Hero Damage, or Attack, is one of ten stats that every hero has. It affects how many damage points the character and their pet(s) inflict to monsters. Hero Damage affects the base damage dealt by weapons and pets. It (usually) does not affect Additional Elemental Damage.
The way damage increases depends on the hero's weapon or pet, Hero Damage. This increment is called the "Scale of Progression."
Damage Calculation[]
Weapons[]
Weapon damage is simply multiplied by a natural logarithmic damage multiplier. The formula to calculate the approximate damage your character inflicts is:
Where "x" is the Hero Damage stat, and "y" is the weapon's damage, dropping all fractions, never round. The
result will not be the DPS (Damage Per Second), but the median damage inflicted by your hero per hit. To find your hero's minimum damage multiply this value by 0.84, and to find the maximum multiply by 1.17. This is very approximate and does not apply to all heroes equally for every animation. For example, the Countess' 3rd swing is two possible stronger hits than the first two swings.
The results are approximated, so the margin of error can be more than 6% above Hero Damage 100.
This formula was discovered by "Cel" on 03-Nov-2011, in Dungeon Defenders Forums.
The Summoner doesn't carry a weapon, but his Hero Damage stat will increase the damage of his pets.
Pets[]
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Alt. Text[]
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Class Damage Modifiers[]
Given the same Hero Damage stat and weapon, different classes will deal different amounts of damage. Some hero 'costumes' deal more damage than the default costume of their respective class.
For example, for a given Huntress weapon, a Jester with the same Hero Damage stat will do ~80% of the damage and Series EV ~70% (but check the math in your tavern). The Super Legendary Huntress does 20% more damage than the Huntress's other 'costumes.'
For staves, Jesters deal the most amount of damage, followed by the Super Legendary Mage, but Series EV again ~70%. In Redux, the SL Mage hits the hardest of all hero variants.
This applies to the PC version at least; not certain about console and mobile.
On Nightmare difficulty and above, all weapons deal ~1/6 damage, while offensive pets deal more damage, compared to Insane and below.
Hero Class
(Default Costume) |
Weapons | Pets |
---|---|---|
Apprentice | 1.0x | ?.?x |
Adept | 1.0x | ?.?x |
Squire | 1.0x | ?.?x |
Countess | 1.0x | ?.?x |
Huntress | 1.0x | ?.?x |
Ranger | >1.0x | ?.?x |
Monk | 1.0x | >1.0x |
Initiate | <1.0x | ?.?x |
Jester | >1.0x (Apprentice, Vanilla)
<1.0x (Squire) <1.0x (Huntress) <1.0x (Monk) |
?.?x |
Summoner | N/A | <1.0x |
Series EV | ?.?x (Apprentice)
<1.0x (Huntress) |
?.?x |
Barbarian | ?.?x | ?.?x |
See Also[]
- Pet Damage and Effect Modifiers
External Links[]
- Easy Damage Calculator: WolframAlpha,
- Change X to your Hero Damage, and Y to your weapon damage.
Hero Stats | Tower Stats | Action Wheel | Hero Menu |