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The Phoenix is the boss of Embermount Volcano.
Combat[]
The Phoenix flies over the battlefield. It has three attacks which it uses in no particular order:
- It stops in-place to shoot large homing fireballs at the heroes. These create pools of fire where they land of which damage heroes and defenses over them continuously.
- It accelerates, takes a turn, then charges at a hero. Contact with the Phoenix during this attack deals a very high amount of damage.
- It summons 'Phoenix Flame' wyverns for assistance which cannot be killed directly.
Offensive heroes should not stand next to fragile defenses, such as Lightning and Deadly Striker Towers, in order to direct fireballs away from them.
In the "Flames of Rebirth" challenge, a weaker version of the Phoenix spawns during combat. It must be defeated within a countdown timer. Otherwise, it will evolve into its "true form," up to the same strength as its Campaign equivalent. If this happens, the current wave will not end until the fully-developed Phoenix is defeated. The immortal bird will respawn sometime after it is knocked out, so players have to defeat it multiple times after the first wave.
Notes[]
- If there are 3-4 living, tangible heroes present, the Phoenix will shoot more fireballs in a 3-way spread.
Strategies[]
Main Article: Embermount Volcano/Strategies
- Series EV 1.75's Proton Charge Blast with a Propeller Cat and Honey Gun or Vampiric Bone Spiker Hero Boosted can deal massive damage to the Phoenix and potentially kill it in seconds.
- A Summoner in Phase Shift can keep the team's physical defenses alive with Flash Heals without attracting the Phoenix's attacks.
- Similarly, a Jester can roll "Heal Allies" (three potions) on her Wheel O' Fortuna right after one of the Phoenix's attacks.
In Other Dungeon Defenders Games[]
Dungeon Defenders Eternity[]
The Phoenix originally debuted in DD2, alongside Embermount Volcano. Harmless small flames constantly burn off of its wings. While flying, a bright orange trail follows behind it. The mythical bird can land on its feet to shoot homing lava balls at an upward angle or engulf players in its fiery breath.
Dungeon Defenders II[]
The Embermount Update in February 2022 brought back the Phoenix with similar AI to its DDE incarnation, as well as the boss's native map. Appearance-wise, both of its wings follow a solid orange-yellow gradient.
It now only attacks living heroes directly, occasionally growling whenever it does so. If no one is currently alive on the map, it will idle until a tangible player reappears. The Phoenix is very resilient to damage. On top of percent-based damage reduction, it can heal itself. In Chaos IX trials played solo, its health can exceed 1 billion. It also has an attack that damages both cores at once if it succeeds; after taking sufficient damage, the boss may try to escape further beating by dive bombing into a lava chasm before reappearing somewhere away from the map's battlegrounds.
Due to a bug as of the week of February 21, 2022, one or more Phoenixes may spawn as the battle progresses. These duplicates cannot attack, move or be damaged. They are not required to kill in order to beat the mission.
Bosses
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