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{{Infobox hero
 
{{Infobox hero
| image = Image:Hero-monk.png
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| image = Image:monkpose.png
 
| race = Human
 
| race = Human
 
| gender = Male
 
| gender = Male
 
| type = Auras
 
| type = Auras
| weapons = Spears, Swords
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| weapons = Spears, Swords|special = Greatest Melee and Pet Damage Scaling}}
 
''The '''Monk''', a once peaceful and passive student, has been called from his solitary meditation and forced to take up arms in the defense of his land. Only he, through his expert spear fighting skill, can avenge the death of his master. Channeling his [[auras|aura]] energies to heal allies and cripple foes, the Monk is the ultimate team asset.''
}}
 
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The Monk, a once peaceful and passive student, has been called from his solitary meditation and forced to take up arms in the defense of his land. Only he, through his expert spear fighting skill, can avenge the death of his master. Channeling his aura energies to heal allies and cripple foes, the Monk is the ultimate team asset.
 
  +
The '''Monk''' is a hero class who can use melee and ranged attacks. He is one of the four original heroes in ''Dungeon Defenders.'' His melee and pet damage scales with the Hero Damage stat greater than any other class.
   
 
==Defenses==
 
==Defenses==
*[[Image:Ensnare_Aura.png|30px]][[Ensnare Aura]] ‐ All enemies within this Aura become encumbered by their own weight, greatly slowing their movement and attack speed.
 
*[[Image:Electric_Aura.png|30px]][[Electric Aura]]‐ Feeling their souls slowly draining away, all enemies within this Aura take damage over time.
 
*[[Image:Healing_Aura.png|30px]][[Healing Aura]] ‐ Within this Aura, friends are healed over time.
 
*[[Image:Strength_Drain_Aura.png|30px]][[Strength Drain Aura]] All enemies within this Aura deal significantly less damage.
 
*[[Image:Enrage_Aura.png|30px]][[Enrage Aura]] All enemies within this Aura become blind with rage, attacking and killing one another.
 
 
==Abilities==
 
*[[Image:Hero_Boost.png|30px]][[Hero Boost]] ‐ While active, increases the power of nearby allied Heroes while also regenerating their health. An aura field shows around the monk showing the approximate range.
 
*[[Image:Defense_Boost.png|30px]][[Defense Boost]] ‐ While active, increases the effectiveness of nearby towers while also regenerating their health. Does not repair traps. An aura field shows around the monk showing the approximate range.
 
 
==Weapon Skills==
 
*Melee Combo ‐ The Monk unleashes a 3‐hit melee combo with each subsequent attack increasing in damage and range.
 
*Energy Projectile ‐ The Monk channels some of his Chi into his spear, projecting an energy bolt useful for weakening enemies at a distance.
 
Monks' weapons will often come with stats for melee, range and elemental damage. The elemental damage applies only to melee attacks. Additional projectiles and faster projectile speed stats may also exist, which apply only to ranged attacks.
 
 
Many players have reported greater DPS by alternating between both forms of attacks rapidly.
 
 
==Weapon Effectiveness==
 
[[Extensive Weapon Effectiveness]]
 
 
==Trivia information==
 
In the game's source code , a hidden function to autocreate characters was made , with 1 class for each class , the name for the monk class character is 'Xiao' , found in DunDefHeroManager.uc .
 
 
 
==Gameplay Trailer==
 
 
[[Video:Dungeon Defenders: Monk Trailer|thumb|500px|left]]
 
   
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The Monk can create auras which apply effects to all enemies or players inside. Enemies (except [[Djinn]]) cannot attack/target auras directly. The health of auras represent their lifespan which exhausts overtime and as they affect heroes or enemies. The more targets inside an aura at once, the faster it wears off.
   
  +
: [[Image:Ensnare_Aura.png|30px]] [[Ensnare Aura]] (3 DU) - Slows enemy movement and attack speeds. Bosses and monsters with a poison [[affinity]] are immune.
   
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: [[Image:Electric_Aura.png|30px]] [[Electric Aura]] (5 DU) ‐ Deals electrical damage over time. Monsters with a lightning [[affinity]] are immune.
   
 
: [[Image:Healing_Aura.png|30px]] [[Healing Aura]] (4 DU) - Heals friendly heroes.
   
 
: [[Image:Strength_Drain_Aura.png|30px]] [[Strength Drain Aura]] (5 DU) - Enemies deal less damage and disables elemental affinities.
   
 
: [[Image:Enrage_Aura.png|30px]] [[Enrage Aura]] (5 DU) Enemies become blind with rage, attacking and killing one another. Ogres, bosses, and any monsters with a fire [[affinity]] are immune.
   
 
==Abilities==
 
: [[Image:Hero_Boost_fixed.png|30px|left]][[Hero Boost]] ‐ While active, increases the power of nearby allied heroes while also regenerating their health. An aura field shows around the monk showing the approximate range. This aura does not benefit from [[Stats|tower stats]].
   
 
: [[Image:Defense_Boost.png|30px|left]][[Defense Boost]] ‐ While active, increases the effectiveness of nearby towers while also regenerating their health. Does not repair traps. An aura field shows around the monk showing the approximate range. This aura does not benefit from [[Stats|tower stats]].
   
 
==Weapon Skills==
 
: [[File:General_Damage.png|30px|left]] Melee Combo ‐ The Monk unleashes a 3‐hit melee combo with each subsequent attack increasing in damage and range.
   
 
: [[File:Additionalprojectilesicon.png|30px|left]] Energy Projectile ‐ The Monk channels some of his chi into his spear, projecting an energy bolt useful for weakening enemies at a distance.<br>
  +
==Notes==
   
 
*The Monk's weapons will often come with stats for melee, range, and elemental damage. The elemental damage applies only to melee attacks.
  +
*Additional projectiles and faster projectile speed stats may also exist; these only apply to ranged attacks.
  +
==PC==
  +
As of PC patch [[Patch Notes (PC)#7.17e|7.17e]], several changes have been made to the Monk.
   
  +
*[[Healing Aura]]s now cost only 4 defense units, and heal for 20% more.
  +
*[[Defense Boost]] has been buffed by 1.65x on Nightmare Difficulty.
   
 
==Weapon Effectiveness==
 
[[Extensive Weapon Effectiveness]]
   
  +
{{Monk Costumes}}
   
 
==Trivia==
 
In the game's source code, a hidden function to autocreate characters was made, with 1 class for each class, the name for the Monk class character is "Xiao," found in DunDefHeroManager.uc.
   
  +
This hero looks similiar to Aang from Avatar: The Last Airbender series.
   
   
   
 
== Gameplay Trailer ==
  +
[[File:Dungeon_Defenders_Monk_Trailer|center|500px]]
  +
{{clr}}
  +
<br />
 
{{heromenu}}
 
{{heromenu}}
 
[[Category:Heroes]]
 
[[Category:Heroes]]
  +
[[Category:Monk]]

Revision as of 18:01, 20 September 2020

The Monk, a once peaceful and passive student, has been called from his solitary meditation and forced to take up arms in the defense of his land. Only he, through his expert spear fighting skill, can avenge the death of his master. Channeling his aura energies to heal allies and cripple foes, the Monk is the ultimate team asset.

The Monk is a hero class who can use melee and ranged attacks. He is one of the four original heroes in Dungeon Defenders. His melee and pet damage scales with the Hero Damage stat greater than any other class.

Defenses

The Monk can create auras which apply effects to all enemies or players inside. Enemies (except Djinn) cannot attack/target auras directly. The health of auras represent their lifespan which exhausts overtime and as they affect heroes or enemies. The more targets inside an aura at once, the faster it wears off.

Ensnare Aura Ensnare Aura (3 DU) - Slows enemy movement and attack speeds. Bosses and monsters with a poison affinity are immune.
Electric Aura Electric Aura (5 DU) ‐ Deals electrical damage over time. Monsters with a lightning affinity are immune.
Healing Aura Healing Aura (4 DU) - Heals friendly heroes.
Strength Drain Aura Strength Drain Aura (5 DU) - Enemies deal less damage and disables elemental affinities.
Enrage Aura Enrage Aura (5 DU) ‐ Enemies become blind with rage, attacking and killing one another. Ogres, bosses, and any monsters with a fire affinity are immune.

Abilities

Hero Boost fixed
Hero Boost ‐ While active, increases the power of nearby allied heroes while also regenerating their health. An aura field shows around the monk showing the approximate range. This aura does not benefit from tower stats.
Defense Boost
Defense Boost ‐ While active, increases the effectiveness of nearby towers while also regenerating their health. Does not repair traps. An aura field shows around the monk showing the approximate range. This aura does not benefit from tower stats.

Weapon Skills

General Damage
Melee Combo ‐ The Monk unleashes a 3‐hit melee combo with each subsequent attack increasing in damage and range.
Additionalprojectilesicon
Energy Projectile ‐ The Monk channels some of his chi into his spear, projecting an energy bolt useful for weakening enemies at a distance.

Notes

  • The Monk's weapons will often come with stats for melee, range, and elemental damage. The elemental damage applies only to melee attacks.
  • Additional projectiles and faster projectile speed stats may also exist; these only apply to ranged attacks.

PC

As of PC patch 7.17e, several changes have been made to the Monk.

  • Healing Auras now cost only 4 defense units, and heal for 20% more.
  • Defense Boost has been buffed by 1.65x on Nightmare Difficulty.

Weapon Effectiveness

Extensive Weapon Effectiveness

Monk's Costumes

Redux Costumes

Trivia

In the game's source code, a hidden function to autocreate characters was made, with 1 class for each class, the name for the Monk class character is "Xiao," found in DunDefHeroManager.uc.

This hero looks similiar to Aang from Avatar: The Last Airbender series.


Gameplay Trailer