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The '''Ogre''' is the first mini-boss encountered in the game. The creature is difficult to take down because of its large amount of health. The Ogre hits very hard with his club and uses Poison Breath at range. Like bosses, the Ogre never has an elemental affinity.
 
The '''Ogre''' is the first mini-boss encountered in the game. The creature is difficult to take down because of its large amount of health. The Ogre hits very hard with his club and uses Poison Breath at range. Like bosses, the Ogre never has an elemental affinity.
   
The Ogre first appears in level 2, [[Foundries and Forge]]. On this level he will always appear from the middle (Northern) section of the map.
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The Ogre first appears in the second level, [[Foundries and Forge]], where it spawns the left door on the northern (middle) side of the map during the final wave.
   
 
When the Ogre slams down his club, a shockwave will spread from the impact point, causing damage and knockback.
[[Ogre Crush]] is a challenge where the heroes take on waves of Ogres exclusively, with each wave containing progressively more Ogres.
 
   
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With enough speed, it is possible to kite the Ogre indefinitely by staying just outside of its melee range while it is targeting you. This protects the defenses and allows teammates to more easily attack the Ogre without getting hit.
A challenge that uses an Ogre in a unique way is [[Unlikely Allies]]. In this challenge, you must protect the Ogre.
 
   
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There are two challenges whose central focus is the Ogre. In [[Ogre Crush]], the party must defend the [[Eternia Crystal]]s from waves of Ogres exclusively, with each wave containing progressively more Ogres. In [[Unlikely Allies]], the Eternia Crystal is substituted with an Ogre that the party must protect.
When he slams down his club a shockwave will spread from the impact point, this will cause damage and knockback.
 
 
With enough speed, it is possible to kite the Ogre indefinately, skirting around it, while he continually changes his facing to try and attack you. As long as you can keep the aggro on yourself, this makes it much easier for your allies and defenses to add DPS to the Ogre with minimal danger.
 
   
 
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Revision as of 07:44, 11 November 2011


The Ogre is the first mini-boss encountered in the game. The creature is difficult to take down because of its large amount of health. The Ogre hits very hard with his club and uses Poison Breath at range. Like bosses, the Ogre never has an elemental affinity.

The Ogre first appears in the second level, Foundries and Forge, where it spawns the left door on the northern (middle) side of the map during the final wave.

When the Ogre slams down his club, a shockwave will spread from the impact point, causing damage and knockback.

With enough speed, it is possible to kite the Ogre indefinitely by staying just outside of its melee range while it is targeting you. This protects the defenses and allows teammates to more easily attack the Ogre without getting hit.

There are two challenges whose central focus is the Ogre. In Ogre Crush, the party must defend the Eternia Crystals from waves of Ogres exclusively, with each wave containing progressively more Ogres. In Unlikely Allies, the Eternia Crystal is substituted with an Ogre that the party must protect.