A Hero Ability is a skill tailored to a specific hero class. Every hero has at least two unique abilities which typically correspond to their Ability1 and Ability2 stats (left and right ability slot respectively). Increasing the ability's stat makes it more potent and/or consume mana at a slower rate.
Hero abilities vary from direct attacks, to often toggleable buff/debuff effects that drain mana overtime, to utility moves. Most have a minimum level requirement in order for the character to use them.
List of Hero-Specific Abilities[]
| Class | Ability | Description | Redux Only? |
|---|---|---|---|
| Massively ups Casting Rate while active.
Redux: Also boosts Hero Damage and Speed, but is more expensive and has a longer cooldown. |
❌ | ||
| Casts a devastating explosion that passes through walls.
Damage decreases with distance away from the origin point. |
❌ | ||
| Instantly upgrades a defense for a raised mana cost. | ✔️ | ||
| Explosion radius is ~1.5x bigger than Mana Bomb's,
but does less damage to all except Dark Elf Mages and Skeletons. |
❌ | ||
| Automatically upgrades nearby defenses at a modified mana cost. | ❌ | ||
Both Mages |
Casts a powerful slow-moving fireball.
Damage scales with Hero Damage exclusively. |
✔️ | |
| A spin attack that (usually) hits twice and has strong knockback. | ❌ | ||
| Greatly increases Hero Damage and Speed while active. | ❌ | ||
| Increases damage dealt by the Countess and nearby allies while active.
Also increases her speed and damage resistance. |
❌ | ||
| Charges straight ahead, damaging and pushing back enemies hit, Ogres included.
Redux: A fire trail is also left behind; it scales with Hero Damage exclusively. |
❌ | ||
Both Knights |
Deploys a damaging vortex at the user's location.
Scales with Hero Damage exclusively. |
✔️ | |
| Hides the Huntress from most non-boss enemies.
Redux: Also increases her movement speed. |
❌ | ||
| Fires a hawk that does high damage to all enemies in a straight line and through walls. | ❌ | ||
| Allows the Huntress to automatically dodge enemy attacks for a short time. | ❌ | ||
| Cloaks the Ranger and all surrounding allies and defenses.
More expensive to activate and upkeep than Invisibility and has a much longer cooldown. |
❌ | ||
| Fires three hawks that deal less damage independently than Piercing Shot,
but comparatively more to single targets if all three birds connect. |
❌ | ||
Both Hunters |
Deals void damage on hit and temporarily weakens the target(s) (bosses included). | ✔️ | |
| Greatly increases the potency of all surrounding defenses
and gradually repairs them while active. |
❌ | ||
| Greatly increases damage dealt by the Monk and nearby allies
and regenerates their health while active. |
❌ | ||
| Buffs the potency, range and attack rate of all defenses summoned by the Initiate and nearby allies. More expensive to activate and upkeep than Tower Boost and has a longer cooldown.
Redux: Simply boosts all surrounding defenses and does not require any builders to be present. Increases their resistance instead of potency. |
❌ | ||
| Lowers the movement speed, damage and resistances of enemies in range while active. | ❌ | ||
Both Monks |
The user emits a damaging aura for five seconds.
Scales with Hero Damage exclusively. |
✔️ | |
| Creates a stationary decoy to distract enemies, then explodes if not destroyed in-time.
Redux: Can also be deployed while airborne. |
❌ | ||
| A devastating short-ranged beam that penetrates through enemies and terrain.
It must be charged up first by collecting mana while EV's arm cannon is raised up. The attack's duration depends on how much mana was stored. |
❌ | ||
| Fires a grenade-like projectile that explodes to inflict high lightning damage.
Scales off of Hero Damage and the Ranged Damage of EV's active weapon. |
✔️ | ||
| Makes the Summoner immaterial to all enemies and defenses,
but disables pets and his ability to pickup mana and items. If "activated" while in Overlord Mode, the camera returns to its usual perspective. |
❌ | ||
| Activates Phase Shift if not already active, sets the camera to a top-down perspective and changes the controls to a scheme that resembles traditional real-time strategy games.
The Summoner cannot move while in this mode. Outside of combat, he can pickup items from anywhere on the map and move around items dropped inside the player's Tavern. |
❌ | ||
| Restores his health and that of surrounding allies and defenses by up to 35% of their max HP.
In Overlord Mode, the spell is casted at the player's cursor. Redux: Can also be casted while airborne. |
❌ | ||
| Deploys a Kobold Minion to seek out and explode on enemies for immense fire damage.
Scales with Hero Damage exclusively. |
✔️ | ||
| Massively buffs the damage and attack speed of the Summoner's pets while active.
Scales with Hero Damage. |
✔️ | ||
| Allows the Jester to move any number of defenses within a radius; she herself cannot move while using this ability.
Cannot move minions or Tower Buff Beams. |
❌ | ||
| Opens a three-slot machine interface that may yield one of many effects depending on the combination inputted.
The Jester cannot move while using this ability, and taking any damage will interrupt it. |
❌ | ||
| Fires a very short-ranged burst of damaging confetti.
Scales with Hero Damage only. |
✔️ | ||
| Ups the Barbarian's jump height, movement speed and attack speed,
at the cost of dealing less damage. |
❌ | ||
| Converts weapon damage type to lightning, but reduces damage dealt. |
Redux: Adds 50% lightning damage, 35% for Hawk Stance. Every swing shoots a lightning bolt. |
❌ | |
| Weapon attacks replenish health equal to a percentage of the Barbarian's max HP,
but his damage resistances are reduced. |
❌ | ||
| Reduces the Barbarian's jump height and his movement speed and damage taken by 90%.
It also reduces his attack damage slightly and protects him from Spider webs. |
❌ | ||
| Turns the next melee attack into a forward smash that does HUGE damage with both weapons.
Disarms the Barbarian for a few seconds afterwards. |
❌ | ||
| A homing jump attack that deals high damage to the target with both weapons.
Turns off any active stances. |
❌ | ||
| A strong three-hit combo that consists of two side swipes followed by a ground pound finisher.
Turns off any active stances. |
❌ | ||
| Whirlwind | TBA | ❌ | |
| Thorn Shot | TBA | ❌ | |
| Nature's Gift | TBA | ❌ |
Notes[]
- Not a single Redux-exclusive ability is binded to a hotkey/controller input by default. The player can assign them by pressing a number key from 0-9 (or D-pad direction on a controller) for <2 seconds, while it is highlighted in the Action Wheel.
Version History[]
Redux[]
- 12.0.3: Cooldowns now reset at the start of each Build Phase. "Your tower boosters will be grateful."
- ???:
- Added Fire Bomb to Apprentice and Adept.
- Added Blade Vortex to Squire and Countess.
- Added Dark Shot to Huntress and Ranger.
- Added Aura of Fire to Monk and Initiate.
- Added Tesla Bomb to Series EV.
- Added Pet Boost and Summon Kobold to Summoner.
- Added Confetti Cannon to Jester.
Vanilla[]
- ?: Introduced eight new abilities:
- Instant Upgrade and Purity Bomb with the Adept.
- Call to Arms and Joust with the Countess.
- Invisibility Field and Piercing Spreadshot with the Ranger.
- Remote Defense Boost and Enemy Drain with the Initiate.
- ?: Introduced battle stances, Battle Leap and Battle Pound with the Barbarian.
- ?: Introduced Move Tower and Wheel O' Fortuna with the Jester.
- ?: Introduced Holographic Decoy and Proton Charge Blast with Series EV.
- ?: Introduced Phase Shift, Overlord Mode and Flash Heal with the Summoner.
Trivia[]
- At 74, Summon Kobold has the highest level requirement of all hero abilities to unlock.
- This is coincidentally the same level Mythical gear becomes equipable.