Dungeon Defenders Wiki

This article is based on the PC Steam version of Dungeon Defenders.

Map Statistics comprise of the plethora of player-viewable data the game collects from every map or challenge users play.

Post-Mission Statistics[]

(>>Example Stats Here<<)

These statistics are data exclusive to the mission that was won or lost. They are divided into six tabs.

Overview[]

The first tab displayed.

  • It lists the total time spent during the Build and Combat Phases in an hr:min:sec format. Selecting this data reveals a wave-by-wave breakdown of build and combat times.
  • The total number of enemies spawned and how many of them were killed by a hero or defense. Selecting this data directs to the Enemies tab.
  • The total number of hero and tower deaths.
  • Number of treasure chests opened.
  • The amount of mana the player(s) collected.
  • The number of items enemies and treasure chests dropped and how much of that loot the game registered as "useful" and "not useful."
  • The most valuable player, or MVP. Selecting this info box directs to the Heroes tab.

Waves[]

Contains graphs for the progression through every wave fought and other related details.

  • The changing rate enemies spawn and get killed overtime per player (via hero or their defenses).
  • When a hero or tower died and when an Eternia Crystal took damage.

Heroes[]

Lists the stats for every player that was present during the mission.

Enemies[]

Lists information on every enemy type that spawned.

  • Amount spawned.
  • Total damage dealt to heroes.
  • Amount killed by heroes and towers.

Towers[]

Statistics for every defense type that was summoned.

  • Amount summoned, sold and destroyed.
  • Number of kills.
  • ...

Leaderboard[]

Shows where the player's individual score ranks in-compassion to others.

Total Map Statistics[]

(>>Example Stats Here<<)

In the Tavern, the player can walk up to the Eternia Crystal to view their account's lifetime statistics and those of other users in the lobby.

Notes[]

  • The Enemies tab sometimes lists duplicate enemy types. This is because different-sized variants of the same enemy type spawned, like Ogres and Mini-Ogres or the Wyverns of varying sizes in Emerald City.
  • Similar to how the host can force-start a wave, they can use Control + G to force procedure to the next level or returning to the Tavern (after a victory).
    • This is done by pressing Control + G to open the map statistics, then selecting "Next Level."


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