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Any defenses that are not a [[Huntress]] trap or a [[Monk]] aura will be pushed out of the way by the cow catcher at the front of the mech. While the cow catcher moves the [[Slice N Dice Blockade]], the mech will not take damage from the moving blades.
 
Any defenses that are not a [[Huntress]] trap or a [[Monk]] aura will be pushed out of the way by the cow catcher at the front of the mech. While the cow catcher moves the [[Slice N Dice Blockade]], the mech will not take damage from the moving blades.
   
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{{Creaturemenu}}[[Video:DD - Goblin Mecha Boss|thumb|left|300px]]
 
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[[Category:Boss]]
 
[[Category:Boss]]

Revision as of 22:40, March 11, 2012


The second boss in Dungeon Defenders is the Goblin Mech. Like all bosses, the Goblin Mech has a weakness. By having one player distract the Goblin Mech, another player can attack it from behind. When the gate behind the Goblin Mech opens up, the Goblin Mech will take double damage. The Goblin Mech is encountered in The Throne Room. He always spawns on the left (Blue side) of The Throne Room.

Appearance

The Goblin Mech looks like the name sounds - a massive robot piloted by a goblin. The blades of this boss are built right into the hands of the beast. A common attack of his is spinning in a circle imitating a Squire's tower or Circular Slice attack. A distinct feature of this beast is his large metal grated jaw.

Any defenses that are not a Huntress trap or a Monk aura will be pushed out of the way by the cow catcher at the front of the mech. While the cow catcher moves the Slice N Dice Blockade, the mech will not take damage from the moving blades.

thumb|left|300px
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