Dungeon Defenders Wiki
(→‎Notes: Added additional strategy information for Djinn)
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|special=Instantly Destroy Hero [[Defenses]] <br>Buff Ally [[Creatures]]
 
|special=Instantly Destroy Hero [[Defenses]] <br>Buff Ally [[Creatures]]
 
|introduced = Patch [[7.20]] - [[Part 2: Moraggo Desert Town]]}}
 
|introduced = Patch [[7.20]] - [[Part 2: Moraggo Desert Town]]}}
The '''Djinn''' are a new race of creatures introduced with the [[Quest for the Lost Eternia Shards#Part 2: Moraggo Desert Town|Quest for the Lost Eternia Shards - Part 2: Moraggo Desert Town]] [[Downloadable Content|DLC]].
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The '''Djinn''' (pronounced "Jinn") are a race of creatures introduced with the [[Quest for the Lost Eternia Shards#Part 2: Moraggo Desert Town|Quest for the Lost Eternia Shards - Part 2: Moraggo Desert Town]] [[Downloadable Content|DLC]].
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Djinn, like Sharken and Goblin Copters, are announced upon arrival, though they are not considered a miniboss.
   
Djinns, like Sharkens, are not considered a miniboss, however there is a notification on the screen when one spawns, like the ogre, which is a miniboss.
 
 
==Promotional Description==
 
==Promotional Description==
   
<blockquote>"These dastardly fiends await you in the desert town of Moraggo. Wielders of fire, lightning and poison elements, the Djinn will warp your defenses to another plane of existence. But these crafty genies have another trick up their sleeve: enemy buffing."</blockquote>
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<blockquote>''"These dastardly fiends await you in the desert town of Moraggo. Wielders of fire, lightning and poison elements, the Djinn will warp your defenses to another plane of existence. But these crafty genies have another trick up their sleeve: enemy buffing."''</blockquote>
   
 
== Behavior ==
<blockquote>TE<sup>[http://forums.trendyent.com/announcement.php?f=56&a=18]</sup></blockquote>
 
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Enemy Djinn hover above ground, often following other enemies. Occasionally, they will cast a golden beam from one of their hands onto a nearby enemy. If given enough time without interruption, the target will turn golden and gain buffs to all its stats.
   
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Djinn also possess the unique ability to destroy hero defenses instantly, regardless of health. However, this spell requires a long casting period to succeed and it can be interrupted by a player and/or pet dealing at least 7.5% of the Djinn's max health in damage. This spell is indicated by a golden beam coming out of the Djinn's eyes.
==Attributes==
 
   
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While near a player, the Djinn will attack them with elemental magic.
*Attack players with any of the three [[elements]]: fire, lightning and poison.
 
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*Possess the ability to instantly destroy hero defenses.
 
 
*Allied Djinn may upgrade hero defenses automatically.
*Enemy Djinn may temporarily buff other enemies, boosting their health and attack.
 
*Enemies buffed by Enemy Djinn take on a golden visual appearance, similar to special enemies in the [[Treasure Hunt]] challenge.
 
*Allied Djinn may upgrade hero defenses.
 
   
 
==Notes==
 
==Notes==
   
*Allied Djinn are colored pale blue, whereas enemy Djinn are colored red.
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*Allied Djinn have a white turban and blue skin, whereas enemy Djinn have normal turban and skin coloring.
 
*<span style="font-style: normal; ">The casting animation of Allied Djinn is colored green, whereas <span style="font-style: normal; ">with</span><span style="font-style: normal; "> </span><span style="font-style: normal; ">enemy Djinn </span>it is colored gold</span><span style="font-style: normal; ">.</span>
 
*<span style="font-style: normal; ">The casting animation of Allied Djinn is colored green, whereas <span style="font-style: normal; ">with</span><span style="font-style: normal; "> </span><span style="font-style: normal; ">enemy Djinn </span>it is colored gold</span><span style="font-style: normal; ">.</span>
*A player or pet can interrupt the Djinn's casting animation that destroys defenses when they deal damage <span style="color: rgb(240, 240, 240); font-family: arial, sans-serif; font-style: normal; line-height: 16px; font-size: small; ">≥</span> 7.5% of the Djinn's max health.
 
*Djinn have a weakness to the donkey pet. It interupts thier channeling abilty and causes them to be stunned.
 
 
*Djinn are never assigned elemental affinity, however Djinn have higher resistance than normal monsters.
 
*Djinn are never assigned elemental affinity, however Djinn have higher resistance than normal monsters.
*Lighting Stance and Shock beams can interrupt Sharken wind-up or Djinn desummoning attempts as if they were player damage and will leave the monster stunned for several seconds when they are interrupted..
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*Lighting Stance and Shock beams can interrupt Djinn desummoning attempts as if they were player damage and will leave the monster stunned for several seconds when they are interrupted.
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*Djinn projectiles do not damage [[Eternia Crystal]]s, only heroes and defenses.
*Lightning Towers interrupt a Sharken's wind-up or Djinn's desummoning attempts as if they were player damage and will leave the monster stunned for several seconds when they are interrupted. (Undocumented change when the above patch was added.)
 
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*Ranged towers will prioritize attacking Djinns over ground enemies.
   
 
==Trivia==
 
==Trivia==
   
 
*The [http://en.wikipedia.org/wiki/Jinn Djinn] (or Genies) are supernatural creatures from Arabic folklore.
 
*The [http://en.wikipedia.org/wiki/Jinn Djinn] (or Genies) are supernatural creatures from Arabic folklore.
 
== History ==
 
 
===PC===
 
* [[7.22]]:
 
** Added Djinn Arrival Notification
 
** [[Gas Trap]]s can now stun Djinn
 
** Djinn fleeing behavior further adjusted to make them more melee-attackable
 
** Reduced Djinn spawn by approx 40% throughout NM Survival (beyond-Campaign) waves
 
** Djinn Spell-Casting Interruption reduced from 15% of HP to 7.5% of HP
 
** Ranged Towers Prioritized to Target Djinn over ground-based units
 
** Eliminated Djinn spawns from Pure Strat mode
 
 
* [[7.21]]:
 
** Djinn no longer flee or move away from you when attacked, and they also have a reduced de-summon range, and take longer to de-summon, and are weaker generally.
 
** Djinn fleeing behavior adjusted.
 
 
* [[7.20]]: Introduced.
 
 
 
{{Creaturemenu}}
 
{{Creaturemenu}}
 
[[Category:Creatures]]
 
[[Category:Creatures]]

Revision as of 21:54, 16 February 2020

The Djinn (pronounced "Jinn") are a race of creatures introduced with the Quest for the Lost Eternia Shards - Part 2: Moraggo Desert Town DLC.

Djinn, like Sharken and Goblin Copters, are announced upon arrival, though they are not considered a miniboss.

Promotional Description

"These dastardly fiends await you in the desert town of Moraggo. Wielders of fire, lightning and poison elements, the Djinn will warp your defenses to another plane of existence. But these crafty genies have another trick up their sleeve: enemy buffing."

Behavior

Enemy Djinn hover above ground, often following other enemies. Occasionally, they will cast a golden beam from one of their hands onto a nearby enemy. If given enough time without interruption, the target will turn golden and gain buffs to all its stats.

Djinn also possess the unique ability to destroy hero defenses instantly, regardless of health. However, this spell requires a long casting period to succeed and it can be interrupted by a player and/or pet dealing at least 7.5% of the Djinn's max health in damage. This spell is indicated by a golden beam coming out of the Djinn's eyes.

While near a player, the Djinn will attack them with elemental magic.

  • Allied Djinn may upgrade hero defenses automatically.

Notes

  • Allied Djinn have a white turban and blue skin, whereas enemy Djinn have normal turban and skin coloring.
  • The casting animation of Allied Djinn is colored green, whereas with enemy Djinn it is colored gold.
  • Djinn are never assigned elemental affinity, however Djinn have higher resistance than normal monsters.
  • Lighting Stance and Shock beams can interrupt Djinn desummoning attempts as if they were player damage and will leave the monster stunned for several seconds when they are interrupted.
  • Djinn projectiles do not damage Eternia Crystals, only heroes and defenses.
  • Ranged towers will prioritize attacking Djinns over ground enemies.

Trivia

  • The Djinn (or Genies) are supernatural creatures from Arabic folklore.