The Gas Trap is a Huntress/Ranger defense. It engulfs enemies in coughing gas, stunning weaken foes for the duration. It does not affect enemies immune to poison or any of the following enemies (regardless of their elemental affinity):
- Kobolds (after igniting)
- Dark Elf Warriors
- Goblin Copters
- Siege Mechs
- Evil Heroes
When placed on a narrow path or doorway, the enemies effected by this trap can completely block the path, preventing anything from passing through, including foes unaffected by the trap. Combined with any defense or weapon capable of hitting multiple targets at once, this can be a very powerful trap.
Gas Trap stun duration scales up with Defense Base HEALTH stat. The Defense Base Damage stat does NOT affect the Gas Trap in any way.
- Upgrading a hero defense increases its damage by 10% each level, and its health, lifespan or detonation count by 20% (a level 5 defense will deal 50% more damage and have 100% more health than a defense with no upgrades).
- On the other hand, upgrading a hero defense will mean that it acts as if the Hero has a higher Defense Area of Effect and Defense Attack Rate. A level 1 turret gets a bonus of +2 to all stats, while a level 5 turret gets +36.
- While the hero who summoned the tower is active, its damage is increased by 33% (PC).
|Apprentice / Adept:||Magic Blockade||Magic Missile Tower||Fireball Tower||Lightning Tower||Deadly Striker Tower|
|Huntress / Ranger:||Gas Trap||Proximity Mine Trap||Inferno Trap||Ethereal Spike Trap||Darkness Trap|
|Monk / Initiate:||Ensnare Aura||Electric Aura||Healing Aura||Strength Drain Aura||Enrage Aura|
|Squire / Countess:||Spike Blockade||Bouncer Blockade||Harpoon Turret||Bowling Ball Turret||Slice N Dice Blockade|
|Barbarian:||Tornado Stance||Lightning Stance||Siphon Stance||Turtle Stance||Hawk Stance|
|Series EV:||Proton Beam||Physical Beam||Reflection Beam||Shock Beam||Tower Buff Beam|
|Summoner:||Archer Minion||Spider Minion||Orc Minion||Mage Minion||Warrior Minion|