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{{Stub}}{{Infobox creature|name = Harbinger|attacktype = Electric Laser Beams, Lightning Ball Barrage|special = Deals Heavy Damage To Heroes, launches long ranged attacks against defenses|introduced = Patch 8.2}}
 
{{Stub}}{{Infobox creature|name = Harbinger|attacktype = Electric Laser Beams, Lightning Ball Barrage|special = Deals Heavy Damage To Heroes, launches long ranged attacks against defenses|introduced = Patch 8.2}}
The '''Harbinger''' is an enemy that was added in [https://dungeondefenders.wikia.com/wiki/Patch_Notes_(PC)#8.2 Patch 8.2], making its debut in [[Embermount Volcano]].
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The '''Harbinger''' is an enemy that was added in [https://dungeondefenders.wikia.com/wiki/Patch_Notes_(PC)#8.2 Patch 8.2], making its debut in [[Embermount Volcano]]. It is fought exclusively on "Lost Quest" maps.
   
This ghostly enemy possess electrical beam attacks that deal very high damage to heroes. However, these attacks don't seem to target defenses. Keep your distance or stay out of their sight when they appear.
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This ghostly enemy possess electrical beam attacks that deal very high lightning damage to visible heroes near them. These beams do not target defenses. Harbingers will keep their distance from whatever they are targeting. They prepare a four-volley lightning ball barrage over the course of ~7 seconds, then fires them for ~4 seconds. These projectiles '''ignore''' Reflection Beams and deal splash damage on impact.
   
 
Harbingers are naturally lightning resistant. A [[Darkness Trap]] or [[Strength Drain Aura]] to be effected by such elemental attacks. They possess a very large health pool that can even rival [[Ogre|ogres]].
Harbingers will keep their distance from whatever they are targeting and prepare a 4 lightning ball barrage which takes them about 7 seconds to prepare and 4 to fire, they will often be out of reach of most defenses par defenses like a [[Deadly Striker Tower]]. These lightning balls are '''not''' affected by a [[Reflection Beam]] and deal splash electric damage where they hit and are launched a slight arc as they are affected by gravity. (Can someone confirm if these deal only 1/10 to defenses?)
 
   
 
Like the [[Djinn]], [[Sharken]], and [[Goblin Copter|Goblin Copters]], this enemy is announced when they spawn. ''Unlike'' these enemies, Harbingers '''do not''' appear on non-native maps on Nightmare [[Difficulties|difficulty]].
On top of all that, they are naturally electric resistant and will require a [[Darkness Trap]] or [[Strength Drain Aura]] to be effected by such attacks, they possess a very large health pool that can even sometimes rival [[Ogre|Ogres]].
 
 
Like the [[Djinn]], [[Sharken]], and [[Goblin Copter|Goblin Copters]], this enemy is announced when they spawn. ''Unlike'' these enemies, Harbingers '''do not''' appear in other maps on Nightmare [[Difficulties|difficulty]].
 
 
[[Category:Creatures]]
 
[[Category:Creatures]]

Revision as of 01:53, 1 March 2020

The Harbinger is an enemy that was added in Patch 8.2, making its debut in Embermount Volcano. It is fought exclusively on "Lost Quest" maps.

This ghostly enemy possess electrical beam attacks that deal very high lightning damage to visible heroes near them. These beams do not target defenses. Harbingers will keep their distance from whatever they are targeting. They prepare a four-volley lightning ball barrage over the course of ~7 seconds, then fires them for ~4 seconds. These projectiles ignore Reflection Beams and deal splash damage on impact.

Harbingers are naturally lightning resistant. A Darkness Trap or Strength Drain Aura to be effected by such elemental attacks. They possess a very large health pool that can even rival ogres.

Like the Djinn, Sharken, and Goblin Copters, this enemy is announced when they spawn. Unlike these enemies, Harbingers do not appear on non-native maps on Nightmare difficulty.