
Starting at 70%, the percentage to which enemies are slowed down can be as low as 20% with high Defense Base Damage, and using an Apprentice Guardian it can lowered to around 10%. Blockades can be rendered obsolete by placing the Ensnare Aura in front of ranged offensive towers to give them sufficient time to dispatch enemies without the need for a barricade. The Ensnare Aura can also be effectively combined with Electric Aura and Inferno Trap, maximizing the amount of time enemies spend inside of a damaging area.
Because of its spherical shape, it can be positioned on a higher level while still completely covering the lower level and vice versa. The Ensnare Aura can also be used to slow down Wyverns.
Although enemies immune to poison are not affected, a Darkness Trap or a Strength Drain Aura can be placed near the Ensnare Aura to remove that immunity.
Upgrade Table
Level | Health | Effective Range | Enemy Movement Speed | Mana To Upgrade |
---|---|---|---|---|
Base | 165 | 3.77 | 70% | 30 |
![]() | 198 | 4.55 | 59% | 100 |
![]() | 222 | 5.07 | 53% | 200 |
![]() | 253 | 5.70 | 47% | 400 |
![]() | 281 | 6.22 | 44% | 700 |
![]() | 307 | 6.70 | 41% | 1220 |
- Upgrading a hero defense increases its damage by 10% each level, and its health, aura lifespan or trap detonation charge number by 20% each level. (A level 5 defense will deal 50% more damage and have 100% more health than an un-upgraded defense).
- On the other hand, upgrading a hero defense will mean that it acts as if the Hero has a higher Defense Area of Effect and Defense Attack Rate. A level 1 turret has a bonus of 2 to all stats, while a level 5 turret has a bonus of 36 to all stats.
- While the hero who summoned the tower is active, damage is increased by 33% (PC).
- Current as of PC version: 7.36c.
History
PC
Data Tables
Effect of Stats allocated into AURA EFFECT STRENGTH on _EMS_ or Enemy Movement Speed.
Note: This is for the base aura, no upgrades.
MinPts | MaxPts | EMS |
---|---|---|
0 | 0 | 70% |
1 | 1 | 59% |
2 | 2 | 54% |
3 | 3 | 50% |
4 | 4 | 48% |
5 | 5 | 46% |
6 | 6 | 44% |
7 | 7 | 43% |
8 | 8 | 42% |
9 | 9 | 41% |
10 | 10 | 40% |
11 | 11 | 39% |
12 | 13 | 38% |
14 | 15 | 37% |
16 | 17 | 36% |
18 | 19 | 35% |
20 | 21 | 34% |
22 | 24 | 33% |
25 | 28 | 32% |
29 | 32 | 31% |
33 | 37 | 30% |
38 | 42 | 29% |
43 | 49 | 28% |
50 | 57 | 27% |
58 | 66 | 26% |
67 | 77 | 25% |
78 | 91 | 24% |
92 | 108 | 23% |
109 | 129 | 22% |
130 | 155 | 21% |
156 | 188 | 20% |
189 | 230 | 19% |
231 | 284 | 18% |
285 | 359 | 17% |
360 | 449 | 16% |
450 | 9999 | 15% |
Apprentice / Adept: | Magic Blockade | Magic Missile Tower | Fireball Tower | Lightning Tower | Deadly Striker Tower | |
Huntress / Ranger: | Gas Trap | Proximity Mine Trap | Inferno Trap | Ethereal Spike Trap | Darkness Trap | |
Monk / Initiate: | Ensnare Aura | Electric Aura | Healing Aura | Strength Drain Aura | Enrage Aura | |
Squire / Countess: | Spike Blockade | Bouncer Blockade | Harpoon Turret | Bowling Ball Turret | Slice N Dice Blockade | |
Barbarian: | Tornado Stance | Lightning Stance | Siphon Stance | Turtle Stance | Hawk Stance | |
Series EV: | Proton Beam | Physical Beam | Reflection Beam | Shock Beam | Tower Buff Beam | |
Summoner: | Archer Minion | Spider Minion | Orc Minion | Mage Minion | Warrior Minion | |
Ogre Minion |