|PC Only Content|
Information on this page is PC specific.
The Ogre Minion is a Summoner defense. is a crystalline variant of the Ogre enemy. The ogre costs 600 mana and 13 MU to summon, making it the most expensive defense in the game.
Similar to its enemy counterpart, the Ogre Minion has a very large amount of health. It also has the same three attacks enemy ogres perform: a vertical pound, a horizontal swipe, and a poison projectile.
Upon seeing an enemy, the Ogre Minion will occasionally fire a poison snot ball at it. If commanded to hold offensive, the ogre will also begin to walk up to its target. When in melee range, the ogre smashes enemies with its heavy club. It randomly alternates between side swipes and forward pounds, both of which can deal high damage to multiple enemies. The pounds can hit enemies twice, dealing more damage than swipes, while the swipes cover more horizontal area. Being hit by an ogre's club will knockback smaller creatures.
|Apprentice / Adept:||Magic Blockade||Magic Missile Tower||Fireball Tower||Lightning Tower||Deadly Striker Tower|
|Huntress / Ranger:||Gas Trap||Proximity Mine Trap||Inferno Trap||Ethereal Spike Trap||Darkness Trap|
|Monk / Initiate:||Ensnare Aura||Electric Aura||Healing Aura||Strength Drain Aura||Enrage Aura|
|Squire / Countess:||Spike Blockade||Bouncer Blockade||Harpoon Turret||Bowling Ball Turret||Slice N Dice Blockade|
|Barbarian:||Tornado Stance||Lightning Stance||Siphon Stance||Turtle Stance||Hawk Stance|
|Series EV:||Proton Beam||Physical Beam||Reflection Beam||Shock Beam||Tower Buff Beam|
|Summoner:||Archer Minion||Spider Minion||Orc Minion||Mage Minion||Warrior Minion|