The Magic Blockade is a defensive tower used to obstruct enemies and remove the elemental affinity of any monster that attacks it. It has relatively low health in comparison to the squire's spike blockades, but for sacrificing a few damage, it can be used as a much more effective combo with certain towers, along with triple the amount for Defense Units.
- Because of its low Defense Unit cost of 1, it is often used to exhaust the rest of the Defense Units after the main defenses are built.
- They can also be placed a distance from other physical defenses to distract the stronger enemies, such as ogres and some bosses.
- Its anti-affinity ability allows easy use for elemental towers, and is best paired with fireball towers.
|Apprentice / Adept:||Magic Blockade||Magic Missile Tower||Fireball Tower||Lightning Tower||Deadly Striker Tower|
|Huntress / Ranger:||Gas Trap||Proximity Mine Trap||Inferno Trap||Ethereal Spike Trap||Darkness Trap|
|Monk / Initiate:||Ensnare Aura||Electric Aura||Healing Aura||Strength Drain Aura||Enrage Aura|
|Squire / Countess:||Spike Blockade||Bouncer Blockade||Harpoon Turret||Bowling Ball Turret||Slice N Dice Blockade|
|Barbarian:||Tornado Stance||Lightning Stance||Siphon Stance||Turtle Stance||Hawk Stance|
|Series EV:||Proton Beam||Physical Beam||Reflection Beam||Shock Beam||Tower Buff Beam|
|Summoner:||Archer Minion||Spider Minion||Orc Minion||Mage Minion||Warrior Minion|