The Harpoon Turret is a Squire and Countess defense. It is a large crossbow with a wide range and medium-high damage. Its ability to penetrate enemies makes it a good tower for choke points and intersections.
The Harpoon Turret shoots piercing bolts which can hit up to 12 (?) enemies in a straight line.
|Level||Health||Damage||Attack Rate (sec)||Attack Range||Mana To Upgrade|
- Upgrading a hero defense increases its damage by 10% each level, and its health, lifespan or detonation count by 20% (a level 5 defense will deal 50% more damage and have 100% more health than a defense with no upgrades).
- On the other hand, upgrading a hero defense will mean that it acts as if the Hero has a higher Defense Area of Effect and Defense Attack Rate. A level 1 turret gets a bonus of +2 to all stats, while a level 5 turret gets +36.
- While the hero who summoned the tower is active, its damage is increased by 33% (PC).
- 7.29: Changed Harpoon Tower to aim at center-of-target, rather than with an aim-offset, resolving harpoon missing case
- 7.17d: Fixed Harpoons spawn height offset which caused them to sail over the heads of short enemies.
- 7.17c: Harpoon Projectile Collision Height restored to previous value.
- All Projectile Target leading has been improved to incorporate Z-height changes into its leading calculations (e.g. on stairs/ramps)
- All Towers except Deadly Striker now do line-of-sight tracking/targeting checks, no more tracking/shooting into walls (yay for Harpoons).
- Increased Harpoon Turret Projectile Speed by 33%, and made Harpoon Turret turn 15% faster
- 7.16: All Squire Towers HP buffed by 60% in NM, Harpoon Turret rotate speed increased by 40%.
- Attack Rate now scales correctly on Harpoon Turret, now can fire multiple times per second etc.
- Harpoon projectile flight speed increased by 20%.
- Damage Ramp increased by 10%.
- Harpoon Tower cost reduced from 6 to 5 DU's.
- Harpoon Turrets now prioritize air targets higher than ground targets.
- Increased Squire Tower DPS by 30% from 7.06
- Increased Squire Harpoon HP ramps by 25%
- Harpoon damage reduced by about 33% and attack rate reduced by about 25%
- Harpoon projectiles now limited to 12 hits before breaking.
|Apprentice / Adept:||Magic Blockade||Magic Missile Tower||Fireball Tower||Lightning Tower||Deadly Striker Tower|
|Huntress / Ranger:||Gas Trap||Proximity Mine Trap||Inferno Trap||Ethereal Spike Trap||Darkness Trap|
|Monk / Initiate:||Ensnare Aura||Electric Aura||Healing Aura||Strength Drain Aura||Enrage Aura|
|Squire / Countess:||Spike Blockade||Bouncer Blockade||Harpoon Turret||Bowling Ball Turret||Slice N Dice Blockade|
|Barbarian:||Tornado Stance||Lightning Stance||Siphon Stance||Turtle Stance||Hawk Stance|
|Series EV:||Proton Beam||Physical Beam||Reflection Beam||Shock Beam||Tower Buff Beam|
|Summoner:||Archer Minion||Spider Minion||Orc Minion||Mage Minion||Warrior Minion|