|PC Only Content|
Information on this page is PC specific.
The Mage Minion
|Special:||Heal Self & Allies, Fireball Attack|
|Introduced:||Summoner Hero DLC|
Similar to its enemy counterpart, the Mage Minion can heal himself and his allies (including heroes) and attack enemies by casting a deadly ranged fireball. However, he cannot summon skeletons and has a low amount of health.
The healing spell restores the health of the caster and his nearby allies, including heroes, by 6.5% of their maximum health per cast. The mage activates this healing spell whenever himself or an ally is under a certain percentage of their health. This amount healed does not increase with the Summoner's stats. The healing spell does not repair towers.
- The Mage Minion's ability to heal himself and minions allows you to build self-repairing minion blockades.
- The radius of the mage's healing spell approximates to a max-length 5-DU Tower Buff Beam or Shock Beam. This is slightly further than the melee attack range of ogres, allowing mages to be placed where they can't get hit but still heal allies.
|Apprentice / Adept:||Magic Blockade||Magic Missile Tower||Fireball Tower||Lightning Tower||Deadly Striker Tower|
|Huntress / Ranger:||Gas Trap||Proximity Mine Trap||Inferno Trap||Ethereal Spike Trap||Darkness Trap|
|Monk / Initiate:||Ensnare Aura||Electric Aura||Healing Aura||Strength Drain Aura||Enrage Aura|
|Squire / Countess:||Spike Blockade||Bouncer Blockade||Harpoon Turret||Bowling Ball Turret||Slice N Dice Blockade|
|Barbarian:||Tornado Stance||Lightning Stance||Siphon Stance||Turtle Stance||Hawk Stance|
|Series EV:||Proton Beam||Physical Beam||Reflection Beam||Shock Beam||Tower Buff Beam|
|Summoner:||Archer Minion||Spider Minion||Orc Minion||Mage Minion||Warrior Minion|