| New Wiki: dungeondefenders.wiki.gg |
A summoner casting Flash Heal.
Flash Heal is a Summoner ability unlocked at level 7. It costs 150 mana to use and has a 10-second cooldown.
A wave of healing energy restores the health of all defenses and heroes within a fixed 11.00-unit radius by 5-35% of their maximum HP, depending on this ability's stat; the percent healing caps at 2419 Ability 2.
Flash Heal can be released from either the user's current position or, in Overlord Mode: at the position of their cursor. In Redux, it is also useable while the Summoner is airborne.
Scaling[]
| Ability 2 | % Healing |
|---|---|
| 0 | 5.0 |
| 100 | 15.23 |
| 200 | 18.16 |
| 300 | 20.16 |
| 400 | 21.73 |
| 500 | 23.04 |
| 600 | 24.17 |
| 700 | 25.17 |
| 800 | 26.07 |
| 900 | 26.89 |
| 1000 | 27.66 |
| 1100 | 28.36 |
| 1200 | 29.03 |
| 1300 | 29.65 |
| 1400 | 30.24 |
| 1500 | 30.8 |
| 1600 | 31.34 |
| 1700 | 31.85 |
| 1800 | 32.34 |
| 1900 | 32.81 |
| 2000 | 33.26 |
| 2100 | 33.7 |
| 2200 | 34.12 |
| 2300 | 34.53 |
| 2400 | 34.93 |
| 2419 | 35.0 (cap) |
Notes[]
- Alongside Phase Shift and Overlord Mode, Flash Heal can be used during Build Phases.
Version History[]
Redux[]
- ?: Now useable while airborne.
Vanilla[]
- 9.?: Now useable while airborne.
- ?: Introduced with the Summoner.



