Foundries and Forges is the second map of the classic campaign.


The level consists of three pairs of enemy spawn points. Four staircases lead up to the core, which has 3 small hallways around the core itself. It is recommended to build defenses within these halls, as they will be closer to each other and more concentrated, allowing easier mantainance. Low level players should be wary of the explosive kobolds, which can be countered with traps and ensnare auras. A series EV may be useful to bring, to surround the Eternia Crystal with reflection beams.

Be wary of the ogre on the final wave, attack him with your hero directly to keep him away from your weaker defenses.
Recommended Level: N/A
Foundries and Forges
Foundries and Forge
Map Information
Number of Crystals Number of Waves Defense Units Starting Mana
Crystal Classic 6 80 200
Hazards Mana Per Round
Lava 160
Unlikely Allies
Spawn List
GoblinIconHard DarkElfArcherIconHard OrcIconHard KoboldIconHard WyvernIconHard DarkElfMageIconHard DarkElfWarriorIconHard SpiderIconHard DjinnIconNightmare OgreIconHard
Survival Wave 15 Reward
Steam Robot
The Deeper Well Foundries and Forges Magus Quarters Alchemical Laboratory Servants Quarters
Castle Armory Hall of Court The Throne Room Royal Gardens The Ramparts
Endless Spires The Summit Glitterhelm Caverns Palantir Oakvale Crossing
DLC Lost Eternia Shards: Mistymire Forest Moraggo Desert Town Aquanos Sky City
Crystalline Dimension
Other DLC: Karathiki Jungle City in the Cliffs Talay Mining Complex The King's Game
PvP/Monster Fest: Frostdale Tree of Life Oasis Shipwreck Ruins
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