The Monk is a hero class who can use melee and ranged attacks. He is one of the four original heroes in Dungeon Defenders.
His melee and pet damage scales off the Hero Damage stat better than any other hero.
Official Description
- Once a peaceful and passive student, the Monk has been called from his solitary meditation and forced to take up arms in the defense of his land. Only he, through his expert spear fighting skill, can avenge the death of his master. Channeling his aura energies to heal allies and cripple foes, the Monk is the ultimate team asset.
Defenses
The Monk can create auras which apply effects to all enemies or players inside. Enemies (except Djinn) cannot attack/target auras directly. The health of auras represent their lifespan which exhausts overtime and as they affect heroes or enemies. The more targets inside an aura at once, the faster it wears off.
- Ensnare Aura (30 Mana, 3 DU) - Slows enemy movement and attack speeds. Bosses and monsters with a poison affinity are immune.
- Electric Aura (50 Mana, 5 DU) ‐ Deals electrical damage over time. Monsters with a lightning affinity are immune.
- Healing Aura (40 Mana, 4 DU) - Heals friendly heroes.
- Strength Drain Aura (60 Mana, 5 DU) - Enemies deal less damage and have their elemental affinities disabled.
- Enrage Aura (100 Mana, 5 DU) ‐ Enemies may become blind with rage, attacking and killing one another. Ogres, bosses and any monsters with a fire affinity cannot be enraged.
Abilities
- Hero Boost ‐ While active, increases the power of nearby allied heroes while also regenerating their health. A purple aura field radiates from the monk showing the approximate range. This aura does not benefit from tower stats.
- Defense Boost ‐ While active, increases the effectiveness of nearby towers while also regenerating their health. A yellow aura field radiates from the monk showing the approximate range. This aura does not benefit from tower stats.
- Aura of Fire (150 mana, Redux Only) - Emits a damaging aura around the Monk for five seconds.
Weapon Skills
- Melee Combo ‐ The Monk unleashes a 3‐hit melee combo with each subsequent attack increasing in damage and range.
- Ranged Attack ‐ The Monk fires one or more energy projectiles useful for weakening enemies at a distance. Does not require any ammunition or mana.
Weapon Effectiveness
Extensive Weapon Effectiveness
Monk's Costumes
- Devil Costume
- Ninja Costume
- Conquistador Costume
- Cupid Costume
- Reindeer Costume
- The Prez Costume
- Cardboard Tube Samurai Costume
- Legendary Monk Costume
- Super Legendary Monk Costume
Redux Costumes
- Super Legendary Crystal Monk
- Crystalline Ninja
Notes
- The Monk's weapons will often come with stats for melee, range, and elemental damage. The elemental damage applies only to melee attacks.
Version History
Redux
- ?:
- Added Aura of Fire ability.
- Added Super Legendary Crystalline Monk and Ninja costumes.
Vanilla
- Healing Auras now cost only 4 defense units, and heal for 20% more.
- Defense Boost has been buffed by 1.65x on Nightmare.
Trivia
- In the game's source code, a hidden function to autocreate characters was made, with 1 class for each class, the name for the Monk class character is "Xiao," found in DunDefHeroManager.uc.
- The Monk looks similar to Aang from the animated series Avatar: The Last Airbender.
Gameplay Trailer