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The Ogre Minion is a Summoner defense. is a crystalline variant of the Ogre enemy. The ogre costs 600 mana (400 in Redux) and 13 MU to summon, making it the most expensive defense in the vanilla game.
Use[]
Similar to its enemy counterpart, the Ogre Minion has a very large amount of health. It also has the same three attacks enemy ogres perform: a vertical pound, a horizontal swipe, and a poison projectile.
Upon seeing an enemy, the Ogre Minion will occasionally fire a poison snot ball at it. If commanded to hold offensive, the ogre will also begin to walk up to its target. When in melee range, the ogre smashes enemies with its heavy club. It randomly alternates between side swipes and forward pounds, both of which can deal high damage to multiple enemies. The pounds can hit enemies twice, dealing more damage than swipes, while the swipes cover more horizontal area. Being hit by an ogre's club will knockback smaller creatures.
Ogre Minions can be summoned on top of any defense or minion, except for ally orcs, warriors, or other ogres.
Stat Scaling[]
- Stats measurements taken without upgrades or extra buffs.
- All minions have 1.625x more health and 3.25x attack damage on Nightmare and Ascension.
Defense Stat | Health | Damage | Attack Speed Boost (Multiplier) |
---|---|---|---|
0 (Base) | ? | ? | 0.80 |
1 | ? | ? | ? |
Notes[]
- The Ogre Minion has a fixed attack range of 8.00.
Version History[]
Redux[]
- ?: Mana cost reduced from 600 --> 400.
Vanilla[]
- 9.?: Updated Action Wheel description.
- ?: Introduced with the Summoner.