Dungeon Defenders Wiki
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==Abilities==
 
==Abilities==
*<!--[[Image:Enemy_Drain.png|30px]] -->[[Enemy Drain]] ‐ Reduces the strength, resistances, and movement speeds of nearby enemies!
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*<!--[[Image:Enemy_Drain.png|30px]] -->[[Enemy Drain]] ‐ Reduces the strength, resistances, and movement speeds of nearby enemies. This is very powerful against Nightmare mode monsters!
 
*<!--[[Image:Remote_Defense_Boost.png|30px]] -->[[Remote Defense Boost]] ‐ Enhances the damage, attack rate, and range of ALL the Defenses specifically summoned by any nearby ally heroes.
 
*<!--[[Image:Remote_Defense_Boost.png|30px]] -->[[Remote Defense Boost]] ‐ Enhances the damage, attack rate, and range of ALL the Defenses specifically summoned by any nearby ally heroes.
   

Revision as of 15:40, 11 February 2012

Overview
Gallery

A student of the mountain monasteries, the Initiate has joined her counterpart to discover the truth behind her master's demise. Wielding unique radial abilities, she will not give up, until death or vengeance is hers!

Defenses

  • Ensnare Aura Ensnare Aura ‐ All enemies within this aura become encumbered by their own weight, greatly slowing their movement and attack speed. Uses 3 defense units.
  • Electric Aura Electric Aura‐ Feeling their souls slowly draining away, all enemies within this aura take damage over time. Uses 5 defense units.
  • Healing Aura Healing Aura ‐ Within this aura, friends are healed over time. Uses 5 defense units.
  • Strength Drain Aura Strength Drain Aura ‐ All enemies within this aura deal significantly less damage. Uses 6 defense units.
  • Enrage Aura Enrage Aura ‐ All enemies within this aura become blind with rage, attacking and killing one another. Uses 5 defense units.

Abilities

  • Enemy Drain ‐ Reduces the strength, resistances, and movement speeds of nearby enemies. This is very powerful against Nightmare mode monsters!
  • Remote Defense Boost ‐ Enhances the damage, attack rate, and range of ALL the Defenses specifically summoned by any nearby ally heroes.

Weapon Skills

  • General Damage Melee Combo ‐ The Initiate unleashes a 3‐hit melee combo with each subsequent attack increasing in damage and range.
  • Number Projectiles Energy Projectile ‐ The Initiate channels some of her chi into her spear, projecting an energy bolt useful for weakening enemies at a distance.

Trivia information

  • Referred to as "Monktress" by the development team.

Gameplay Trailer

None