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The Harpoon Turret is a Squire and Countess defense. It is a large crossbow with a wide range and medium-high damage. Its ability to penetrate enemies makes it a good tower for choke points and intersections.

Usage

The Harpoon Turret shoots piercing bolts which can hit up to 12 (?) enemies in a straight line.

Since harpoons have less health than other Squire towers, they should often be protected behind a physical barrier such as the Bouncer Blockade or Spike Blockade to keep monsters at a distance.

Upgrade Table

Level Health Damage Attack Rate (sec) Attack Range Mana To Upgrade
Base 100000 10000000 3.8 10 80
TowerUpgraded 1 732 164 2.56 12.21 100
TowerUpgraded 2 1044 253 2.02 13.91 200
TowerUpgraded 3 1570 415 1.55 16.14 400
TowerUpgraded 4 2145 608 1.26 18.07 700
TowerUpgraded 5 2797 841 1.06 19.88 1220
  • Upgrading a hero defense increases its damage by 10% each level, and its health, lifespan or detonation count by 20% (a level 5 defense will deal 50% more damage and have 100% more health than a defense with no upgrades).
  • On the other hand, upgrading a hero defense will mean that it acts as if the Hero has a higher Defense Area of Effect and Defense Attack Rate. A level 1 turret gets a bonus of +2 to all stats, while a level 5 turret gets +36.
  • While the hero who summoned the tower is active, its damage is increased by 33% (PC).

History

PC

  • 7.29: Changed Harpoon Tower to aim at center-of-target, rather than with an aim-offset, resolving harpoon missing case
  • 7.17d: Fixed Harpoons spawn height offset which caused them to sail over the heads of short enemies.
  • 7.17c: Harpoon Projectile Collision Height restored to previous value.
  • 7.17b:
    • All Projectile Target leading has been improved to incorporate Z-height changes into its leading calculations (e.g. on stairs/ramps)
    • All Towers except Deadly Striker now do line-of-sight tracking/targeting checks, no more tracking/shooting into walls (yay for Harpoons).
    • Increased Harpoon Turret Projectile Speed by 33%, and made Harpoon Turret turn 15% faster
  • 7.16: All Squire Towers HP buffed by 60% in NM, Harpoon Turret rotate speed increased by 40%.
  • 7.07:
    • Attack Rate now scales correctly on Harpoon Turret, now can fire multiple times per second etc.
    • Harpoon projectile flight speed increased by 20%.
    • Damage Ramp increased by 10%.
    • Harpoon Tower cost reduced from 6 to 5 DU's.
    • Harpoon Turrets now prioritize air targets higher than ground targets.
  • 7.06b:
    • Increased Squire Tower DPS by 30% from 7.06
    • Increased Squire Harpoon HP ramps by 25%
  • 7.06:
    • Harpoon damage reduced by about 33% and attack rate reduced by about 25%
    • Harpoon projectiles now limited to 12 hits before breaking.


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