The Magus Quarters is the third map of the classic campaign. It introduces wyverns which spawn from the two lower Creep Doors.
|Recommended Level: N/A||
|Number of Crystals||Number of Waves||Defense Units||Starting Mana|
|Hazards||Mana Per Round|
|Survival Wave 15 Reward|
| Being a single crystal map, sheer forces is the only complication within the map. There are three main ramps leading up to the crystal that must be defended. These ramps are very dangerous to traverse because there is no side protection and lava on either side. The ramps are also very narrow. These characteristics can be both a help and a hinderance. Try to knock as many enemies into the lava as possible.
Wyverns spawn on the map; thus, protection is needed in areas other than the ramps. Generally, the path of the wyvern does not even cross the ramps, so either a vigilant defender or some extra defense towers need to be placed between the ramps. Deadly Striker towers will shoot down the wyverns with ease and are highly recommended.
|The Deeper Well||Foundries and Forges||Magus Quarters||Alchemical Laboratory||Servants Quarters|
|Castle Armory||Hall of Court||The Throne Room||Royal Gardens||The Ramparts|
|Endless Spires||The Summit||Glitterhelm Caverns||Palantir||Oakvale Crossing|
|DLC Lost Eternia Shards:||Mistymire Forest||Moraggo Desert Town||Aquanos||Sky City|
|Other DLC:||Karathiki Jungle||City in the Cliffs||Talay Mining Complex||The King's Game|
|PvP/Monster Fest:||Frostdale||Tree of Life||Oasis||Shipwreck Ruins|