest for the Lost Eternia Shards - Part 2: Moraggo Desert Town]] [[Downloadable Content|DLC]].
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The '''Djinn''' (pronounced "Jinn") are a race of creatures introduced with the [[Quest for the Lost Eternia Shards#Part 2: Moraggo Desert Town|Quest for the Lost Eternia Shards - Part 2: Moraggo Desert Town]] [[Downloadable Content|DLC]].
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Djinn, like Sharken and Goblin Copters, are announced upon arrival, though they are not considered a miniboss.
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==Promotional Description==
 
==Promotional Description==
   
<blockquote>"These dastardly fiends await you in the desert town of Moraggo. Wielders of fire, lightning and poison elements, the Djinn will warp your defenses to another plane of existence. But these crafty genies have another trick up their sleeve: enemy buffing."</blockquote>
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<blockquote>''"These dastardly fiends await you in the desert town of Moraggo. Wielders of fire, lightning and poison elements, the Djinn will warp your defenses to another plane of existence. But these crafty genies have another trick up their sleeve: enemy buffing."''</blockquote>
   
 
== Behavior ==
<blockquote>TE<sup>[http://forums.trendyent.com/announcement.php?f=56&a=18]</sup></blockquote>
 
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Enemy Djinn hover above ground, often following other enemies. Occasionally, they will cast a golden beam from one of their hands onto a nearby enemy. If given enough time without interruption, the target will turn golden and gain buffs to all its stats.
   
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Djinn also possess the unique ability to destroy hero defenses instantly, regardless of health. However, this spell requires a long casting period to succeed and it can be interrupted by a player and/or pet dealing at least 7.5% of the Djinn's max health in damage. This spell is indicated by a golden beam coming out of the Djinn's eyes.
==Attributes==
 
   
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While near a player, the Djinn will attack them with elemental magic.
*Attack players with any of the three [[elements]]: fire, lightning and poison.
 
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*Possess the ability to instantly destroy hero defenses.
 
*Enemy Djinn may temporarily buff other enemies.
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*Allied Djinn may upgrade hero defenses automatically.
*Allied Djinn may upgrade hero defenses or turn enemies into gold.
 
   
 
==Notes==
 
==Notes==
   
*Allied Djinn are colored blue, whereas enemy Djinn are colored red.
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*Allied Djinn have a white turban and blue skin, whereas enemy Djinn have normal turban and skin coloring.
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*<span style="font-style: normal; ">The casting animation of Allied Djinn is colored green, whereas <span style="font-style: normal; ">with</span><span style="font-style: normal; "> </span><span style="font-style: normal; ">enemy Djinn </span>it is colored gold</span><span style="font-style: normal; ">.</span>
*Player or pet can interrupt casting of destroying defense when damage is at equal or higher than 7,5% of Djinn's max health.
 
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*Djinn are never assigned elemental affinity, however Djinn have higher resistance than normal monsters.
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*Lighting Stance and Shock beams can interrupt Djinn desummoning attempts as if they were player damage and will leave the monster stunned for several seconds when they are interrupted.
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*Djinn projectiles do not damage [[Eternia Crystal]]s, only heroes and defenses.
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*Ranged towers will prioritize attacking Djinns over ground enemies.
   
 
==Trivia==
 
==Trivia==
   
 
*The [http://en.wikipedia.org/wiki/Jinn Djinn] (or Genies) are supernatural creatures from Arabic folklore.
 
*The [http://en.wikipedia.org/wiki/Jinn Djinn] (or Genies) are supernatural creatures from Arabic folklore.
 
== History ==
 
 
===PC===
 
* [[7.22]]:
 
** Added Djinn Arrival Notification
 
** [[Gas Trap]]s can now stun Djinn
 
** Djinn fleeing behavior further adjusted to make them more melee-attackable
 
** Reduced Djinn spawn by approx 40% throughout NM Survival (beyond-Campaign) waves
 
** Djinn Spell-Casting Interruption reduced from 15% of HP to 7.5% of HP
 
** Ranged Towers Prioritized to Target Djinn over ground-based units
 
** Eliminated Djinn spawns from Pure Strat mode
 
 
* [[7.21]]:
 
** Djinn no longer flee or move away from you when attacked, and they also have a reduced de-summon range, and take longer to de-summon, and are weaker generally.
 
** Djinn fleeing behavior adjusted.
 
 
* [[7.20]]: Introduced.
 
 
 
{{Creaturemenu}}
 
{{Creaturemenu}}
 
[[Category:Creatures]]
 
[[Category:Creatures]]

Revision as of 21:54, 16 February 2020

The Djinn (pronounced "Jinn") are a race of creatures introduced with the Quest for the Lost Eternia Shards - Part 2: Moraggo Desert Town DLC.

Djinn, like Sharken and Goblin Copters, are announced upon arrival, though they are not considered a miniboss.

Promotional Description

"These dastardly fiends await you in the desert town of Moraggo. Wielders of fire, lightning and poison elements, the Djinn will warp your defenses to another plane of existence. But these crafty genies have another trick up their sleeve: enemy buffing."

Behavior

Enemy Djinn hover above ground, often following other enemies. Occasionally, they will cast a golden beam from one of their hands onto a nearby enemy. If given enough time without interruption, the target will turn golden and gain buffs to all its stats.

Djinn also possess the unique ability to destroy hero defenses instantly, regardless of health. However, this spell requires a long casting period to succeed and it can be interrupted by a player and/or pet dealing at least 7.5% of the Djinn's max health in damage. This spell is indicated by a golden beam coming out of the Djinn's eyes.

While near a player, the Djinn will attack them with elemental magic.

  • Allied Djinn may upgrade hero defenses automatically.

Notes

  • Allied Djinn have a white turban and blue skin, whereas enemy Djinn have normal turban and skin coloring.
  • The casting animation of Allied Djinn is colored green, whereas with enemy Djinn it is colored gold.
  • Djinn are never assigned elemental affinity, however Djinn have higher resistance than normal monsters.
  • Lighting Stance and Shock beams can interrupt Djinn desummoning attempts as if they were player damage and will leave the monster stunned for several seconds when they are interrupted.
  • Djinn projectiles do not damage Eternia Crystals, only heroes and defenses.
  • Ranged towers will prioritize attacking Djinns over ground enemies.

Trivia

  • The Djinn (or Genies) are supernatural creatures from Arabic folklore.