Hero Speed, or Agility, is one of ten stats that every hero has. It increases the character's lateral movement speed on top of their base value. This stat effectively caps at 100; anything higher will not make a difference.
Some costumes, abilities, equipment and status effects can also influence how fast the hero moves.
Stat Scaling[]
Hero Speed scales almost linearly up to its effective limit. At the 100+ speed mark, the hero's movement speed is approximately doubled.
Base Speed by Class and Costume[]
Generally-Speaking, Hero Speed is inversely related to Health. Slower characters have more HP, whereas the faster ones have less HP. The Jester is an exception; she has above-average health, despite being the fastest hero in the game.
Unlisted costumes in the table below use the hero class's default speed.
Hero | Costume(s) | Base Speed | Difference
Factor |
---|---|---|---|
Apprentice | Default | 600 | |
Jim Darkmagic | 500 | ~0.83 | |
Legendary Mage | 465 | 0.775 | |
Super Legendary Mage,
SL Crystalline Mage |
445 | ~0.74 | |
Adept | All | 800 | |
Squire | Default | 450 | |
Tycho, | 650 | ~1.44 | |
Legendary Knight | 352 | ~0.78 | |
Super Legendary Knight,
SL Crystalline Knight |
337 | ~0.75 | |
Countess | All | 650 | |
Huntress | Default | 690 | |
Legendary Huntress | 535 | ~0.77 | |
Super Legendary Huntress,
SL Crystalline Huntress |
496 | ~0.72 | |
Ranger | Default | 560 | |
Tuxedo | 386 | ~0.69 | |
Monk | Default | 650 | |
Cardboard Tube Samurai | 550 | ~0.85 | |
Legendary Monk | 500 | ~0.77 | |
Super Legendary Monk,
SL Crystalline Monk |
464 | ~0.71 | |
Crystalline Ninja | 715 | 1.10 | |
Initiate | All | 750 | |
Series EV | Default | 690 | |
Bounty Hunter, | 525 | ~0.76 | |
EV 1.5 | 480 | ~0.70 | |
EV 1.75 | 433 | ~0.63 | |
Summoner | Default | 650 | |
Demoness | 765 | ~1.18 | |
Barbarian | Default | 550 | |
Amazon Warrior | 650 | ~1.18 | |
Santa Imposter | 408 | ~0.74 | |
Tavernkeep Imposter, | 320 | ~0.58 | |
Jester | All | 850 | N/A |
Speed Modifiers[]
Most, if not, all other hero speed modifiers are multiplicative. Two 1.10x factors will combine into a 1.21x (+21%) speed increase, not 1.20x (+20%).
Sample List[]
Source | Speed
Multiplier |
---|---|
Equipment | |
Certain Weapons | 1.10 |
Final Patch/Stache | 1.10 |
Dice | 1.10 |
Skeleton on Treadmill | 1.15 |
Crystal Core | 1.20 |
Baby Old One | 1.25 |
Treadmill on a Treadmill | 1.45 |
Turkey on a Treadmill | 1.55 |
Hero Abilities | |
Overcharge | 1.? |
Blood Rage | 1.? |
Call to Arms | 1.? |
Invisibility
(Redux Only) |
1.? |
Tornado Stance | 1.? |
Turtle Stance | 0.10 |
Misc. | |
Speed Totem | 1.30 (Max) |
Spider Webs and
Similar Debuffs |
0.10 |
Trivia[]
- This stat does not exist in Dungeon Defenders: Awakened. Heroes become progressively faster as they level up; their movement speed bonus caps at level 50.
Hero Stats | Tower Stats | Action Wheel | Hero Menu |