Enrage Aura
Enrage Aura
The Enrage Aura is the final aura the Monk/Initiate unlock. It may cause enemies inside it to attack other enemies. Enraged monsters can attack enemies immune to this aura, but they will not retaliate. Ogres, bosses, and creatures with a fire affinity cannot be enraged. This aura costs 100 mana and 5 DUs to place.

The Enrage Aura is a great alternative to the Ensnare Aura and Electric Auras. While it does not directly damage or slow enemies, the Enrage Aura effectively combines the two. It can direct enemies away from Eternia Crystals and physical defenses, instead attacking and damaging their own allies.

The net damage output and disabling effects of this aura are highly volatile. In cases with a small number of enemies moving at speed through its area, an enrage aura can seem almost useless, as a small number of enemies will be affected, and those that are affected will likely attack others moving at full speed for little damage. The targeted enemies, if not affected, will naturally leave the area, pulling the enraged enemies along, which will clear the effect. However, in the case of large enemy numbers and slow enemy speeds (often due to an overlapping ensnare aura) the enrage aura can grind enormous enemy groups to a standstill and decimate their numbers as enraged kobolds explode and warriors cut hordes apart. Complemented by damaging auras, towers and walls the enrage aura can lend a powerful but expensive and somewhat unreliable finisher to a defense.

Upgrade Table

Level Health Effective Range Chance to Enrage Mana To Upgrade Mana Invested
Base 140 3.22 N/A 100
TowerUpgraded 1 168 3.88 100 200
TowerUpgraded 2 189 4.33 200 400
TowerUpgraded 3 215 4.86 400 800
TowerUpgraded 4 238 5.31 700 1500
TowerUpgraded 5 260 5.72 1220 2720
  • Upgrading a hero defense increases its damage by 10% each level, and its health, aura lifespan or trap detonation charge number by 20% each level. (A level 5 defense will deal 50% more damage and have 100% more health than an un-upgraded defense).
  • On the other hand, upgrading a hero defense will mean that it acts as if the Hero has a higher Defense Area of Effect and Defense Attack Rate. A level 1 turret has a bonus of 2 to all stats, while a level 5 turret has a bonus of 36 to all stats.
  • While the hero who summoned the tower is active, damage is increased by 33% (PC).
  • Current as of PC version: 7.36c.

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