|PC Only Content|
Information on this page is PC specific.
The Physical Beam is a flexible blockade, from its ability to be placed at varying lengths. It can cover wider gaps in walkways for less DU than most other barriers. However, it has no secondary effects and cannot deal damage to enemies.
Leveling and Costs
The Physical Beam has a base cost of 30 mana and 2 DU. Based on its length, the DU cost can range from 2-5.
Tower Health is the only stat the Physical Beam benefits from.
- The Physical Beam health varies on its length. For every additional DU spent, the beam's health goes up by 50% of its base.
- Unlike other blockades, players do not collide with the Physical Beam. This makes it easier for players to get in and out of their defense setups in the heat of combat.
- Since the Physical Beam is a non-minion physical defense to enemies, Sharken will attempt to push them. If this happens, the boarders of the beam will be displaced from the barrier. This does not affect the barrier's damage resistance.
|Apprentice / Adept:||Magic Blockade||Magic Missile Tower||Fireball Tower||Lightning Tower||Deadly Striker Tower|
|Huntress / Ranger:||Gas Trap||Proximity Mine Trap||Inferno Trap||Ethereal Spike Trap||Darkness Trap|
|Monk / Initiate:||Ensnare Aura||Electric Aura||Healing Aura||Strength Drain Aura||Enrage Aura|
|Squire / Countess:||Spike Blockade||Bouncer Blockade||Harpoon Turret||Bowling Ball Turret||Slice N Dice Blockade|
|Barbarian:||Tornado Stance||Lightning Stance||Siphon Stance||Turtle Stance||Hawk Stance|
|Series EV:||Proton Beam||Physical Beam||Reflection Beam||Shock Beam||Tower Buff Beam|
|Summoner:||Archer Minion||Spider Minion||Orc Minion||Mage Minion||Warrior Minion|