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The Harbinger is an enemy that was added in Patch 8.2, making its debut in Embermount Volcano. It is fought exclusively on "Lost Quest" / CDT maps.
This ghostly enemy possesses electrical beam attacks that deal exponentially-increasing lightning damage to any visible heroes, if he/she gets too close. The damage caused by these beams increases by 20% per hit; it resets once the hero(es) are out-of-range. The beams never target defenses.
Harbingers will keep their distance from whatever they are targeting. They prepare a four-volley lightning ball barrage over the course of ~7 seconds, then fires them for ~4 seconds. These projectiles ignore Reflection Beams and deal splash damage on impact. On some maps, Harbingers can be tricked into going around tight corners and running into defenses to attack something far away, but getting close to this enemy is ill-advised.
Harbingers are naturally lightning resistant. A Darkness Trap or Strength Drain Aura is required to be effected by such elemental attacks. They possess a very large health pool that can rival that of ogres. In the Infested Ruins and Tomb of Etheria, the Harbingers are poison-based instead.
Like Djinn, Sharken, and Goblin Copters, this enemy is announced when it spawns (in dark blue text). But unlike these enemies, harbingers do not appear on non-native maps on Nightmare difficulty. However... they DO spawn on some CDT maps on Nightmare, where they do not on Insane difficulty and below, such as Coastal Bazaar.
Strategies[]
- Deadly Striker Towers can snipe Harbingers from a distance, before they get close enough to throw lightning balls or electrocute heroes.
- Harbingers are susceptible to knockback. Weapons and defenses with strong knockback, like the Chicken Baller and Deadly Striker Tower, can keep them away from heroes.
- Enrage Auras can make harbingers toss lightning balls at other enemies, but their automatic chain lightning will NOT target them instead of heroes (unconfirmed).
- Place minions in front your main damage-dealing towers (notably mage towers) to keep Harbingers away from stationary tower-buffing heroes, such as a Monk (w/ Tower Boost) or a Summoner (w/ two guardian pets).
- The Huntress' and Ranger's invisibility allows them to get up close to Harbingers without taking damage. However, they will get electrocuted if an uncloaked ally is nearby.
Notes[]
- Harbingers can get stuck on some maps, not moving until a hero or defense attacks them, even if they are invisible.
- A poison variant spawns on Infested Ruins and Tomb of Etheria instead.
History[]
Vanilla[]
9.?: Robe color for lightning Harbingers now always matches the map icon. 8.2: Introduced.
Redux[]
?.?: Robe color for lightning Harbingers now always matches the map icon.
Bosses
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