This article is based on the PC Steam version of Dungeon Defenders.
Map Statistics comprise of the plethora of player-viewable data the game collects from every map or challenge users play.
Post-Mission Statistics[]
(>>Example Stats Here<<)
These statistics are data exclusive to the mission that was won or lost. They are divided into six tabs.
Overview[]
The first tab displayed.
- It lists the total time spent during the Build and Combat Phases in an hr:min:sec format. Selecting this data reveals a wave-by-wave breakdown of build and combat times.
- The total number of enemies spawned and how many of them were killed by a hero or defense. Selecting this data directs to the Enemies tab.
- The total number of hero and tower deaths.
- Number of treasure chests opened.
- The amount of mana the player(s) collected.
- The number of items enemies and treasure chests dropped and how much of that loot the game registered as "useful" and "not useful."
- The most valuable player, or MVP. Selecting this info box directs to the Heroes tab.
Waves[]
Contains graphs for the progression through every wave fought and other related details.
- The changing rate enemies spawn and get killed overtime per player (via hero or their defenses).
- When a hero or tower died and when an Eternia Crystal took damage.
Heroes[]
Lists the stats for every player that was present during the mission.
Enemies[]
Lists information on every enemy type that spawned.
- Amount spawned.
- Total damage dealt to heroes.
- Amount killed by heroes and towers.
Towers[]
Statistics for every defense type that was summoned.
- Amount summoned, sold and destroyed.
- Number of kills.
- ...
Leaderboard[]
Shows where the player's individual score ranks in-compassion to others.
Total Map Statistics[]
(>>Example Stats Here<<)
In the Tavern, the player can walk up to the Eternia Crystal to view their account's lifetime statistics and those of other users in the lobby.
Notes[]
- The Enemies tab sometimes lists duplicate enemy types. This is because different-sized variants of the same enemy type spawned, like Ogres and Mini-Ogres or the Wyverns of varying sizes in Emerald City.
- Similar to how the host can force-start a wave, they can use Control + G to force procedure to the next level or returning to the Tavern (after a victory).
- This is done by pressing Control + G to open the map statistics, then selecting "Next Level."
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