m (Correcting boost at 3500 boost stat. Accidentally transcribed the wrong number.) Tag: rte-wysiwyg |
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− | [[Image:Hero_Boost.png| |
+ | [[Image:Hero_Boost.png|50x50px|left]]'''{{PAGENAME}}''' is a [[Monk]] ability that boosts the damage output of himself and nearby allies. The heroes are also healed over time. |
+ | |||
+ | For solo play, Hero Boost gives the Monk the highest melee DPS in the game. In multiplayer, this ability can push the damage output of some hero classes beyond what the Monk himself can achieve (does Hero Boost stack with the Squire's Blood Rage?) |
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+ | |||
+ | Along with Defense Boost, Hero Boost drains the user's mana at an exponential rate. When the ability is turned off, it cannot be activated again for 15 seconds. |
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==Boost Scaling Table== |
==Boost Scaling Table== |
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| style="text-align:center;" |3.5477 |
| style="text-align:center;" |3.5477 |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" | |
+ | 3500 |
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| style="text-align:center;" |3.6730 |
| style="text-align:center;" |3.6730 |
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| style="text-align:center;" |4000 |
| style="text-align:center;" |4000 |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" | |
+ | 3.7867 |
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+ | |- |
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+ | | style="text-align:center;" |4500 |
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+ | | style="text-align:center;" |3.8911 |
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+ | |- |
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+ | | style="text-align:center;" |5000 |
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+ | | style="text-align:center;" |3.9879 |
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+ | |- |
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+ | | style="text-align:center;" |5500 |
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+ | | style="text-align:center;" |4.0784 |
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+ | |- |
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+ | | style="text-align:center;" |6000 |
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+ | | style="text-align:center;" |4.1634 |
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+ | |- |
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+ | | style="text-align:center;" |6500 |
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+ | | style="text-align:center;" |4.2438 |
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+ | |- |
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+ | | style="text-align:center;" |7000 |
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+ | | style="text-align:center;" |4.3200 |
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+ | |- |
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+ | | style="text-align:center;" |7500 |
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+ | | style="text-align:center;" |4.3927 |
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+ | |- |
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+ | | style="text-align:center;" |8000 |
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+ | | style="text-align:center;" |4.4621 |
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+ | |- |
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+ | | style="text-align:center;" |8500 |
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+ | | style="text-align:center;" |4.5286 |
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+ | |- |
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+ | | style="text-align:center;" |9000 |
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+ | | style="text-align:center;" |4.5926 |
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+ | |- |
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+ | | style="text-align:center;" |9500 |
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+ | | style="text-align:center;" |4.6541 |
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+ | |- |
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+ | | style="text-align:center;" |10000 |
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+ | | style="text-align:center;" |4.7135 |
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Revision as of 01:19, 27 February 2020
Hero Boost is a Monk ability that boosts the damage output of himself and nearby allies. The heroes are also healed over time.
For solo play, Hero Boost gives the Monk the highest melee DPS in the game. In multiplayer, this ability can push the damage output of some hero classes beyond what the Monk himself can achieve (does Hero Boost stack with the Squire's Blood Rage?)
Along with Defense Boost, Hero Boost drains the user's mana at an exponential rate. When the ability is turned off, it cannot be activated again for 15 seconds.
Boost Scaling Table
Hero Boost | Damage Multiplier |
---|---|
0 | 1.2500 |
100 | 1.9088 |
250 | 2.1908 |
500 | 2.4675 |
1000 | 2.8135 |
2000 | 3.2461 |
2500 | 3.4072 |
3000 | 3.5477 |
3500 |
3.6730 |
4000 |
3.7867 |
4500 | 3.8911 |
5000 | 3.9879 |
5500 | 4.0784 |
6000 | 4.1634 |
6500 | 4.2438 |
7000 | 4.3200 |
7500 | 4.3927 |
8000 | 4.4621 |
8500 | 4.5286 |
9000 | 4.5926 |
9500 | 4.6541 |
10000 | 4.7135 |