It shoots explosive fireballs that deal moderate splash damage over their area of impact. This explosion has a fixed radius of 4.3. Enemies further out from the center point of impact take less damage.Because the Fireball Tower is fire-based, it should be complemented with defenses that inflict generic or electric damage, or remove/negate the elemental affinity of monsters.
Attack Speed Break Points
The table highlights various break points for the Apprentice's Fireball Tower in relation to points put into 'Defense Attack Rate'. Take note these are soft break points and that every point effects the attack rate or rate of fire. Upgrading the fireball tower also increases its rate of fire so the following table is for when it is maxed at three stars. The attack rate range between the first and last level gets smaller the more stats you have. So by around 800 there is no change.
Because of the way the game rounds down to the nearest hundredth, each row going down the ARD column has a range of corresponding APS values. For example, 7.5 and 8.2 attacks per second would both be displayed as '0.09'. This is because '1 / ( 1.35 * 7.5 )' is about '0.0988' and '1 / ( 1.35 * 8.2 )' is about '0.0903'. This is based off the formula 1 / ( 1.35 * x ) = y, where x is the attack rate displayed in game, and y is the attacks per second.
DAR: Points point into 'Defense Attack Rate'.
ARD: The attack rate displayed in game.
APS: The actual attacks per second.
- This table is a work in progress. More accurate values will be coming.
- These values does not take into account the effect of having a Huntress Guardian equipped or any other modifiers like the Series E.V. Tower Buff Beam.