Healing Aura
Healing Aura
The Healing Aura is one of the only two defenses capable of healing players (the other being the Mage Minion). It does not affect towers. It costs 40 mana and 4 DU to place. Unlike other auras, the Healing Aura can be placed centered directly on top of Eternia Crystals.

It can aid in the survival of a player who intends to hold an area without the aid of defensive structures, thus saving Defense Units. It can also save mana since the healing bestowed by this aura is much more cost effective than using the Self Heal spell.

Upgrade Table

Level Health Effective Range Heal Amount Heal Rate(Seconds) Mana To Upgrade Mana Invested
Base 140 4.41 20 1.00 N/A 40
TowerUpgraded 1 168 5.33 28 0.67 100 140
TowerUpgraded 2 189 5.94 34 0.53 200 340
TowerUpgraded 3 215 6.67 42 0.41 400 740
TowerUpgraded 4 239 7.28 50 0.33 700 1440
TowerUpgraded 5 260 7.85 58 0.28 1220 2660
  • Upgrading a hero defense increases its damage by 10% each level, and its health, lifespan or detonation count by 20% (a level 5 defense will deal 50% more damage and have 100% more health than a defense with no upgrades).
  • On the other hand, upgrading a hero defense will mean that it acts as if the Hero has a higher Defense Area of Effect and Defense Attack Rate. A level 1 turret gets a bonus of +2 to all stats, while a level 5 turret gets +36.
  • While the hero who summoned the tower is active, its damage is increased by 33% (PC).



  • 7.16c: Healing Auras now cost only 4 defense units, and heal for 3x more.

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