Dungeon Defenders Wiki
m (Correcting boost at 3500 boost stat. Accidentally transcribed the wrong number.)
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[[Image:Hero_Boost.png|75px|right]]'''{{PAGENAME}}''' is the second [[Monk]] ability. It is an activation ability; while active it increases the damage output of the user and nearby allied [[heroes]] while also healing them, however the user's [[Mana|mana]] is drained at a rate which increases over time. When deactivated, there is a cooldown before it can be activated again.
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[[Image:Hero_Boost.png|50x50px|left]]'''{{PAGENAME}}''' is a [[Monk]] ability that boosts the damage output of himself and nearby allies. The heroes are also healed over time.
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  +
For solo play, Hero Boost gives the Monk the highest melee DPS in the game. In multiplayer, this ability can push the damage output of some hero classes beyond what the Monk himself can achieve (does Hero Boost stack with the Squire's Blood Rage?)
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Along with Defense Boost, Hero Boost drains the user's mana at an exponential rate. When the ability is turned off, it cannot be activated again for 15 seconds.
   
 
==Boost Scaling Table==
 
==Boost Scaling Table==
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| style="text-align:center;" |3.5477
 
| style="text-align:center;" |3.5477
 
|-
 
|-
| style="text-align:center;" |3500
+
| style="text-align:center;" |
  +
3500
 
| style="text-align:center;" |3.6730
 
| style="text-align:center;" |3.6730
 
|-
 
|-
 
| style="text-align:center;" |4000
 
| style="text-align:center;" |4000
| style="text-align:center;" |3.7867
+
| style="text-align:center;" |
  +
3.7867
  +
|-
  +
| style="text-align:center;" |4500
  +
| style="text-align:center;" |3.8911
  +
|-
  +
| style="text-align:center;" |5000
  +
| style="text-align:center;" |3.9879
  +
|-
  +
| style="text-align:center;" |5500
  +
| style="text-align:center;" |4.0784
  +
|-
  +
| style="text-align:center;" |6000
  +
| style="text-align:center;" |4.1634
  +
|-
  +
| style="text-align:center;" |6500
  +
| style="text-align:center;" |4.2438
  +
|-
  +
| style="text-align:center;" |7000
  +
| style="text-align:center;" |4.3200
  +
|-
  +
| style="text-align:center;" |7500
  +
| style="text-align:center;" |4.3927
  +
|-
  +
| style="text-align:center;" |8000
  +
| style="text-align:center;" |4.4621
  +
|-
  +
| style="text-align:center;" |8500
  +
| style="text-align:center;" |4.5286
  +
|-
  +
| style="text-align:center;" |9000
  +
| style="text-align:center;" |4.5926
  +
|-
  +
| style="text-align:center;" |9500
  +
| style="text-align:center;" |4.6541
  +
|-
  +
| style="text-align:center;" |10000
  +
| style="text-align:center;" |4.7135
 
|}
 
|}
   

Revision as of 01:19, 27 February 2020

Hero Boost

Hero Boost is a Monk ability that boosts the damage output of himself and nearby allies. The heroes are also healed over time.

For solo play, Hero Boost gives the Monk the highest melee DPS in the game. In multiplayer, this ability can push the damage output of some hero classes beyond what the Monk himself can achieve (does Hero Boost stack with the Squire's Blood Rage?)

Along with Defense Boost, Hero Boost drains the user's mana at an exponential rate. When the ability is turned off, it cannot be activated again for 15 seconds.

Boost Scaling Table

Hero Boost Damage Multiplier
0 1.2500
100 1.9088
250 2.1908
500 2.4675
1000 2.8135
2000 3.2461
2500 3.4072
3000 3.5477

3500

3.6730
4000

3.7867

4500 3.8911
5000 3.9879
5500 4.0784
6000 4.1634
6500 4.2438
7000 4.3200
7500 4.3927
8000 4.4621
8500 4.5286
9000 4.5926
9500 4.6541
10000 4.7135

PC